📄 doorstatemsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.description;
import java.io.IOException;
import java.util.*;
import wotlas.utils.Debug;
import wotlas.libs.sound.*;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.description.*;
import wotlas.common.universe.*;
import wotlas.common.Player;
import wotlas.client.*;
/**
* Associated behaviour to the DoorStateMessage...
*
* @author Aldiss
*/
public class DoorStateMsgBehaviour extends DoorStateMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public DoorStateMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
// The sessionContext is here a DataManager
DataManager dataManager = (DataManager) sessionContext;
PlayerImpl myPlayer = dataManager.getMyPlayer();
// 1 - Control
if( !myPlayer.getLocation().isRoom() ) {
Debug.signal( Debug.ERROR, this, "Master player is not on an InteriorMap" );
return;
}
Room room = dataManager.getWorldManager().getRoom( location );
if( room==null || room.getRoomLinks()==null ) {
Debug.signal( Debug.WARNING, this, "Room or RoomLink not found..." );
return;
}
// 2 - Update
RoomLink roomLink = room.getRoomLink( roomLinkID );
Door door = null;
if( roomLink!=null )
door = roomLink.getDoor();
if( door==null) {
Debug.signal( Debug.WARNING, this, "RoomLink has no door !"+location );
return;
}
if( isOpened ) {
SoundLibrary.getSoundPlayer().playSound("door-open.wav");
door.open();
}
else {
SoundLibrary.getSoundPlayer().playSound("door-close.wav");
door.close();
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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