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<pre> (ZZ_pX, ZZ_pX), (ZZ_pX, ZZ_p), (ZZ_pX, long), (ZZ_p, ZZ_pX), (long, ZZ_pX)</pre>Each of these functions effectively converts the argument to be promotedto a <tt>ZZ_pX</tt>.<p>Note that when promoting a pair of arguments, at least oneof the arguments must be of the target type.<p>I have tried to be very consistent with these promotions sothat one usually won't need to hunt through the documentation.For a given type, there is a natural, fixed set of typesthat promote to it.Here is the complete list:<pre> destination: source xdouble: double quad_float: double RR: double ZZ: long ZZ_p: long ZZ_pX: long, ZZ_p zz_p: long ZZ_pX: long, zz_p ZZX: long, ZZ GF2: long GF2X: long, GF2 GF2E: long, GF2 GF2EX: long, GF2, GF2E ZZ_pE: long, ZZ_p ZZ_pEX: long, ZZ_p, ZZ_pE zz_pE: long, zz_p zz_pEX: long, zz_p, zz_pE</pre><p>All the promotions are documented, but hereare a few general rules describing the available promotions:<ul><li>Promotions apply uniformly to both procedural and functional forms, as well as to the corresponding assignment operator forms.E.g.,<pre> x = x + 2; add(x, x, 2); x += 2;</pre><li>The addition, subtraction, multiplication, equality and comparisonroutines always promote both arguments. E.g.,<pre> x = 2 + y; add(x, 2, y); if (3 > x || y == 5) ...</pre><li>The assignment operator always promotes the right-hand side.E.g.,<pre> x = 2;</pre><li>For non-integer, non-polynomial types, the division routinepromotes both arguments.E.g.,<pre> RR x, y, z; ... x = 1.0/y; z = y/2.0;</pre>For integer or polynomial types, the division routinepromotes the denominator only. E.g.,<pre> ZZ x, y; ... y = x/2;</pre> <li>Matrix by scalar and vector by scalar multiplication promote the scalar.E.g.,<pre> vec_ZZ v, w; ... v = w*2; v = 2*w; v *= 2;</pre><li>The monomial constructors for polynomialsand the corresponding <tt>SetCoeff</tt> routines promote the coefficient argument.E.g.,<pre> ZZX f; f = ZZX(3, 5); // f == 5*X^3 SetCoeff(f, 0, 2); // f == 5*x^3 + 2;</pre><li>In module <tt>ZZ</tt>, the modular arithmetic routines, as well as the bit-wise <i>and</i>, <i>or</i>, and <i>xor</i> routines promote their arguments.There are also several other routines in module <tt>ZZ</tt>that have both <tt>ZZ</tt> and <tt>long</tt> versions, e.g.,<tt>NumBits</tt>, <tt>bit</tt>, <tt>weight</tt>.Check the documentation in <a href="ZZ.txt"><tt>ZZ.txt</tt></a> for complete details.</ul><p><p><p><h3>Some Conversion and Promotion Technicalities </h3><p><p>Usually, conversions and promotions are semantically equivalent.There are three exceptions, however.<p>One exception is conversion of floating point <tt>double</tt> to<tt>ZZ</tt>.The safest way to do this is to apply an explicit conversion operator,and not to rely on promotions.For example, consider<pre> ZZ a; double x; a = a + x;</pre>This is equivialent to<pre> a = a + long(x);</pre>One could also use an explicit conversion function:<pre> a = a + to_ZZ(x);</pre>The second version guarantees that there is no loss of precision,and also guarantees that the floor of <tt>x</tt> is computed.With the first version, one may lose precision when <tt>x</tt>is converted to a <tt>long</tt>, and also the direction of truncationfor negative numbers is implementation dependent(usually truncating towards zero, instead of computing the floor).<p>The second exception is conversion of <tt>unsigned int</tt>or <tt>unsigned long</tt> to <tt>ZZ</tt>.Again, the safest way to do this is with an explicit conversion operator.As above, if one relies on promotions, the unsigned integerwill be first converted to a <i>signed</i> <tt>long</tt>, which is mostlikely not what was intended.<p>The third exception can occuron 64-bit machines when converting a signed or unsigned <tt>long</tt> to one of NTL's extended precision floating-point types (<tt>RR</tt> or <tt>quad_float</tt>).These types only provide promotions from <tt>double</tt>,and converting a <tt>long</tt> to a <tt>double</tt> on a 64-bit machinecan lead to a loss of precision.Again, if one uses the appropriate NTL conversion routine,no loss of precision will occur.<p>Another pitfall too avoid is initialzing <tt>ZZ</tt>swith integer constants that are too big.Consider the following:<pre> ZZ x; x = 1234567890123456789012;</pre>This integer constant is too big, and this overflowcondition may or may not cause your compiler to giveyou a warning or an error.The easiest way to introduce such large constants into yourprogram is as follows:<pre> ZZ x; x = to_ZZ("1234567890123456789012");</pre>Conversion functions are provided for converting <tt>C</tt> character stringsto the types <tt>ZZ</tt>, <tt>RR</tt>, <tt>quad_float</tt>, and <tt>xdouble</tt>.<p>One should also be careful when converting to <tt>RR</tt>.All of these conversions round to the current working precision, which isusually, but not always what one wants.<p><p><h3>Aliasing</h3><p>An important feature of NTL is that aliasing of input and outputparameters is <i>always</i> allowed. For example, if youwrite <tt>mul(x, a, b)</tt>, then <tt>a</tt> or <tt>b</tt>may alias (have the same address as) <tt>x</tt>(or any object that <tt>x</tt> contains, e.g., scalar/vectoror scalar/polynomial multiplication).<p><p><h3>Constructors, Destructors, and Memory Management</h3><p>NTL generally takes care of managing the space occupied by large,dynamically sized objects, like objects of class <tt>ZZ</tt> or any ofNTL's dynamic vectors.However, it is helpful to understand a little of what is happening behind the scenes.<p>Most classes are implemented as a pointer, and the default constructorjust sets this pointer to 0.Space is allocated for the object as needed, and when the object'sdestructor is called, the space is freed.Exceptions to this are the "modular" classes <tt>ZZ_p</tt>, <tt>ZZ_pE</tt>, <tt>zz_pE</tt>,and <tt>GF2E</tt>.Since, for a given modulus, the sizes of these objects are fixed, the default constructorallocates the appropriate amount of space.<p>Copies are "deep" rather than "shallow".This means the data itself is copied, and not just a pointer to the data.If the destination object does not have enough space to hold the source data,then the space held by the destination object is "grown".This is done using the <tt>C</tt> routine <tt>realloc()</tt>.Note, however, that if the source object is smaller than the destinationobject, the space held by the destination object is retained.This strategy usually yields reasonable behaviour;however, one can take explicit control of the situation if necessary, sincealmost all NTL classes have a method <tt>kill()</tt>which frees all space held by the object, and sets its state tothe default initial state (a value 0 or a zero-length vector).<p>The only exception to the above are the special classes <tt>ZZ_pBak</tt>,<tt>ZZ_pContext</tt>, and the analogous classes for <tt>zz_p</tt>, <tt>ZZ_pE</tt>, <tt>zz_pE</tt>, and <tt>GF2E</tt>.These objects are implemented as referenced-counted pointers,and copies are "shallow".<p> While we are discussing initialization, there is one technical pointworth mentioning.It is safe to declare global objects of any NTL type (except modular types),as long as one uses only the default constructor.For example, the global declarations<pre> ZZ global_integer; vec_ZZ_p global_vector;</pre>should always work, since their initialization only involvessetting a pointer to 0.However,one should avoid initializing global objects withnon-default constructors, and should avoid doing anything that would lead tonon-trivial computations with NTL objectsprior to the beginning of the execution of routine <tt>main()</tt>.The reasons for this are quite esoteric and can only be appreciatedby a true<tt>C++</tt> afficianado.Actually, most such initializations and computations probably will work,but it is somewhat platform dependant.<p>Normal people usually do none of these things, so all of thisshould not matter too much.There is, however, one possible exception to this.A programmer might want to have a global constant initialized like this:<pre> const quad_float Pi = to_quad_float("3.1415926535897932384626433832795029");</pre>While this probably will work fine on most platforms, it may not be an entirely portable construction,since it will involve a non-trivial computation beforeexecution of <tt>main()</tt> begins.A more portable strategyis to define a function returning a read-onlyreference:<pre> const quad_float& Pi() { static quad_float pi = to_quad_float("3.1415926535897932384626433832795029"); return pi; }</pre>and then call the function <tt>Pi()</tt> to get a read-only referenceto this constant value:<pre> area = Pi()*r*r;</pre>The initialization will then take place the first time <tt>Pi()</tt>is called, which is presumably after <tt>main()</tt> starts,and so everything should work fine.This is a very simple and general strategy that most <tt>C++</tt>experts recommend using whenever the initialization of a non-globalobject requires non-trivial computation.<p><center><a href="tour-examples.html"><img src="arrow1.gif" alt="[Previous]" align=bottom></a> <a href="tour.html"><img src="arrow2.gif" alt="[Up]" align=bottom></a> <a href="tour-modules.html"> <img src="arrow3.gif" alt="[Next]" align=bottom></a></center></body></html>
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