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📄 setcurrentchatroommsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client.message.chat;

import java.io.IOException;
import java.util.*;

import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.chat.*;

import wotlas.common.chat.*;
import wotlas.common.Player;
import wotlas.common.universe.*;

import wotlas.client.*;
import wotlas.client.screen.*;

import wotlas.utils.Debug;

/**
 * Associated behaviour to the SetCurrentChatRoomMessage...
 *
 * @author Aldiss
 */

public class SetCurrentChatRoomMsgBehaviour extends SetCurrentChatRoomMessage implements NetMessageBehaviour {
 /*------------------------------------------------------------------------------------*/

   /** To tell if this message is to be invoked later or not.
    */
     private boolean invokeLater = true;

 /*------------------------------------------------------------------------------------*/

  /** Constructor.
   */
  public SetCurrentChatRoomMsgBehaviour() {
    super();
  }

 /*------------------------------------------------------------------------------------*/
  
  /** Associated code to this Message...
   *
   * @param sessionContext an object giving specific access to other objects needed to process
   *        this message.
   */
  public void doBehaviour( Object sessionContext ) {
       if (DataManager.SHOW_DEBUG)
         System.out.println("SetCurrentChatRoomMsgBehaviour::doBehaviour: "+chatRoomPrimaryKey);

    // The sessionContext is here a DataManager.
       DataManager dataManager = (DataManager) sessionContext;
       PlayerImpl player = dataManager.getMyPlayer();

       if( invokeLater ) {
         // We set the current chat for our player
            if( dataManager.getClientScreen().getChatPanel().setCurrentJChatRoom( chatRoomPrimaryKey ) ) {
                dataManager.getClientScreen().getChatPanel().addPlayer(chatRoomPrimaryKey, player );
            }
            else {
                Debug.signal( Debug.ERROR, this, "Failed to set current chat for player... "+chatRoomPrimaryKey);
                return;
            }

            if(!player.getLocation().isRoom())
               return;
            
            invokeLater = false;
            dataManager.invokeLater( this );
            return;
       }

    // We seek the players to add
       JChatRoom chatRoom = dataManager.getClientScreen().getChatPanel().getJChatRoom( chatRoomPrimaryKey );

       if(chatRoom==null) {
          Debug.signal( Debug.ERROR, this, "Failed to find chat : "+chatRoomPrimaryKey);
          return;
       }

       Hashtable players = dataManager.getPlayers();
       PlayerImpl sender = null;

       for( int i=0; i<playersPrimaryKey.length; i++ ) {
          if(players!=null)
             sender = (PlayerImpl) players.get( playersPrimaryKey[i] );

          if( sender==null )
              Debug.signal( Debug.WARNING, this, "Could not find the player for chat... "+playersPrimaryKey[i]);
          else
              fullPlayerNames[i] = sender.getFullPlayerName();

       // We add the player
          if( !playersPrimaryKey[i].equals(player.getPrimaryKey()) )
              chatRoom.addPlayer(playersPrimaryKey[i], fullPlayerNames[i]);
       }
  }
  
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
}
  

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