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📄 profileconfig.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client;

/** ProfileConfig contains all the basic information of a client to
 * connect to a server : login, server
 *
 * @author Petrus
 * @see wotlas.client.PersistenceManager
 */

public class ProfileConfig
{
 /*------------------------------------------------------------------------------------*/

  /** To forbid access to passwords (default is false).
   */
   private static boolean forbidPasswordAccess = false;

 /*------------------------------------------------------------------------------------*/

  /** client's login
   */
  private String login;

  /** client's password
   */
  private String password;
  
  /** client's name
   */
  private String playerName;

  /** serverID where the client last connected
   */
  private int serverID;

  /** serverName where the client last connected
   */
  private transient String serverName;

  /** serverPort where the client last connected
   */
  private transient int serverPort;

  /** serverID where the client was first created
   */
  private int originalServerID;

  /** local clientID of the server where the client was first created
   */
  private int localClientID;

 /*------------------------------------------------------------------------------------*/

  /** To set if we can access to passwords store in this class.
   * @param forbid set to true to forbid the access
   */
    static void setPasswordAccess( boolean forbid ) {
         forbidPasswordAccess = forbid;
    }

 /*------------------------------------------------------------------------------------*/

  /** Empty Constructor for persitence.
   * Data is loaded by the PersistenceManager.
   */
  public ProfileConfig() {
    login = new String("nobody");
    password = null;
    playerName = new String("nobody");
    serverID = -1;
    serverName = new String("nope");
    serverPort = -1;
    originalServerID = -1;
    localClientID = -1;
  }

  /** To get the client's Login
   */
  public String getLogin() {
    return login;
  }

  /** To set the client's Login
   */
  public void setLogin(String login) {
    this.login = login;
  }

  /** To get the client's password. Beware of the state of forbidPasswordAccess.
   */
  public String getPassword() {
    if(forbidPasswordAccess) return null;

    return password;
  }

  /** To set the client's password. Beware of the state of forbidPasswordAccess.
   */
  public void setPassword(String password) {
    if(!forbidPasswordAccess)
       this.password = password;
  }

  /** To get the client's Name
   */
  public String getPlayerName() {
    return playerName;
  }
  
  /** To set client's Name
   */
  public void setPlayerName(String playerName) {
    this.playerName = playerName;
  }
  
  /** To get the serverID where the client last connected
   */
  public int getServerID() {
    return serverID;
  }

  /** To set the serverID where the client last connected
   */
  public void setServerID(int serverID) {
    this.serverID = serverID;
  }

  /** To get the serverName where the client last connected
   */
  public String getServerName() {
    return serverName;
  }

  /** To set the serverName where the client last connected
   */
  public void setServerName(String serverName) {
    this.serverName = serverName;
  }

  /** To get the serverPort where the client last connected
   */
  public int getServerPort() {
    return serverPort;
  }

  /** To set the serverPort where the client last connected
   */
  public void setServerPort(int serverPort) {
    this.serverPort = serverPort;
  }

  /** To get the serverID of the server where the client was first created
   */
  public int getOriginalServerID() {
    return originalServerID;
  }

  /** To set the serverID of the server where the client was first created
   */
  public void setOriginalServerID(int originalServerID) {
    this.originalServerID = originalServerID;
  }

  /** To get the localClientID
   */
  public int getLocalClientID() {
    return localClientID;
  }

  /** To set the localClientID
   */
  public void setLocalClientID(int localClientID) {
    this.localClientID = localClientID;
  }

  /** To get the client's identification key
   */
  public String getKey() {
    return ""+originalServerID+"-"+localClientID;
  }

 /*------------------------------------------------------------------------------------*/

}

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