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📄 interiormapdata.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */


package wotlas.client;

import wotlas.client.screen.JClientScreen;

import wotlas.common.message.description.*;
import wotlas.common.message.movement.*;
import wotlas.common.universe.*;
import wotlas.common.*;

import wotlas.libs.graphics2D.*;
import wotlas.libs.graphics2D.drawable.*;
import wotlas.libs.graphics2D.filter.BrightnessFilter;

import wotlas.libs.pathfinding.AStarDouble;

import wotlas.libs.sound.SoundLibrary;

import wotlas.utils.Debug;
import wotlas.utils.ScreenPoint;
import wotlas.utils.ScreenRectangle;

import java.awt.image.BufferedImage;
import java.awt.Rectangle;
import java.awt.*;

import java.io.File;
import java.io.IOException;

import java.util.Hashtable;

public class InteriorMapData implements MapData {

 /*------------------------------------------------------------------------------------*/

  /** True if we show debug informations
   */
  public static boolean SHOW_DEBUG = false;

  /** if true, the player can change its MapData
   * otherwise, the server didn't send a message to do so => player stay where he is
   */
  public boolean canChangeMap;

  /** Our default dataManager
   */
  private DataManager dataManager;

  /** tells if the player could be moving to another room
   */
  private boolean couldBeMovingToAnotherRoom = false;
  
  /** tells if the player is going to another map
   */
  private boolean isNotMovingToAnotherMap = true;

  /** current RoomLink considered for intersection
   */
  private RoomLink latestRoomLink;

  /** Display current location name
   */
  private MultiLineText mltLocationName;

  /** Associated InteriorMap of this InteriorMapData.
   */
  private InteriorMap imap;  
  
  /** true if we must reset the room
   */
  private boolean resetRoom = false;

  /** previous location
   */
  private int currentInteriorMapID = -1;
  private int currentRoomID = -1;

 /*------------------------------------------------------------------------------------*/

  /** Set to true to show debug information
   */
  public void showDebug(boolean value) {
    SHOW_DEBUG = value;
  }

 /*------------------------------------------------------------------------------------*/

  /** To set isNotMovingToAnotherMap
   */
  public void setIsNotMovingToAnotherMap(boolean value) {
    isNotMovingToAnotherMap = value;
  }  

 /*------------------------------------------------------------------------------------*/

  /** To init the display<br>
   * - load background and mask images<br>
   * - init the AStar algorithm
   * - init the Graphics Director
   * - show the other images (shadows, buildings, towns...)
   */
  public void initDisplay(PlayerImpl myPlayer, DataManager dataManager ) {

    this.dataManager = dataManager;

    if (DataManager.SHOW_DEBUG)
      System.out.println("-- initDisplay in InteriorMapData --");
    
    ImageIdentifier backgroundImageID = null;   // background image identifier
    Drawable background = null;                 // background image

    GraphicsDirector gDirector = dataManager.getGraphicsDirector();

    // 0 - Some inits...
    myPlayer.init();

    // 1 - We load the InteriorMap
    WotlasLocation location = myPlayer.getLocation();
    currentInteriorMapID = location.getInteriorMapID();
    currentRoomID = location.getRoomID();

    imap = dataManager.getWorldManager().getInteriorMap(location);

      if (SHOW_DEBUG) {
         System.out.println("InteriorMap");
         System.out.println("\tfullName = "  + imap.getFullName());
         System.out.println("\tshortName = " + imap.getShortName());
      }

    // 2 - We load the room ...
    //     ... and set the player's position (if his position is incorrect)
    Room room = dataManager.getWorldManager().getRoom(location);

      if (SHOW_DEBUG) {
         System.out.println("Room");
         System.out.println("\tfullName = "       + room.getFullName());
         System.out.println("\tshortName = "      + room.getShortName());
      }

    dataManager.getClientScreen().getChatPanel().changeMainJChatRoom(room.getShortName());

      if (SHOW_DEBUG)
         System.out.println("Adding a new player : " + myPlayer + "to dataManager");

    dataManager.addPlayer(myPlayer);

    if (myPlayer.getX() == -1) {
       ScreenPoint insertionPoint = room.getInsertionPoint();

       if (SHOW_DEBUG)
          System.out.println("\tinsertionPoint = " + insertionPoint);

       myPlayer.setX(insertionPoint.x);
       myPlayer.setY(insertionPoint.y);
       myPlayer.setPosition(insertionPoint);
    }

    // 3 - We load the image
    backgroundImageID = imap.getInteriorMapImage();

    if (SHOW_DEBUG)
      System.out.println("\tbackgroundImageID = " + backgroundImageID);

    background = (Drawable) new MultiRegionImage( myPlayer.getDrawable(),              // our reference for image loading
                                                  500,                                 // perception radius
                                                  imap.getImageRegionWidth(),          // grid deltax
                                                  imap.getImageRegionHeight(),         // grid deltay
                                                  imap.getImageWidth(),                // image's total width
                                                  imap.getImageHeight(),               // image's total height
                                                  imap.getInteriorMapImage()           // base image identifier
                                                );

    // 4 - We load the mask
    BufferedImage bufIm = null;

    try {
       ImageIdentifier mapMaskID = gDirector.getImageLibrary().getImageIdentifier( backgroundImageID, "mask" );

       if(mapMaskID!=null) {
          String maskFile = gDirector.getImageLibrary().getImageFile( mapMaskID );
          
          if(maskFile!=null)
             bufIm = gDirector.getImageLibrary().loadBufferedImage( maskFile, BufferedImage.TYPE_INT_ARGB );
       }

       if(bufIm==null) {
          Debug.signal( Debug.CRITICAL, this, "Mask not found" );
          Debug.exit();
       }
    }
    catch( ImageLibraryException e ) {
      Debug.signal( Debug.CRITICAL, this, "Image Library Corrupted: "+e );
      Debug.exit();
    }
    
    // 4.1 - We load the mask brightness
    BufferedImage bufIm2 = null;
    
    try {
       ImageIdentifier brightnessMaskID = gDirector.getImageLibrary().getImageIdentifier( backgroundImageID, "brightness" );

       if(brightnessMaskID!=null) {
          String brightnessMaskFile = gDirector.getImageLibrary().getImageFile( brightnessMaskID );
          
          if(brightnessMaskFile!=null)
             bufIm2 = gDirector.getImageLibrary().loadBufferedImage( brightnessMaskFile, BufferedImage.TYPE_INT_ARGB  );
       }

       if(bufIm2==null) {
          Debug.signal( Debug.WARNING, this, "Brightness mask not found" );
          BrightnessFilter.setBrightnessMask(null, 10);
       } else {          
          BrightnessFilter.setBrightnessMask(GrayMask.create( bufIm2 ), 10);                              
          Debug.signal( Debug.NOTICE, this, "Brightness mask found..." );
       }
    }
    catch( ImageLibraryException e ) {
      Debug.signal( Debug.CRITICAL, this, "Brightness mask not found: "+e );
      BrightnessFilter.setBrightnessMask(null, 10);          
    }

    // 5 - We initialize the AStar algo
    myPlayer.getMovementComposer().setMovementMask( BinaryMask.create( bufIm ), 5, 4 );
    myPlayer.getMovementComposer().resetMovement();
    bufIm.flush(); // free image resource

    // 6 - We init the GraphicsDirector
    gDirector.init( background,               // background drawable

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