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📄 vec_zz_p.h

📁 密码大家Shoup写的数论算法c语言实现
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#ifndef NTL_vec_ZZ_p__H#define NTL_vec_ZZ_p__H#include <NTL/ZZ_p.h>#include <NTL/vec_ZZ.h>NTL_OPEN_NNSNTL_vector_decl(ZZ_p,vec_ZZ_p)NTL_io_vector_decl(ZZ_p,vec_ZZ_p)NTL_eq_vector_decl(ZZ_p,vec_ZZ_p)void conv(vec_ZZ_p& x, const vec_ZZ& a);inline vec_ZZ_p to_vec_ZZ_p(const vec_ZZ& a)   { vec_ZZ_p x; conv(x, a); NTL_OPT_RETURN(vec_ZZ_p, x); }void conv(vec_ZZ& x, const vec_ZZ_p& a);inline vec_ZZ to_vec_ZZ(const vec_ZZ_p& a)   { vec_ZZ x; conv(x, a); NTL_OPT_RETURN(vec_ZZ, x); }void mul(vec_ZZ_p& x, const vec_ZZ_p& a, const ZZ_p& b);inline void mul(vec_ZZ_p& x, const ZZ_p& a, const vec_ZZ_p& b)   { mul(x, b, a); }void mul(vec_ZZ_p& x, const vec_ZZ_p& a, long b);inline void mul(vec_ZZ_p& x, long a, const vec_ZZ_p& b)   { mul(x, b, a); }void add(vec_ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);void sub(vec_ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);void clear(vec_ZZ_p& x);void negate(vec_ZZ_p& x, const vec_ZZ_p& a);void InnerProduct(ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b);void InnerProduct(ZZ_p& x, const vec_ZZ_p& a, const vec_ZZ_p& b,                  long offset);long IsZero(const vec_ZZ_p& a);void VectorCopy(vec_ZZ_p& x, const vec_ZZ_p& a, long n);inline vec_ZZ_p VectorCopy(const vec_ZZ_p& a, long n)   { vec_ZZ_p x; VectorCopy(x, a, n); NTL_OPT_RETURN(vec_ZZ_p, x); }vec_ZZ_p operator+(const vec_ZZ_p& a, const vec_ZZ_p& b);vec_ZZ_p operator-(const vec_ZZ_p& a, const vec_ZZ_p& b);vec_ZZ_p operator-(const vec_ZZ_p& a);inline vec_ZZ_p operator*(const vec_ZZ_p& a, const ZZ_p& b)   { vec_ZZ_p x; mul(x, a, b); NTL_OPT_RETURN(vec_ZZ_p, x); }inline vec_ZZ_p operator*(const vec_ZZ_p& a, long b)   { vec_ZZ_p x; mul(x, a, b); NTL_OPT_RETURN(vec_ZZ_p, x); }inline vec_ZZ_p operator*(const ZZ_p& a, const vec_ZZ_p& b)   { vec_ZZ_p x; mul(x, a, b); NTL_OPT_RETURN(vec_ZZ_p, x); }inline vec_ZZ_p operator*(long a, const vec_ZZ_p& b)   { vec_ZZ_p x; mul(x, a, b); NTL_OPT_RETURN(vec_ZZ_p, x); }ZZ_p operator*(const vec_ZZ_p& a, const vec_ZZ_p& b);// assignment operator notation:inline vec_ZZ_p& operator+=(vec_ZZ_p& x, const vec_ZZ_p& a){    add(x, x, a);   return x;}inline vec_ZZ_p& operator-=(vec_ZZ_p& x, const vec_ZZ_p& a){    sub(x, x, a);   return x;}inline vec_ZZ_p& operator*=(vec_ZZ_p& x, const ZZ_p& a){    mul(x, x, a);   return x;}inline vec_ZZ_p& operator*=(vec_ZZ_p& x, long a){    mul(x, x, a);   return x;}NTL_CLOSE_NNS#endif

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