📄 roomplayerdatamsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.description;
import java.io.IOException;
import java.util.*;
import wotlas.utils.Debug;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.description.*;
import wotlas.common.universe.*;
import wotlas.common.Player;
import wotlas.client.*;
/**
* Associated behaviour to the PathUpdateMovementMessage...
*
* @author Aldiss
*/
public class RoomPlayerDataMsgBehaviour extends RoomPlayerDataMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public RoomPlayerDataMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
if (DataManager.SHOW_DEBUG)
System.out.println("ROOM PLAYER DATA MESSAGE "+location);
// The sessionContext is here a DataManager.
DataManager dataManager = (DataManager) sessionContext;
PlayerImpl myPlayer = dataManager.getMyPlayer();
if(myPlayer.getLocation()==null) {
Debug.signal( Debug.ERROR, this, "No location set !" );
return;
}
// We search for the location specified...
if( myPlayer.getLocation().isRoom() )
{
Room myRoom = myPlayer.getMyRoom();
if( myRoom==null ) {
Debug.signal( Debug.ERROR, this, "Null Room for "+myPlayer.getPrimaryKey() );
return;
}
// is this Room on the same map as ours ?
WotlasLocation myLocation = myPlayer.getLocation();
if( myLocation.getWorldMapID()!=location.getWorldMapID() ||
myLocation.getTownMapID()!=location.getTownMapID() ||
myLocation.getBuildingID()!=location.getBuildingID() ||
myLocation.getInteriorMapID()!=location.getInteriorMapID() )
{
Debug.signal( Debug.WARNING, this, "Received message with far location" );
return;
}
// Search in Current Room
if( myRoom.getRoomID() == location.getRoomID() ) {
merge( dataManager );
return; // success
}
// Search in other rooms
if(myRoom.getRoomLinks()==null) {
return; // not found
}
for( int i=0; i<myRoom.getRoomLinks().length; i++ ) {
Room otherRoom = myRoom.getRoomLinks()[i].getRoom1();
if( otherRoom==myRoom )
otherRoom = myRoom.getRoomLinks()[i].getRoom2();
if( otherRoom.getRoomID() == location.getRoomID() ) {
merge( dataManager );
return; // success
}
}
return; // the room was not found near us...
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To merge our players the DataManager's hashtable...
*/
private void merge( DataManager dataManager ) {
Hashtable dest = dataManager.getPlayers();
synchronized( dest ) {
Iterator it = players.values().iterator();
while( it.hasNext() ) {
PlayerImpl playerImpl = (PlayerImpl) it.next();
if( dest.containsKey( playerImpl.getPrimaryKey() ) )
continue;
dest.put( playerImpl.getPrimaryKey(), playerImpl );
playerImpl.init();
playerImpl.initVisualProperties(dataManager.getGraphicsDirector());
}
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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