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📄 screenobjectpathupdatemovementmsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.client.message.movement;import java.io.IOException;import java.util.*;import wotlas.utils.Debug;import wotlas.libs.net.NetMessageBehaviour;import wotlas.common.message.movement.*;import wotlas.common.universe.*;import wotlas.common.Player;import wotlas.common.screenobject.*;import wotlas.client.*;/** * Associated behaviour to the PathUpdateMovementMessage... * * @author Aldiss, Diego */public class ScreenObjectPathUpdateMovementMsgBehaviour extends ScreenObjectPathUpdateMovementMessage implements NetMessageBehaviour{ /*------------------------------------------------------------------------------------*/    /** Constructor.    */    public ScreenObjectPathUpdateMovementMsgBehaviour() {        super();    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/    /** Associated code to this Message...    *    * @param sessionContext an object giving specific access to other objects needed to process    *        this message.    */    public void doBehaviour( Object sessionContext ) {        if (DataManager.SHOW_DEBUG)            System.out.println("PATH UPDATE MESSAGE FOR screenObject "+primaryKey);        // The sessionContext is here a DataManager.        DataManager dataManager = (DataManager) sessionContext;        PlayerImpl player = dataManager.getMyPlayer();        if(primaryKey==null) {            Debug.signal( Debug.ERROR, this, "No primary key to identify player !" );            return;        }        if( player.getPrimaryKey().equals( primaryKey ) ) {            Debug.signal( Debug.ERROR, this, "Can't set data for master player !" );            return;        }               // We search for the "primaryKey" owner among the screenObject around the master player's tilemap                   if( player.getLocation().isTileMap() ){            ScreenObject itemToUpdate = null;            // Search in Current TileMap            Hashtable screenObject = dataManager.getScreenObjects();                 synchronized( screenObject ) {                itemToUpdate = (ScreenObject) screenObject.get( primaryKey );            }            if(itemToUpdate!=null && itemToUpdate.getPrimaryKey().equals(primaryKey) ) {                if (DataManager.SHOW_DEBUG)                    System.out.println("Movement successfully updated for "+primaryKey);                if( itemToUpdate.getMovementComposer()== null)                    System.out.println("movemnt not init :(");                itemToUpdate.getMovementComposer().setUpdate( (MovementUpdateMessage)this );                return; // success !            }            else {                if (DataManager.SHOW_DEBUG)                    System.out.println("Movement NOOOT updated for "+primaryKey);            }        }        System.out.println("Movement NOOOT updated for "+primaryKey+" I've DONE NOTHING!");    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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