📄 screenobjectpathupdatemovementmsgbehaviour.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.client.message.movement;import java.io.IOException;import java.util.*;import wotlas.utils.Debug;import wotlas.libs.net.NetMessageBehaviour;import wotlas.common.message.movement.*;import wotlas.common.universe.*;import wotlas.common.Player;import wotlas.common.screenobject.*;import wotlas.client.*;/** * Associated behaviour to the PathUpdateMovementMessage... * * @author Aldiss, Diego */public class ScreenObjectPathUpdateMovementMsgBehaviour extends ScreenObjectPathUpdateMovementMessage implements NetMessageBehaviour{ /*------------------------------------------------------------------------------------*/ /** Constructor. */ public ScreenObjectPathUpdateMovementMsgBehaviour() { super(); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** Associated code to this Message... * * @param sessionContext an object giving specific access to other objects needed to process * this message. */ public void doBehaviour( Object sessionContext ) { if (DataManager.SHOW_DEBUG) System.out.println("PATH UPDATE MESSAGE FOR screenObject "+primaryKey); // The sessionContext is here a DataManager. DataManager dataManager = (DataManager) sessionContext; PlayerImpl player = dataManager.getMyPlayer(); if(primaryKey==null) { Debug.signal( Debug.ERROR, this, "No primary key to identify player !" ); return; } if( player.getPrimaryKey().equals( primaryKey ) ) { Debug.signal( Debug.ERROR, this, "Can't set data for master player !" ); return; } // We search for the "primaryKey" owner among the screenObject around the master player's tilemap if( player.getLocation().isTileMap() ){ ScreenObject itemToUpdate = null; // Search in Current TileMap Hashtable screenObject = dataManager.getScreenObjects(); synchronized( screenObject ) { itemToUpdate = (ScreenObject) screenObject.get( primaryKey ); } if(itemToUpdate!=null && itemToUpdate.getPrimaryKey().equals(primaryKey) ) { if (DataManager.SHOW_DEBUG) System.out.println("Movement successfully updated for "+primaryKey); if( itemToUpdate.getMovementComposer()== null) System.out.println("movemnt not init :("); itemToUpdate.getMovementComposer().setUpdate( (MovementUpdateMessage)this ); return; // success ! } else { if (DataManager.SHOW_DEBUG) System.out.println("Movement NOOOT updated for "+primaryKey); } } System.out.println("Movement NOOOT updated for "+primaryKey+" I've DONE NOTHING!"); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}
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