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📄 winnet.c

📁 一个FTP下载的源代码。代码质量非常高
💻 C
📖 第 1 页 / 共 3 页
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{
    sfree(addr);
}

static Plug sk_tcp_plug(Socket sock, Plug p)
{
    Actual_Socket s = (Actual_Socket) sock;
    Plug ret = s->plug;
    if (p)
	s->plug = p;
    return ret;
}

static void sk_tcp_flush(Socket s)
{
    /*
     * We send data to the socket as soon as we can anyway,
     * so we don't need to do anything here.  :-)
     */
}

static void sk_tcp_close(Socket s);
static int sk_tcp_write(Socket s, const char *data, int len);
static int sk_tcp_write_oob(Socket s, const char *data, int len);
static void sk_tcp_set_private_ptr(Socket s, void *ptr);
static void *sk_tcp_get_private_ptr(Socket s);
static void sk_tcp_set_frozen(Socket s, int is_frozen);
static char *sk_tcp_socket_error(Socket s);

extern char *do_select(SOCKET skt, int startup);

Socket sk_register(void *sock, Plug plug)
{
    /*static const struct socket_function_table fn_table = {
	sk_tcp_plug,
	sk_tcp_close,
	sk_tcp_write,
	sk_tcp_write_oob,
	sk_tcp_flush,
	sk_tcp_set_private_ptr,
	sk_tcp_get_private_ptr,
	sk_tcp_set_frozen,
	sk_tcp_socket_error
    };

    DWORD err;
    char *errstr;
    Actual_Socket ret;

    /*
     * Create Socket structure.
     */
 /*   ret = smalloc(sizeof(struct Socket_tag));
    ret->fn = &fn_table;
    ret->error = NULL;
    ret->plug = plug;
    bufchain_init(&ret->output_data);
    ret->writable = 1;		       /* to start with */
 /*   ret->sending_oob = 0;
    ret->frozen = 1;
    ret->frozen_readable = 0;
    ret->localhost_only = 0;	       /* unused, but best init anyway */
 /*   ret->pending_error = 0;

    ret->s = (SOCKET)sock;

    if (ret->s == INVALID_SOCKET) {
	err = WSAGetLastError();
	ret->error = winsock_error_string(err);
	return (Socket) ret;
    }

    ret->oobinline = 0;

    /* Set up a select mechanism. This could be an AsyncSelect on a
     * window, or an EventSelect on an event object. */
 /*   errstr = do_select(ret->s, 1);
    if (errstr) {
	ret->error = errstr;
	return (Socket) ret;
    }

    add234(sktree, ret);

    return (Socket) ret;*/
	return 0;
}

Socket sk_new(SockAddr addr, int port, int privport, int oobinline,
	      int nodelay, Plug plug)
{

    static const struct socket_function_table fn_table = {
	sk_tcp_plug,
	sk_tcp_close,
	sk_tcp_write,
	sk_tcp_write_oob,
	sk_tcp_flush,
	sk_tcp_set_private_ptr,
	sk_tcp_get_private_ptr,
	sk_tcp_set_frozen,
	sk_tcp_socket_error
    };

    SOCKET s;
#ifdef IPV6
    SOCKADDR_IN6 a6;
#endif
    char *errstr;
    Actual_Socket ret;

	/*
     * Create Socket structure.
     */
    ret = smalloc(sizeof(struct Socket_tag));
    ret->fn = &fn_table;
    ret->error = NULL;
    ret->plug = plug;
    bufchain_init(&ret->output_data);
    ret->connected = 0;		       /* to start with */
    ret->writable = 0;		       /* to start with */
    ret->sending_oob = 0;
    ret->frozen = 0;
    ret->frozen_readable = 0;
    ret->localhost_only = 0;	       /* unused, but best init anyway */
    ret->pending_error = 0;
	
	ret->connected = 1;
	ret->oobinline = oobinline;
	s=77;
	ret->s = s;
    /*
     * Open socket.
     */
	/*
    s = socket(addr->family, SOCK_STREAM, 0);
    ret->s = s;

    if (s == INVALID_SOCKET) {
	err = WSAGetLastError();
	ret->error = winsock_error_string(err);
	return (Socket) ret;
    }

    ret->oobinline = oobinline;
    if (oobinline) {
	BOOL b = TRUE;
	setsockopt(s, SOL_SOCKET, SO_OOBINLINE, (void *) &b, sizeof(b));
    }

    if (nodelay) {
	BOOL b = TRUE;
	setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (void *) &b, sizeof(b));
    }
*/
    /*
     * Bind to local address.
     */
//    if (privport)
//	localport = 1023;	       /* count from 1023 downwards */
//    else
//	localport = 0;		       /* just use port 0 (ie winsock picks) */

    /* Loop round trying to bind */
    /*while (1) {
	int retcode;

#ifdef IPV6
	if (addr->family == AF_INET6) {
	    memset(&a6, 0, sizeof(a6));
	    a6.sin6_family = AF_INET6;*/
/*a6.sin6_addr      = in6addr_any; *//* == 0 */
/*	    a6.sin6_port = htons(localport);
	} else
#endif
	{
	    a.sin_family = AF_INET;
	    a.sin_addr.s_addr = htonl(INADDR_ANY);
	    a.sin_port = htons(localport);
	}
#ifdef IPV6
	retcode = bind(s, (addr->family == AF_INET6 ?
			   (struct sockaddr *) &a6 :
			   (struct sockaddr *) &a),
		       (addr->family ==
			AF_INET6 ? sizeof(a6) : sizeof(a)));
#else
	retcode = bind(s, (struct sockaddr *) &a, sizeof(a));
#endif
	if (retcode != SOCKET_ERROR) {
	    err = 0;
	    break;		       /* done */
/*	} else {
	    err = WSAGetLastError();
	    if (err != WSAEADDRINUSE)  /* failed, for a bad reason */
/*		break;
	}

	if (localport == 0)
	    break;		       /* we're only looping once */
/*	localport--;
	if (localport == 0)
	    break;		       /* we might have got to the end */
 /*   }

    if (err) {
	ret->error = winsock_error_string(err);
	return (Socket) ret;
    }

    /*
     * Connect to remote address.
     */
/*#ifdef IPV6
    if (addr->family == AF_INET6) {
	memset(&a, 0, sizeof(a));
	a6.sin6_family = AF_INET6;
	a6.sin6_port = htons((short) port);
	a6.sin6_addr =
	    ((struct sockaddr_in6 *) addr->ai->ai_addr)->sin6_addr;
    } else
#endif
    {
	a.sin_family = AF_INET;
	a.sin_addr.s_addr = htonl(addr->address);
	a.sin_port = htons((short) port);
    }
*/
    /* Set up a select mechanism. This could be an AsyncSelect on a
     * window, or an EventSelect on an event object. */
    errstr = do_select(s, 1);
    if (errstr) {
	ret->error = errstr;
	return (Socket) ret;
    }
/*
    if ((
#ifdef IPV6
	    connect(s, ((addr->family == AF_INET6) ?
			(struct sockaddr *) &a6 : (struct sockaddr *) &a),
		    (addr->family == AF_INET6) ? sizeof(a6) : sizeof(a))
#else
	    connect(s, (struct sockaddr *) &a, sizeof(a))
#endif
	) == SOCKET_ERROR) {
	err = WSAGetLastError();
	/*
	 * We expect a potential EWOULDBLOCK here, because the
	 * chances are the front end has done a select for
	 * FD_CONNECT, so that connect() will complete
	 * asynchronously.
	 */
/*	if ( err != WSAEWOULDBLOCK ) {
	    ret->error = winsock_error_string(err);
	    return (Socket) ret;
	}
    } else {
	/*
	 * If we _don't_ get EWOULDBLOCK, the connect has completed
	 * and we should set the socket as writable.
	 */
	ret->writable = 1;
//    }

    add234(sktree, ret);

    return (Socket) ret;
}

static void sk_tcp_close(Socket sock)
{
    extern char *do_select(SOCKET skt, int startup);
    Actual_Socket s = (Actual_Socket) sock;

    del234(sktree, s);
    do_select(s->s, 0);
    //closesocket(s->s);
    sfree(s);
}

/*
 * The function which tries to send on a socket once it's deemed
 * writable.
 */
void try_send(Actual_Socket s)
{
    while (s->sending_oob || bufchain_size(&s->output_data) > 0) {
	int nsent;
	DWORD err;
	void *data;
	int len, urgentflag;

	if (s->sending_oob) {
		  urgentflag = MSG_OOB;
	    len = s->sending_oob;
	    data = &s->oobdata;
	} else {
	    urgentflag = 0;
	    bufchain_prefix(&s->output_data, &data, &len);
	}

	if (len>20480)
		MessageBox(0, "Error! Please get in contact with Tim.Kosse@gmx.de if this happens frequently.\r\nError: WINNET.C->try_send->len>20480", "Critical error!!!", MB_ICONSTOP);
	while (TRUE)
	{
		FzSFtpIpc_SendRequest(SFTP_DATAID_CTS_WRITE, len, data);
		while (TRUE)
		{
			DWORD nID, nDataLength;
			char pData[20480];
			if (!FzSFtpIpc_ReceiveRequest(&nID, &nDataLength, pData))
				cleanup_exit(1);
			if (nID==SFTP_DATAID_STC_WRITE)
			{
				if (nDataLength!=8)
				{
					FzSFtpIpc_Trace("SFTP_DATAID_STC_WRITE->nDataLength!=4");
					cleanup_exit(1);
				}
				nsent=*(int *)pData;
				if (!nsent)
					err=*((int *)pData+1);
				else
					err=0;
				if (err)
					nsent=-1;
				break;
			}
		}
		if (nsent==SOCKET_ERROR && err!=WSAEWOULDBLOCK)
			break;
		else if (nsent>=0)
			break;
		while (TRUE)
		{
			DWORD nID, nDataLength;
			char pData[20480];
			if (!FzSFtpIpc_ReceiveRequest(&nID, &nDataLength,pData))
				cleanup_exit(1);
			if (nID==SFTP_DATAID_STC_FDWRITE)
			{
				if (nDataLength)
				{
					FzSFtpIpc_Trace("SFTP_DATAID_STC_FDWRITE->nDataLength!=0");
					cleanup_exit(1);
				}
				break;
			}
		}
	}
//	nsent = send(s->s, data, len, urgentflag);
	noise_ultralight(nsent);
	if (nsent <= 0) {
	    if ((err < WSABASEERR && nsent < 0) || err == WSAEWOULDBLOCK) {
		/*
		 * Perfectly normal: we've sent all we can for the moment.
		 * 
		 * (Some WinSock send() implementations can return
		 * <0 but leave no sensible error indication -
		 * WSAGetLastError() is called but returns zero or
		 * a small number - so we check that case and treat
		 * it just like WSAEWOULDBLOCK.)
		 */
		s->writable = FALSE;
		return;
	    } else if (nsent == 0 ||
		       err == WSAECONNABORTED || err == WSAECONNRESET) {
		/*
		 * If send() returns CONNABORTED or CONNRESET, we
		 * unfortunately can't just call plug_closing(),
		 * because it's quite likely that we're currently
		 * _in_ a call from the code we'd be calling back
		 * to, so we'd have to make half the SSH code
		 * reentrant. Instead we flag a pending error on
		 * the socket, to be dealt with (by calling
		 * plug_closing()) at some suitable future moment.
		 */
		s->pending_error = err;
		return;

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