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📄 menumanager.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client;

import wotlas.libs.graphics2D.menu.*;
import wotlas.libs.graphics2D.GraphicsDirector;

import java.awt.event.MouseEvent;
import java.awt.Point;
import java.util.*;

/** Manages all the game menus the user can access by right-clicking on game objects, players, etc ...
 * @author Aldiss
 * @see wotlas.libs.graphics2D.menu.Menu2DManager
 */

public class MenuManager extends Menu2DManager {

 /*------------------------------------------------------------------------------------*/

  /** MAIN MENU NAME
   */
    final public static String MAIN_MENU_NAME = "Main Menu";

  /** OBJECT ITEM NAME
   */
    final public static String OBJECT_ITEM_NAME = "Object";

  /** KNOWLEDGE ITEM NAME
   */
    final public static String KNOWLEDGE_ITEM_NAME = "Knowledge";

  /** WEAVE ITEM NAME
   */
    final public static String WEAVE_ITEM_NAME = "Weave";

  /** DESCRIPTION ITEM NAME
   */
    final public static String DESCRIPTION_ITEM_NAME = "Description";

  /** Selected Object Item Index
   */
    final public static int SELECTED_OBJECT_ITEM_INDEX = 1;

  /** MAIN MENU - Player/Object Selected
   */
    final public static String MAIN_MENU_ITEMS[] =  {
            "Current Selection :",
            "",
            "-",
            OBJECT_ITEM_NAME,
            WEAVE_ITEM_NAME,
            KNOWLEDGE_ITEM_NAME,
            "-",
            DESCRIPTION_ITEM_NAME,
    };

 /*------------------------------------------------------------------------------------*/

  /** Our Player.
   */
    private PlayerImpl player;

 /*------------------------------------------------------------------------------------*/

  /** Constructor with current player and gDirector.
   */
    public MenuManager( PlayerImpl player, GraphicsDirector gDirector ) {
         super();
         this.player = player;
         init( gDirector );

         SimpleMenu2D mainMenu = new SimpleMenu2D( MAIN_MENU_NAME, MAIN_MENU_ITEMS );
         setRootMenu( mainMenu );
    }

 /*------------------------------------------------------------------------------------*/

  /** To Initialize the menus with the current player selection.
   */
    public void initContent( PlayerImpl target ) {

        rootMenu.changeItemName( rootMenu.getItemName(SELECTED_OBJECT_ITEM_INDEX), target.getFullPlayerName() );
        
        rootMenu.setItemEnabled(KNOWLEDGE_ITEM_NAME,true);
        rootMenu.setItemEnabled(OBJECT_ITEM_NAME,true);
        rootMenu.setItemEnabled(WEAVE_ITEM_NAME,true);
        rootMenu.setItemEnabled(DESCRIPTION_ITEM_NAME,true);

      // transmit the call on player's ObjectManager & WeaveManager


      // tmp code to display empty menus :
        rootMenu.addItemLink( OBJECT_ITEM_NAME, getEmptyMenu() );
        rootMenu.addItemLink( WEAVE_ITEM_NAME, getEmptyMenu() );
        rootMenu.addItemLink( KNOWLEDGE_ITEM_NAME, getEmptyMenu() );
        rootMenu.setItemEnabled(DESCRIPTION_ITEM_NAME,false);
    }

 /*------------------------------------------------------------------------------------*/

  /** To Initialize the menus with the current object selection.
   *
    public void initContent( BaseObject object ) {
    }
   */

 /*------------------------------------------------------------------------------------*/

  /** To Initialize the menus with the current player selection.
   */
    public void initNoContent() {
        rootMenu.changeItemName( rootMenu.getItemName(SELECTED_OBJECT_ITEM_INDEX), "none" );
        
        rootMenu.setItemEnabled(KNOWLEDGE_ITEM_NAME,false);
        rootMenu.setItemEnabled(OBJECT_ITEM_NAME,true);
        rootMenu.setItemEnabled(WEAVE_ITEM_NAME,false);
        rootMenu.setItemEnabled(DESCRIPTION_ITEM_NAME,false);

      // transmit the call on player's ObjectManager & WeaveManager


      // tmp code to display empty menus :        
      //  rootMenu.addItemLink( OBJECT_ITEM_NAME, getEmptyMenu() );
    }

 /*------------------------------------------------------------------------------------*/

  /** To clear the content of this manager.
   */
     public void clear() {
        player = null;
        gDirector = null;
     }

 /*------------------------------------------------------------------------------------*/

  /** To get an empty menu.
   */
     public Menu2D getEmptyMenu() {
        String empty[] = { "empty" };
        SimpleMenu2D emptyMenu = new SimpleMenu2D("emptyMenu",empty);
        emptyMenu.setItemEnabled( "empty", false );
        return emptyMenu;
     }

 /*------------------------------------------------------------------------------------*/
}

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