📄 resetpositionmsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.movement;
import java.io.IOException;
import java.util.*;
import wotlas.utils.Debug;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.movement.*;
import wotlas.common.universe.*;
import wotlas.common.Player;
import wotlas.client.*;
/**
* Associated behaviour to the ResetPositionMessage...
*
* @author Aldiss
*/
public class ResetPositionMsgBehaviour extends ResetPositionMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** To tell if this message is to be invoked later or not.
*/
private boolean invokeLater = true;
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public ResetPositionMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
// The sessionContext is here a DataManager.
DataManager dataManager = (DataManager) sessionContext;
PlayerImpl myPlayer = dataManager.getMyPlayer();
// Direct Change
if( invokeLater ) {
if(DataManager.SHOW_DEBUG)
System.out.println("RESET POSITION MESSAGE");
if(primaryKey==null) {
Debug.signal( Debug.ERROR, this, "No primary key to identify player !" );
return;
}
if(!myPlayer.getPrimaryKey().equals( primaryKey ) ) {
Debug.signal( Debug.ERROR, this, "This message is not for master player !" );
return;
}
invokeLater = false;
dataManager.invokeLater( this );
return;
}
// code to invoke after the current tick :
Debug.signal( Debug.WARNING, this, "Position reseted by server !" );
myPlayer.getMovementComposer().resetMovement();
myPlayer.setX(x);
myPlayer.setY(y);
myPlayer.setAngle( orientation );
myPlayer.setLocation( location );
myPlayer.setSyncID( syncID );
dataManager.getMapData().setIsNotMovingToAnotherMap(true);
dataManager.showWarningMessage("Error detected.\nYour position has been reseted by the server.");
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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