📄 rr.h
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#ifndef NTL_RR__H#define NTL_RR__H#include <NTL/ZZ.h>#include <NTL/xdouble.h>#include <NTL/quad_float.h>NTL_OPEN_NNSclass RR {public:ZZ x;long e;RR() { e = 0; }inline RR(INIT_VAL_TYPE, const ZZ& a);inline RR(INIT_VAL_TYPE, int a);inline RR(INIT_VAL_TYPE, long a);inline RR(INIT_VAL_TYPE, unsigned int a);inline RR(INIT_VAL_TYPE, unsigned long a);inline RR(INIT_VAL_TYPE, float a);inline RR(INIT_VAL_TYPE, double a);inline RR(INIT_VAL_TYPE, const xdouble& a);inline RR(INIT_VAL_TYPE, const quad_float& a);inline RR(INIT_VAL_TYPE, const char *a); // read from stringinline RR(INIT_VAL_TYPE, const RR& a);inline RR& operator=(double a);RR(RR& z, INIT_TRANS_TYPE) : x(z.x, INIT_TRANS), e(z.e) { } ~RR() { }const ZZ& mantissa() const { return x; }long exponent() const { return e; }static long prec;static void SetPrecision(long p);static long precision() { return prec; }static long oprec;static void SetOutputPrecision(long p);static long OutputPrecision() { return oprec; }#ifdef NTL_TRANSITIONprivate:RR& operator=(const RR&);RR(const RR&);#endif};long IsZero(const RR& a);long IsOne(const RR& a);long sign(const RR& a);void clear(RR& z);void set(RR& z);void swap(RR& a, RR& b);void add(RR& z, const RR& a, const RR& b);void add(RR& z, const RR& a, double b);inline void add(RR& z, double a, const RR& b) { add(z, b, a); }void sub(RR& z, const RR& a, const RR& b);void sub(RR& z, const RR& a, double b);void sub(RR& z, double a, const RR& b);void negate(RR& z, const RR& a);void abs(RR& z, const RR& a);inline RR abs(const RR& a) { RR z; abs(z, a); NTL_OPT_RETURN(RR, z); }inline RR fabs(const RR& a) { RR z; abs(z, a); NTL_OPT_RETURN(RR, z); }void mul(RR& z, const RR& a, const RR& b);void mul(RR& z, const RR& a, double b);inline void mul(RR& z, double a, const RR& b) { mul(z, b, a); }void sqr(RR& z, const RR& a);inline RR sqr(const RR& a) { RR z; sqr(z, a); NTL_OPT_RETURN(RR, z); }void div(RR& z, const RR& a, const RR& b);void div(RR& z, const RR& a, double b);void div(RR& z, double a, const RR& b);void inv(RR& z, const RR& a);inline RR inv(const RR& a) { RR z; inv(z, a); NTL_OPT_RETURN(RR, z); }// operator notation:inline RR operator+(const RR& a, const RR& b) { RR x; add(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator+(const RR& a, double b) { RR x; add(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator+(double a, const RR& b) { RR x; add(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR& operator+=(RR& x, const RR& b) { add(x, x, b); return x; } inline RR& operator+=(RR& x, double b) { add(x, x, b); return x; } inline RR operator-(const RR& a, const RR& b) { RR x; sub(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator-(const RR& a, double b) { RR x; sub(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator-(double a, const RR& b) { RR x; sub(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR& operator-=(RR& x, const RR& b) { sub(x, x, b); return x; } inline RR& operator-=(RR& x, double b) { sub(x, x, b); return x; } inline RR operator*(const RR& a, const RR& b) { RR x; mul(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator*(const RR& a, double b) { RR x; mul(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator*(double a, const RR& b) { RR x; mul(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR& operator*=(RR& x, const RR& b) { mul(x, x, b); return x; } inline RR& operator*=(RR& x, double b) { mul(x, x, b); return x; } inline RR operator/(const RR& a, const RR& b) { RR x; div(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator/(const RR& a, double b) { RR x; div(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR operator/(double a, const RR& b) { RR x; div(x, a, b); NTL_OPT_RETURN(RR, x); }inline RR& operator/=(RR& x, const RR& b) { div(x, x, b); return x; } inline RR& operator/=(RR& x, double b) { div(x, x, b); return x; } inline RR operator-(const RR& a) { RR x; negate(x, a); NTL_OPT_RETURN(RR, x); }inline RR& operator++(RR& x) { add(x, x, 1); return x; }inline void operator++(RR& x, int) { add(x, x, 1); }inline RR& operator--(RR& x) { sub(x, x, 1); return x; }inline void operator--(RR& x, int) { sub(x, x, 1); }long compare(const RR& a, const RR& b);long compare(const RR& a, double b);inline long compare(double a, const RR& b) { return -compare(b, a); }long operator==(const RR& a, const RR& b);inline long operator!=(const RR& a, const RR& b) { return !(a == b); }inline long operator<=(const RR& a, const RR& b) { return compare(a, b) <= 0; }inline long operator>=(const RR& a, const RR& b) { return compare(a, b) >= 0; }inline long operator <(const RR& a, const RR& b) { return compare(a, b) < 0; }inline long operator >(const RR& a, const RR& b) { return compare(a, b) > 0; }long operator==(const RR& a, double b);inline long operator!=(const RR& a, double b) { return !(a == b); }inline long operator<=(const RR& a, double b) { return compare(a, b) <= 0; }inline long operator>=(const RR& a, double b) { return compare(a, b) >= 0; }inline long operator <(const RR& a, double b) { return compare(a, b) < 0; }inline long operator >(const RR& a, double b) { return compare(a, b) > 0; }inline long operator==(double a, const RR& b) { return (b == a); }inline long operator!=(double a, const RR& b) { return !(a == b); }inline long operator<=(double a, const RR& b) { return compare(a, b) <= 0; }inline long operator>=(double a, const RR& b) { return compare(a, b) >= 0; }inline long operator <(double a, const RR& b) { return compare(a, b) < 0; }inline long operator >(double a, const RR& b) { return compare(a, b) > 0; }void ceil(RR& z, const RR& a);inline RR ceil(const RR& a) { RR z; ceil(z, a); NTL_OPT_RETURN(RR, z); }void floor(RR& z, const RR& a);inline RR floor(const RR& a) { RR z; floor(z, a); NTL_OPT_RETURN(RR, z); }void trunc(RR& z, const RR& a);inline RR trunc(const RR& a) { RR z; trunc(z, a); NTL_OPT_RETURN(RR, z); }void round(RR& z, const RR& a);inline RR round(const RR& a) { RR z; round(z, a); NTL_OPT_RETURN(RR, z); }void RoundToPrecision(RR& z, const RR& a, long p);inline RR RoundToPrecision(const RR& a, long p) { RR z; RoundToPrecision(z, a, p); NTL_OPT_RETURN(RR, z); }void conv(RR& z, const ZZ& a);void conv(RR& z, long a);inline void conv(RR& z, int a) { conv(z, long(a)); }void conv(RR& z, unsigned long a);inline void conv(RR& z, unsigned int a) { conv(z, (unsigned long)(a)); }void conv(RR& z, const char *s);void conv(RR& z, double a);inline void conv(RR& z, float a) { conv(z, double(a)); }void conv(RR& z, const xdouble& a);void conv(RR& z, const quad_float& a);void conv(RR& z, const RR& a);inline RR::RR(INIT_VAL_TYPE, int a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, long a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, unsigned int a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, unsigned long a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, float a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, double a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, const RR& a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, const ZZ& a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, const xdouble& a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, const quad_float& a) { e = 0; conv(*this, a); }inline RR::RR(INIT_VAL_TYPE, const char *a) { e = 0; conv(*this, a); }inline RR to_RR(int a) { return RR(INIT_VAL, a); }inline RR to_RR(long a) { return RR(INIT_VAL, a); }inline RR to_RR(unsigned int a) { return RR(INIT_VAL, a); }inline RR to_RR(unsigned long a) { return RR(INIT_VAL, a); }inline RR to_RR(float a) { return RR(INIT_VAL, a); }inline RR to_RR(double a) { return RR(INIT_VAL, a); }inline RR to_RR(const ZZ& a) { return RR(INIT_VAL, a); }inline RR to_RR(const RR& a) { return RR(INIT_VAL, a); }inline RR to_RR(const xdouble& a) { return RR(INIT_VAL, a); }inline RR to_RR(const quad_float& a) { return RR(INIT_VAL, a); }inline RR to_RR(const char *a) { return RR(INIT_VAL, a); }inline RR& RR::operator=(double a) { conv(*this, a); return *this; }void conv(ZZ& z, const RR& a);void conv(long& z, const RR& a);void conv(double& z, const RR& a);void conv(xdouble& z, const RR& a);void conv(quad_float& z, const RR& a);inline void conv(int& z, const RR& a) { long t; conv(t, a); z = int(t); }inline void conv(float& z, const RR& a) { double t; conv(t, a); z = float(t); }inline int to_int(const RR& a) { int z; conv(z, a); return z; }inline long to_long(const RR& a) { long z; conv(z, a); return z; }inline float to_float(const RR& a) { float z; conv(z, a); return z; }inline double to_double(const RR& a) { double z; conv(z, a); return z; }inline xdouble to_xdouble(const RR& a) { xdouble z; conv(z, a); return z; }inline quad_float to_quad_float(const RR& a) { quad_float z; conv(z, a); return z; }inline ZZ to_ZZ(const RR& a) { ZZ z; conv(z, a); NTL_OPT_RETURN(ZZ, z); }void CeilToZZ(ZZ& z, const RR& a);inline ZZ CeilToZZ(const RR& a) { ZZ z; CeilToZZ(z, a); NTL_OPT_RETURN(ZZ, z); }void TruncToZZ(ZZ& z, const RR& a);inline ZZ TruncToZZ(const RR& a) { ZZ z; TruncToZZ(z, a); NTL_OPT_RETURN(ZZ, z); }void RoundToZZ(ZZ& z, const RR& a);inline ZZ RoundToZZ(const RR& a) { ZZ z; RoundToZZ(z, a); NTL_OPT_RETURN(ZZ, z); }inline void FloorToZZ(ZZ& z, const RR& a) { conv(z, a); }inline ZZ FloorToZZ(const RR& a) { ZZ z; conv(z, a); NTL_OPT_RETURN(ZZ, z); }void MakeRR(RR& z, const ZZ& a, long e);inline RR MakeRR(const ZZ& a, long e) { RR z; MakeRR(z, a, e); NTL_OPT_RETURN(RR, z); }void random(RR& z);inline RR random_RR() { RR z; random(z); NTL_OPT_RETURN(RR, z); }void power(RR& z, const RR& a, long e);inline RR power(const RR& a, long e) { RR z; power(z, a, e); NTL_OPT_RETURN(RR, z); }void power2(RR& z, long e);inline RR power2_RR(long e) { RR z; power2(z, e); NTL_OPT_RETURN(RR, z); }NTL_SNS ostream& operator<<(NTL_SNS ostream& s, const RR& a);NTL_SNS istream& operator>>(NTL_SNS istream& s, RR& x);void SqrRoot(RR& x, const RR& a);inline RR SqrRoot(const RR& a) { RR z; SqrRoot(z, a); NTL_OPT_RETURN(RR, z); }inline RR sqrt(const RR& a) { RR z; SqrRoot(z, a); NTL_OPT_RETURN(RR, z); }void exp(RR& res, const RR& x);inline RR exp(const RR& a) { RR z; exp(z, a); NTL_OPT_RETURN(RR, z); }void log(RR& res, const RR& x);inline RR log(const RR& a) { RR z; log(z, a); NTL_OPT_RETURN(RR, z); }void log10(RR& res, const RR& x);inline RR log10(const RR& a) { RR z; log10(z, a); NTL_OPT_RETURN(RR, z); }void expm1(RR& res, const RR& x);inline RR expm1(const RR& a) { RR z; expm1(z, a); NTL_OPT_RETURN(RR, z); }void log1p(RR& res, const RR& x);inline RR log1p(const RR& a) { RR z; log1p(z, a); NTL_OPT_RETURN(RR, z); }void pow(RR& res, const RR& x, const RR& y);inline RR pow(const RR& x, const RR& y) { RR z; pow(z, x, y); NTL_OPT_RETURN(RR, z); }void ComputePi(RR& res);inline RR ComputePi_RR() { RR z; ComputePi(z); NTL_OPT_RETURN(RR, z); }void sin(RR& res, const RR& x);inline RR sin(const RR& a) { RR z; sin(z, a); NTL_OPT_RETURN(RR, z); }void cos(RR& res, const RR& x);inline RR cos(const RR& a) { RR z; cos(z, a); NTL_OPT_RETURN(RR, z); }NTL_CLOSE_NNS#endif
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