📄 clientobjectmanager.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client;
import wotlas.common.objects.ObjectManager;
import wotlas.common.objects.inventories.Inventory;
/**
* The ClientObjectManager.<br>
* Used to handle Objects and Inventory client side.
* @see wotlas.common.objects.ObjectManager
* @see wotlas.server.ServerObjectManager
* @author Elann
*/
public class ClientObjectManager implements ObjectManager
{
/*------------------------------------------------------------------------------------*/
/** The owned Inventory object.
*/
protected Inventory inventory;
/** The class of WotCharacter who owns me.<br>
* Set by the owner Player, depending on the implementor of WotCharacter it owns.
*/
protected String characterClassName;
/*------------------------------------------------------------------------------------*/
/* ------- Constructors ----- */
/** Default constructor.
*
*/
public ClientObjectManager()
{
inventory=null;
characterClassName="Undefined";
}
/** Parametric constructor.<br>
* Sets the character class name.
* @param characterClassName the character class name.
*/
public ClientObjectManager(String characterClassName)
{
inventory=null;
this.characterClassName=characterClassName;
}
/** Parametric constructor.<br>
* Sets the inventory member.
* @param inventory the player's inventory.
*/
public ClientObjectManager(Inventory inventory)
{
this.inventory=inventory;
characterClassName="Undefined";
}
/** Full parametric constructor.<br>
* Sets the character class name and the inventory member.
* @param characterClassName the character class name.
* @param inventory the player's inventory.
*/
public ClientObjectManager(String characterClassName,Inventory inventory)
{
this.inventory=inventory;
this.characterClassName=characterClassName;
}
/* ------- Getters / Setters --------- */
/** Get the Inventory object owned by the Manager.
@return the Inventory
*/
public Inventory getInventory() { return inventory; }
/** Set the Inventory of the Manager.
@param inventory the new Inventory
*/
public void setInventory(Inventory inventory) { this.inventory=inventory; }
/** Get the owning player's character's className
@return characterClassName
*/
public String getCharacterClassName() { return characterClassName; }
/** Set the owning player's character's className
@param characterClassName the new player's character className
*/
public void setPlayerClassName(String characterClassName) { this.characterClassName=characterClassName; }
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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