📄 vec_lzz_p.h
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#ifndef NTL_vec_zz_p__H#define NTL_vec_zz_p__H#include <NTL/vec_ZZ.h>#include <NTL/lzz_p.h>NTL_OPEN_NNSNTL_vector_decl(zz_p,vec_zz_p)NTL_io_vector_decl(zz_p,vec_zz_p)NTL_eq_vector_decl(zz_p,vec_zz_p)void conv(vec_zz_p& x, const vec_ZZ& a);inline vec_zz_p to_vec_zz_p(const vec_ZZ& a) { vec_zz_p x; conv(x, a); NTL_OPT_RETURN(vec_zz_p, x); }void conv(vec_ZZ& x, const vec_zz_p& a);inline vec_ZZ to_vec_ZZ(const vec_zz_p& a) { vec_ZZ x; conv(x, a); NTL_OPT_RETURN(vec_ZZ, x); }long CRT(vec_ZZ& g, ZZ& a, const vec_zz_p& G);void add(vec_zz_p& x, const vec_zz_p& a, const vec_zz_p& b);void sub(vec_zz_p& x, const vec_zz_p& a, const vec_zz_p& b);void clear(vec_zz_p& x);void negate(vec_zz_p& x, const vec_zz_p& a);void InnerProduct(zz_p& x, const vec_zz_p& a, const vec_zz_p& b);void InnerProduct(zz_p& x, const vec_zz_p& a, const vec_zz_p& b, long offset);void mul(vec_zz_p& x, const vec_zz_p& a, zz_p b);inline void mul(vec_zz_p& x, zz_p a, const vec_zz_p& b) { mul(x, b, a); }void mul(vec_zz_p& x, const vec_zz_p& a, long b);inline void mul(vec_zz_p& x, long a, const vec_zz_p& b) { mul(x, b, a); }long IsZero(const vec_zz_p& a);void VectorCopy(vec_zz_p& x, const vec_zz_p& a, long n);inline vec_zz_p VectorCopy(const vec_zz_p& a, long n) { vec_zz_p x; VectorCopy(x, a, n); NTL_OPT_RETURN(vec_zz_p, x); }vec_zz_p operator+(const vec_zz_p& a, const vec_zz_p& b);vec_zz_p operator-(const vec_zz_p& a, const vec_zz_p& b);vec_zz_p operator-(const vec_zz_p& a);zz_p operator*(const vec_zz_p& a, const vec_zz_p& b);inline vec_zz_p operator*(const vec_zz_p& a, zz_p b) { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }inline vec_zz_p operator*(const vec_zz_p& a, long b) { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }inline vec_zz_p operator*(zz_p a, const vec_zz_p& b) { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }inline vec_zz_p operator*(long a, const vec_zz_p& b) { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }// assignment operator notation:inline vec_zz_p& operator+=(vec_zz_p& x, const vec_zz_p& a){ add(x, x, a); return x;}inline vec_zz_p& operator-=(vec_zz_p& x, const vec_zz_p& a){ sub(x, x, a); return x;}inline vec_zz_p& operator*=(vec_zz_p& x, zz_p a){ mul(x, x, a); return x;}inline vec_zz_p& operator*=(vec_zz_p& x, long a){ mul(x, x, a); return x;}NTL_CLOSE_NNS#endif
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