📄 redirectconnectionmsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.message.movement;
import java.io.IOException;
import wotlas.client.*;
import wotlas.common.message.movement.*;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.utils.Debug;
/**
* Associated behaviour to the RedirectLeaveMapMessage...
*
* @author Aldiss, Petrus
* @see wotlas.client.DataManager
*/
public class RedirectConnectionMsgBehaviour extends RedirectConnectionMessage implements NetMessageBehaviour
{
/*------------------------------------------------------------------------------------*/
/** To tell if this message is to be invoked later or not.
*/
private boolean invokeLater = true;
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public RedirectConnectionMsgBehaviour() {
super();
}
/*------------------------------------------------------------------------------------*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
DataManager dataManager = (DataManager) sessionContext;
PlayerImpl myPlayer = dataManager.getMyPlayer();
if( invokeLater ) {
if(primaryKey==null || !primaryKey.equals(myPlayer.getPrimaryKey()) ) {
Debug.signal(Debug.ERROR, this, "RECEIVED BAD REQUEST FOR CONNECTION !!!");
return;
}
invokeLater = false;
dataManager.invokeLater( this );
return;
}
// 1 - Freeze player
Debug.signal( Debug.WARNING, this, "Connection Redirection : moving to another server !" );
myPlayer.getMovementComposer().resetMovement();
myPlayer = null;
// 2 - We update our current client profile
ProfileConfig currentProfile = dataManager.getCurrentProfileConfig();
currentProfile.setServerID(remoteServerID);
ProfileConfigList profileConfigList = ClientDirector.getClientManager().getProfileConfigList();
profileConfigList.save();
// 3 - Close current connection & wait reconnection to the new server
ClientDirector.getClientManager().setAutomaticLogin(true);
dataManager.closeConnection();
Debug.signal(Debug.NOTICE, this, "Connection redirection succeeded...");
}
/*------------------------------------------------------------------------------------*/
}
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