📄 tilemapplayerdatamsgbehaviour.java
字号:
/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.client.message.description;import java.io.IOException;import java.util.*;import wotlas.utils.Debug;import wotlas.libs.net.NetMessageBehaviour;import wotlas.common.message.description.*;import wotlas.common.universe.*;import wotlas.common.Player;import wotlas.common.screenobject.*;import wotlas.client.*;/** * Associated behaviour to the PathUpdateMovementMessage... * * @author Aldiss, Diego */public class TileMapPlayerDataMsgBehaviour extends TileMapPlayerDataMessage implements NetMessageBehaviour{ /*------------------------------------------------------------------------------------*/ /** Constructor. */ public TileMapPlayerDataMsgBehaviour() { super(); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** Associated code to this Message... * * @param sessionContext an object giving specific access to other objects needed to process * this message. */ public void doBehaviour( Object sessionContext ) { if (DataManager.SHOW_DEBUG) System.out.println("TILEMAP PLAYER DATA MESSAGE "+location); // The sessionContext is here a DataManager. DataManager dataManager = (DataManager) sessionContext; PlayerImpl myPlayer = dataManager.getMyPlayer(); if(myPlayer.getLocation()==null) { Debug.signal( Debug.ERROR, this, "No location set !" ); return; } // We search for the location specified... if( myPlayer.getLocation().isTileMap() ) { TileMap myTileMap = myPlayer.getMyTileMap(); if( myTileMap==null ) { Debug.signal( Debug.ERROR, this, "Null TileMap for "+myPlayer.getPrimaryKey() ); return; } // is this TileMap on the same map as ours ? WotlasLocation myLocation = myPlayer.getLocation(); if( myLocation.getWorldMapID()!=location.getWorldMapID() || myLocation.getTileMapID()!=location.getTileMapID() ) { Debug.signal( Debug.WARNING, this, "Received message with far location" ); return; } // Search in Current TileMap if( myTileMap.getTileMapID() == location.getTileMapID() ) { merge( dataManager ); return; // success } return; // the tilemap was not found near us... } } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** To merge our screenObjects the DataManager's hashtable... */ private void merge( DataManager dataManager ) { Hashtable dest = dataManager.getScreenObjects(); synchronized( dest ) { Iterator it = screenObjects.values().iterator(); while( it.hasNext() ) { ScreenObject item = (ScreenObject ) it.next(); if( dest.containsKey( item.getPrimaryKey() ) ) continue; dest.put( item.getPrimaryKey(), item ); item.init( dataManager.getGraphicsDirector() ); } } } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -