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📄 chatroomdeletedmsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client.message.chat;

import java.io.IOException;
import java.util.*;

import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.chat.*;

import wotlas.client.DataManager;
import wotlas.client.PlayerImpl;

import wotlas.common.chat.*;
import wotlas.common.Player;

import wotlas.utils.*;

/**
 * Associated behaviour to the ChatRoomDeletedMessage...
 *
 * @author Petrus
 */

public class ChatRoomDeletedMsgBehaviour extends ChatRoomDeletedMessage implements NetMessageBehaviour
{

 /*------------------------------------------------------------------------------------*/

  /** Constructor.
   */
  public ChatRoomDeletedMsgBehaviour() {
    super();
  }

 /*------------------------------------------------------------------------------------*/

  /** Associated code to this Message...
   *
   * @param sessionContext an object giving specific access to other objects needed to process
   *        this message.
   */
  public void doBehaviour( Object sessionContext ) {
       if (DataManager.SHOW_DEBUG)
         System.out.println("ChatRoomDeletedMsgBehaviour::doBehaviour: "+chatRoomPrimaryKey);

    // The sessionContext is here a DataManager.
       DataManager dataManager = (DataManager) sessionContext;
       PlayerImpl player = dataManager.getMyPlayer();

    // Do we have to reset our current chat selection ?
       if( dataManager.getClientScreen().getChatPanel().getMyCurrentChatPrimaryKey().equals(chatRoomPrimaryKey) )
           dataManager.getClientScreen().getChatPanel().setCurrentJChatRoom( ChatRoom.DEFAULT_CHAT );

    // We seek for the chat to suppress
       if( !dataManager.getClientScreen().getChatPanel().removeJChatRoom(chatRoomPrimaryKey) ) {
            Debug.signal( Debug.ERROR, this, "failed to delete JChatRoom" );
            return;
       }       
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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