📄 cleanghostsmsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.description;
import java.io.IOException;
import java.util.*;
import wotlas.utils.Debug;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.description.*;
import wotlas.common.universe.*;
import wotlas.common.Player;
import wotlas.client.*;
/**
* Associated behaviour to the RemovePlayerFromRoomMessage...
*
* @author Aldiss
*/
public class CleanGhostsMsgBehaviour extends CleanGhostsMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public CleanGhostsMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
if (DataManager.SHOW_DEBUG)
System.out.println("CLEAN GHOSTS MESSAGE");
// The sessionContext is here a DataManager.
DataManager dataManager = (DataManager) sessionContext;
PlayerImpl myPlayer = dataManager.getMyPlayer();
// 1 - Control
if( !myPlayer.getLocation().isRoom() ) {
Debug.signal( Debug.ERROR, this, "Master player is not on an InteriorMap" );
return;
}
if( !myPlayer.getPrimaryKey().equals( primaryKey ) ) {
Debug.signal( Debug.ERROR, this, "bad primaryKey !!"+primaryKey );
return;
}
if( !myPlayer.getLocation().equals( location ) ) {
Debug.signal( Debug.ERROR, this, "asked to clean ghosts for wrong base location !!" );
return;
}
// 2 - We compute the Rooms ID list of the visible rooms.
Room myRoom = myPlayer.getMyRoom();
if( myRoom==null ) return;
int roomIDs[] = null;
if( myRoom.getRoomLinks()!=null ) {
roomIDs = new int[myRoom.getRoomLinks().length+1];
for( int i=0; i<myRoom.getRoomLinks().length; i++ ) {
Room otherRoom = myRoom.getRoomLinks()[i].getRoom1();
if( otherRoom==myRoom )
otherRoom = myRoom.getRoomLinks()[i].getRoom2();
roomIDs[i] = otherRoom.getRoomID();
}
}
else
roomIDs = new int[1] ;
roomIDs[roomIDs.length-1] = myRoom.getRoomID();
// 3 - We remove the ghosts players
Hashtable players = dataManager.getPlayers();
PlayerImpl playerImpl = null;
synchronized( players ) {
Iterator it = players.values().iterator();
while( it.hasNext() ) {
playerImpl = (PlayerImpl) it.next();
// Is this player in our list ?
boolean isInList = false;
int roomIDToTest =playerImpl.getLocation().getRoomID();
for( int i=0; i<roomIDs.length; i++ )
if( roomIDToTest==roomIDs[i] ) {
isInList = true;
break;
}
if( !isInList ) {
it.remove(); // GHOST !!
if (DataManager.SHOW_DEBUG)
System.out.println("REMOVING GHOSTS !!!!"+playerImpl.getPrimaryKey()+" rID"+playerImpl.getLocation().getRoomID());
playerImpl.cleanVisualProperties(dataManager.getGraphicsDirector());
if( dataManager.getSelectedPlayerKey()!=null && playerImpl.getPrimaryKey().equals(dataManager.getSelectedPlayerKey()) )
dataManager.removeCircle();
}
}
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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