📄 redirecterrormsgbehaviour.java
字号:
/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.movement;
import java.io.IOException;
import wotlas.client.*;
import wotlas.common.message.movement.*;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.utils.Debug;
/**
* Associated behaviour to the RedirectErrorMessage...
*
* @author Aldiss, Petrus
* @see wotlas.client.DataManager
*/
public class RedirectErrorMsgBehaviour extends RedirectErrorMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** To tell if this message is to be invoked later or not.
*/
private boolean invokeLater = true;
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public RedirectErrorMsgBehaviour() {
super();
}
/*------------------------------------------------------------------------------------*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
DataManager dataManager = (DataManager) sessionContext;
if( invokeLater ) {
invokeLater = false;
dataManager.invokeLater( this );
return;
}
// Stop movement (if the player has restart a movement during the account transfert attempt)
PlayerImpl myPlayer = dataManager.getMyPlayer();
myPlayer.getMovementComposer().resetMovement();
// We check if there is a special reset position to set.
if(xReset>=0 && yReset>=0) {
myPlayer.setX(xReset);
myPlayer.setY(yReset);
}
// We reset the MapData State and display an error message
Debug.signal( Debug.WARNING, this, "Account transfert failed !" );
dataManager.getMapData().setIsNotMovingToAnotherMap(true);
dataManager.showWarningMessage( errorMsg );
}
/*------------------------------------------------------------------------------------*/
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -