📄 winnet.c
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} else {
fatalbox(winsock_error_string(err));
}
} else {
if (s->sending_oob) {
if (nsent < len) {
memmove(s->oobdata, s->oobdata+nsent, len-nsent);
s->sending_oob = len - nsent;
} else {
s->sending_oob = 0;
}
} else {
bufchain_consume(&s->output_data, nsent);
}
}
}
}
static int sk_tcp_write(Socket sock, const char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Add the data to the buffer list on the socket.
*/
bufchain_add(&s->output_data, buf, len);
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
return bufchain_size(&s->output_data);
}
static int sk_tcp_write_oob(Socket sock, const char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Replace the buffer list on the socket with the data.
*/
bufchain_clear(&s->output_data);
assert(len <= sizeof(s->oobdata));
memcpy(s->oobdata, buf, len);
s->sending_oob = len;
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
return s->sending_oob;
}
int select_result(WPARAM wParam, LPARAM lParam)
{
int ret;//, open;
DWORD err;
char buf[20480]; /* nice big buffer for plenty of speed */
Actual_Socket s;
u_long atmark;
/* wParam is the socket itself */
if (wParam == 0)
return 1; /* boggle */
s = find234(sktree, (void *) wParam, cmpforsearch);
if (!s)
{
return 1; /* boggle */
}
if ((err = WSAGETSELECTERROR(lParam)) != 0) {
/*
* An error has occurred on this socket. Pass it to the
* plug.
*/
return plug_closing(s->plug, winsock_error_string(err), err, 0);
}
noise_ultralight(lParam);
switch (WSAGETSELECTEVENT(lParam)) {
case FD_CONNECT:
s->connected = s->writable = 1;
break;
case FD_READ:
/* In the case the socket is still frozen, we don't even bother */
if (s->frozen) {
s->frozen_readable = 1;
break;
}
/*
* We have received data on the socket. For an oobinline
* socket, this might be data _before_ an urgent pointer,
* in which case we send it to the back end with type==1
* (data prior to urgent).
*/
//if (s->oobinline) {
// atmark = 1;
// ioctlsocket(s->s, SIOCATMARK, &atmark);
/*
* Avoid checking the return value from ioctlsocket(),
* on the grounds that some WinSock wrappers don't
* support it. If it does nothing, we get atmark==1,
* which is equivalent to `no OOB pending', so the
* effect will be to non-OOB-ify any OOB data.
*/
//} else
// atmark = 1;
atmark = 0;
while (TRUE)
{
*(int *)buf=sizeof(buf)-4;
FzSFtpIpc_SendRequest(SFTP_DATAID_CTS_READ, 4, buf);
while (TRUE)
{
DWORD nID, nDataLength;
if (!FzSFtpIpc_ReceiveRequest(&nID, &nDataLength, buf))
cleanup_exit(1);
if (nID==SFTP_DATAID_STC_READ)
{
if (nDataLength<4)
{
FzSFtpIpc_Trace("SFTP_DATAID_STC_READ->nDataLength<4");
cleanup_exit(1);
}
ret=*(int *)buf;
err=*((int *)buf+1);
if (ret<0 || ret>20476)
{
FzSFtpIpc_Trace("SFTP_DATAID_STC_READ->ret out of range");
cleanup_exit(1);
}
if (ret!=0)
err=0;
else if (err)
ret=-1;
break;
}
}
if (ret>=0 || err!=WSAEWOULDBLOCK)
break;
while (TRUE)
{
DWORD nID, nDataLength;
char pData[20480];
if (!FzSFtpIpc_ReceiveRequest(&nID, &nDataLength,pData))
cleanup_exit(1);
if (nID==SFTP_DATAID_STC_FDREAD)
{
if (nDataLength)
{
FzSFtpIpc_Trace("SFTP_DATAID_STC_FDREAD->nDataLength!=0");
cleanup_exit(1);
}
break;
}
}
}
//ret = recv(s->s, buf, sizeof(buf), 0);
noise_ultralight(ret);
if (ret < 0) {
//err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
break;
}
}
if (ret < 0) {
return plug_closing(s->plug, winsock_error_string(err), err,
0);
} else if (0 == ret) {
return plug_closing(s->plug, NULL, 0, 0);
} else {
return plug_receive(s->plug, atmark ? 0 : 1, buf+4, ret);
}
break;
case FD_OOB:
/*
* This will only happen on a non-oobinline socket. It
* indicates that we can immediately perform an OOB read
* and get back OOB data, which we will send to the back
* end with type==2 (urgent data).
*/
/* ret = recv(s->s, buf, sizeof(buf), MSG_OOB);
noise_ultralight(ret);
if (ret <= 0) {
fatalbox(ret == 0 ? "Internal networking trouble" :
winsock_error_string(WSAGetLastError()));
} else {
return plug_receive(s->plug, 2, buf, ret);
}*/
break;
case FD_WRITE:
{
int bufsize_before, bufsize_after;
MessageBox(0, "FD_WRITE", "FD_WRITE", MB_OK);
s->writable = 1;
bufsize_before = s->sending_oob + bufchain_size(&s->output_data);
try_send(s);
bufsize_after = s->sending_oob + bufchain_size(&s->output_data);
if (bufsize_after < bufsize_before)
plug_sent(s->plug, bufsize_after);
}
break;
// case FD_CLOSE:
/* Signal a close on the socket. First read any outstanding data. */
/* open = 1;
do {
ret = recv(s->s, buf, sizeof(buf), 0);
if (ret < 0) {
err = WSAGetLastError();
if (err == WSAEWOULDBLOCK)
break;
return plug_closing(s->plug, winsock_error_string(err),
err, 0);
} else {
if (ret)
open &= plug_receive(s->plug, 0, buf, ret);
else
open &= plug_closing(s->plug, NULL, 0, 0);
}
} while (ret > 0);
return open;
case FD_ACCEPT:
{
struct sockaddr_in isa;
int addrlen = sizeof(struct sockaddr_in);
SOCKET t; /* socket of connection */
/* memset(&isa, 0, sizeof(struct sockaddr_in));
err = 0;
t = accept(s->s,(struct sockaddr *)&isa,&addrlen);
if (t == INVALID_SOCKET)
{
err = WSAGetLastError();
if (err == WSATRY_AGAIN)
break;
}
if (s->localhost_only &&
ntohl(isa.sin_addr.s_addr) != INADDR_LOOPBACK) {
closesocket(t); /* dodgy WinSock let nonlocal through */
/* } else if (plug_accepting(s->plug, (void*)t)) {
closesocket(t); /* denied or error */
// }
}
//}
return 1;
}
/*
* Deal with socket errors detected in try_send().
*/
void net_pending_errors(void)
{
int i;
Actual_Socket s;
/*
* This might be a fiddly business, because it's just possible
* that handling a pending error on one socket might cause
* others to be closed. (I can't think of any reason this might
* happen in current SSH implementation, but to maintain
* generality of this network layer I'll assume the worst.)
*
* So what we'll do is search the socket list for _one_ socket
* with a pending error, and then handle it, and then search
* the list again _from the beginning_. Repeat until we make a
* pass with no socket errors present. That way we are
* protected against the socket list changing under our feet.
*/
do {
for (i = 0; (s = index234(sktree, i)) != NULL; i++) {
if (s->pending_error) {
/*
* An error has occurred on this socket. Pass it to the
* plug.
*/
plug_closing(s->plug,
winsock_error_string(s->pending_error),
s->pending_error, 0);
break;
}
}
} while (s);
}
/*
* Each socket abstraction contains a `void *' private field in
* which the client can keep state.
*/
static void sk_tcp_set_private_ptr(Socket sock, void *ptr)
{
Actual_Socket s = (Actual_Socket) sock;
s->private_ptr = ptr;
}
static void *sk_tcp_get_private_ptr(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->private_ptr;
}
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
const char *sk_addr_error(SockAddr addr)
{
return addr->error;
}
static char *sk_tcp_socket_error(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->error;
}
static void sk_tcp_set_frozen(Socket sock, int is_frozen)
{
Actual_Socket s = (Actual_Socket) sock;
if (s->frozen == is_frozen)
return;
s->frozen = is_frozen;
if (!is_frozen && s->frozen_readable) {
//char c;
//recv(s->s, &c, 1, MSG_PEEK);
}
s->frozen_readable = 0;
}
/*
* For Plink: enumerate all sockets currently active.
*/
SOCKET first_socket(int *state)
{
Actual_Socket s;
*state = 0;
s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}
SOCKET next_socket(int *state)
{
Actual_Socket s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}
Socket new_connection(SockAddr addr, char *hostname,
int port, int privport,
int oobinline, int nodelay, Plug plug, const Config *cfg)
{
/* no proxy, so just return the direct socket */
return sk_new(addr, port, privport, oobinline, nodelay, plug);
}
/* Not used in FileZilla
int net_service_lookup(char *service)
{
struct servent *se;
se = getservbyname(service, NULL);
if (se != NULL)
return ntohs(se->s_port);
else
return 0;
}
*/
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