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📄 yourfakenamesmsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client.message.description;

import wotlas.client.*;
import wotlas.client.DataManager;
import wotlas.client.screen.*;
import wotlas.client.screen.plugin.LiePlugIn;

import wotlas.common.message.description.*;

import wotlas.libs.net.NetMessageBehaviour;

import wotlas.utils.Debug;

import java.awt.*;

import java.io.IOException;


/**
 * Associated behaviour to the YourFakeNamesMessage...
 *
 * @author Petrus
 */

public class YourFakeNamesMsgBehaviour extends YourFakeNamesMessage implements NetMessageBehaviour {

 /*------------------------------------------------------------------------------------*/

   /** To tell if this message is to be invoked later or not.
    */
     private boolean invokeLater = true;

 /*------------------------------------------------------------------------------------*/

  /** Constructor.
   */
   public YourFakeNamesMsgBehaviour() {
      super();
   }

 /*------------------------------------------------------------------------------------*/

  /** Associated code to this Message...
   *
   * @param sessionContext an object giving specific access to other objects needed to process
   *        this message.
   */
    public void doBehaviour( Object sessionContext ) {
       DataManager dataManager = (DataManager) sessionContext;

       if( invokeLater ) {
           invokeLater = false;
           dataManager.invokeLater( this );
           return;
       }
    
    // Update of the panel
       LiePlugIn liePanel = (LiePlugIn) dataManager.getClientScreen().getPlayerPanel().getPlugIn("Lie");

       if(liePanel==null) {
       	  Debug.signal(Debug.ERROR,this,"LiePlugIn not found !");
       	  return;
       }

       for (int i=0;i<fakeNamesLength; i++)
          liePanel.setFakeName(i, fakeNames[i]);
 
       liePanel.setCurrentFakeName(currentFakeNameIndex);
    }

 /*------------------------------------------------------------------------------------*/
}

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