📄 opengllinux.pas
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GL_PACK_SKIP_ROWS = $0D03;
{$EXTERNALSYM GL_PACK_SKIP_ROWS}
GL_PACK_SKIP_PIXELS = $0D04;
{$EXTERNALSYM GL_PACK_SKIP_PIXELS}
GL_PACK_ALIGNMENT = $0D05;
{$EXTERNALSYM GL_PACK_ALIGNMENT}
GL_MAP_COLOR = $0D10;
{$EXTERNALSYM GL_MAP_COLOR}
GL_MAP_STENCIL = $0D11;
{$EXTERNALSYM GL_MAP_STENCIL}
GL_INDEX_SHIFT = $0D12;
{$EXTERNALSYM GL_INDEX_SHIFT}
GL_INDEX_OFFSET = $0D13;
{$EXTERNALSYM GL_INDEX_OFFSET}
GL_RED_SCALE = $0D14;
{$EXTERNALSYM GL_RED_SCALE}
GL_RED_BIAS = $0D15;
{$EXTERNALSYM GL_RED_BIAS}
GL_ZOOM_X = $0D16;
{$EXTERNALSYM GL_ZOOM_X}
GL_ZOOM_Y = $0D17;
{$EXTERNALSYM GL_ZOOM_Y}
GL_GREEN_SCALE = $0D18;
{$EXTERNALSYM GL_GREEN_SCALE}
GL_GREEN_BIAS = $0D19;
{$EXTERNALSYM GL_GREEN_BIAS}
GL_BLUE_SCALE = $0D1A;
{$EXTERNALSYM GL_BLUE_SCALE}
GL_BLUE_BIAS = $0D1B;
{$EXTERNALSYM GL_BLUE_BIAS}
GL_ALPHA_SCALE = $0D1C;
{$EXTERNALSYM GL_ALPHA_SCALE}
GL_ALPHA_BIAS = $0D1D;
{$EXTERNALSYM GL_ALPHA_BIAS}
GL_DEPTH_SCALE = $0D1E;
{$EXTERNALSYM GL_DEPTH_SCALE}
GL_DEPTH_BIAS = $0D1F;
{$EXTERNALSYM GL_DEPTH_BIAS}
GL_MAX_EVAL_ORDER = $0D30;
{$EXTERNALSYM GL_MAX_EVAL_ORDER}
GL_MAX_LIGHTS = $0D31;
{$EXTERNALSYM GL_MAX_EVAL_ORDER}
GL_MAX_CLIP_PLANES = $0D32;
{$EXTERNALSYM GL_MAX_CLIP_PLANES}
GL_MAX_TEXTURE_SIZE = $0D33;
{$EXTERNALSYM GL_MAX_TEXTURE_SIZE}
GL_MAX_PIXEL_MAP_TABLE = $0D34;
{$EXTERNALSYM GL_MAX_PIXEL_MAP_TABLE}
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
{$EXTERNALSYM GL_MAX_ATTRIB_STACK_DEPTH}
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
{$EXTERNALSYM GL_MAX_MODELVIEW_STACK_DEPTH}
GL_MAX_NAME_STACK_DEPTH = $0D37;
{$EXTERNALSYM GL_MAX_NAME_STACK_DEPTH}
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
{$EXTERNALSYM GL_MAX_PROJECTION_STACK_DEPTH}
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
{$EXTERNALSYM GL_MAX_TEXTURE_STACK_DEPTH}
GL_MAX_VIEWPORT_DIMS = $0D3A;
{$EXTERNALSYM GL_MAX_VIEWPORT_DIMS}
GL_SUBPIXEL_BITS = $0D50;
{$EXTERNALSYM GL_SUBPIXEL_BITS}
GL_INDEX_BITS = $0D51;
{$EXTERNALSYM GL_INDEX_BITS}
GL_RED_BITS = $0D52;
{$EXTERNALSYM GL_RED_BITS}
GL_GREEN_BITS = $0D53;
{$EXTERNALSYM GL_GREEN_BITS}
GL_BLUE_BITS = $0D54;
{$EXTERNALSYM GL_BLUE_BITS}
GL_ALPHA_BITS = $0D55;
{$EXTERNALSYM GL_ALPHA_BITS}
GL_DEPTH_BITS = $0D56;
{$EXTERNALSYM GL_DEPTH_BITS}
GL_STENCIL_BITS = $0D57;
{$EXTERNALSYM GL_STENCIL_BITS}
GL_ACCUM_RED_BITS = $0D58;
{$EXTERNALSYM GL_ACCUM_RED_BITS}
GL_ACCUM_GREEN_BITS = $0D59;
{$EXTERNALSYM GL_ACCUM_GREEN_BITS}
GL_ACCUM_BLUE_BITS = $0D5A;
{$EXTERNALSYM GL_ACCUM_BLUE_BITS}
GL_ACCUM_ALPHA_BITS = $0D5B;
{$EXTERNALSYM GL_ACCUM_ALPHA_BITS}
GL_NAME_STACK_DEPTH = $0D70;
{$EXTERNALSYM GL_NAME_STACK_DEPTH}
GL_AUTO_NORMAL = $0D80;
{$EXTERNALSYM GL_AUTO_NORMAL}
GL_MAP1_COLOR_4 = $0D90;
{$EXTERNALSYM GL_MAP1_COLOR_4}
GL_MAP1_INDEX = $0D91;
{$EXTERNALSYM GL_MAP1_INDEX}
GL_MAP1_NORMAL = $0D92;
{$EXTERNALSYM GL_MAP1_NORMAL}
GL_MAP1_TEXTURE_COORD_1 = $0D93;
{$EXTERNALSYM GL_MAP1_TEXTURE_COORD_1}
GL_MAP1_TEXTURE_COORD_2 = $0D94;
{$EXTERNALSYM GL_MAP1_TEXTURE_COORD_2}
GL_MAP1_TEXTURE_COORD_3 = $0D95;
{$EXTERNALSYM GL_MAP1_TEXTURE_COORD_3}
GL_MAP1_TEXTURE_COORD_4 = $0D96;
{$EXTERNALSYM GL_MAP1_TEXTURE_COORD_4}
GL_MAP1_VERTEX_3 = $0D97;
{$EXTERNALSYM GL_MAP1_VERTEX_3}
GL_MAP1_VERTEX_4 = $0D98;
{$EXTERNALSYM GL_MAP1_VERTEX_4}
GL_MAP2_COLOR_4 = $0DB0;
{$EXTERNALSYM GL_MAP2_COLOR_4}
GL_MAP2_INDEX = $0DB1;
{$EXTERNALSYM GL_MAP2_INDEX}
GL_MAP2_NORMAL = $0DB2;
{$EXTERNALSYM GL_MAP2_NORMAL}
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
{$EXTERNALSYM GL_MAP2_TEXTURE_COORD_1}
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
{$EXTERNALSYM GL_MAP2_TEXTURE_COORD_2}
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
{$EXTERNALSYM GL_MAP2_TEXTURE_COORD_3}
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
{$EXTERNALSYM GL_MAP2_TEXTURE_COORD_4}
GL_MAP2_VERTEX_3 = $0DB7;
{$EXTERNALSYM GL_MAP2_VERTEX_3}
GL_MAP2_VERTEX_4 = $0DB8;
{$EXTERNALSYM GL_MAP2_VERTEX_4}
GL_MAP1_GRID_DOMAIN = $0DD0;
{$EXTERNALSYM GL_MAP1_GRID_DOMAIN}
GL_MAP1_GRID_SEGMENTS = $0DD1;
{$EXTERNALSYM GL_MAP1_GRID_SEGMENTS}
GL_MAP2_GRID_DOMAIN = $0DD2;
{$EXTERNALSYM GL_MAP2_GRID_DOMAIN}
GL_MAP2_GRID_SEGMENTS = $0DD3;
{$EXTERNALSYM GL_MAP2_GRID_SEGMENTS}
GL_TEXTURE_1D = $0DE0;
{$EXTERNALSYM GL_TEXTURE_1D}
GL_TEXTURE_2D = $0DE1;
{$EXTERNALSYM GL_TEXTURE_2D}
{ GetTextureParameter }
{ GL_TEXTURE_MAG_FILTER }
{ GL_TEXTURE_MIN_FILTER }
{ GL_TEXTURE_WRAP_S }
{ GL_TEXTURE_WRAP_T }
GL_TEXTURE_WIDTH = $1000;
{$EXTERNALSYM GL_TEXTURE_WIDTH}
GL_TEXTURE_HEIGHT = $1001;
{$EXTERNALSYM GL_TEXTURE_HEIGHT}
GL_TEXTURE_COMPONENTS = $1003;
{$EXTERNALSYM GL_TEXTURE_COMPONENTS}
GL_TEXTURE_BORDER_COLOR = $1004;
{$EXTERNALSYM GL_TEXTURE_BORDER_COLOR}
GL_TEXTURE_BORDER = $1005;
{$EXTERNALSYM GL_TEXTURE_BORDER}
{ HintMode }
GL_DONT_CARE = $1100;
{$EXTERNALSYM GL_DONT_CARE}
GL_FASTEST = $1101;
{$EXTERNALSYM GL_FASTEST}
GL_NICEST = $1102;
{$EXTERNALSYM GL_NICEST}
{ HintTarget }
{ GL_PERSPECTIVE_CORRECTION_HINT }
{ GL_POINT_SMOOTH_HINT }
{ GL_LINE_SMOOTH_HINT }
{ GL_POLYGON_SMOOTH_HINT }
{ GL_FOG_HINT }
{ LightModelParameter }
{ GL_LIGHT_MODEL_AMBIENT }
{ GL_LIGHT_MODEL_LOCAL_VIEWER }
{ GL_LIGHT_MODEL_TWO_SIDE }
{ LightParameter }
GL_AMBIENT = $1200;
{$EXTERNALSYM GL_AMBIENT}
GL_DIFFUSE = $1201;
{$EXTERNALSYM GL_DIFFUSE}
GL_SPECULAR = $1202;
{$EXTERNALSYM GL_SPECULAR}
GL_POSITION = $1203;
{$EXTERNALSYM GL_POSITION}
GL_SPOT_DIRECTION = $1204;
{$EXTERNALSYM GL_SPOT_DIRECTION}
GL_SPOT_EXPONENT = $1205;
{$EXTERNALSYM GL_SPOT_EXPONENT}
GL_SPOT_CUTOFF = $1206;
{$EXTERNALSYM GL_SPOT_CUTOFF}
GL_CONSTANT_ATTENUATION = $1207;
{$EXTERNALSYM GL_CONSTANT_ATTENUATION}
GL_LINEAR_ATTENUATION = $1208;
{$EXTERNALSYM GL_LINEAR_ATTENUATION}
GL_QUADRATIC_ATTENUATION = $1209;
{$EXTERNALSYM GL_QUADRATIC_ATTENUATION}
{ ListMode }
GL_COMPILE = $1300;
{$EXTERNALSYM GL_COMPILE}
GL_COMPILE_AND_EXECUTE = $1301;
{$EXTERNALSYM GL_COMPILE_AND_EXECUTE}
{ ListNameType }
GL_BYTE = $1400;
{$EXTERNALSYM GL_BYTE}
GL_UNSIGNED_BYTE = $1401;
{$EXTERNALSYM GL_UNSIGNED_BYTE}
GL_SHORT = $1402;
{$EXTERNALSYM GL_SHORT}
GL_UNSIGNED_SHORT = $1403;
{$EXTERNALSYM GL_UNSIGNED_SHORT}
GL_INT = $1404;
{$EXTERNALSYM GL_INT}
GL_UNSIGNED_INT = $1405;
{$EXTERNALSYM GL_UNSIGNED_INT}
GL_FLOAT = $1406;
{$EXTERNALSYM GL_FLOAT}
GL_2_BYTES = $1407;
{$EXTERNALSYM GL_2_BYTES}
GL_3_BYTES = $1408;
{$EXTERNALSYM GL_3_BYTES}
GL_4_BYTES = $1409;
{$EXTERNALSYM GL_4_BYTES}
{ LogicOp }
GL_CLEAR = $1500;
{$EXTERNALSYM GL_CLEAR}
GL_AND = $1501;
{$EXTERNALSYM GL_AND}
GL_AND_REVERSE = $1502;
{$EXTERNALSYM GL_AND_REVERSE}
GL_COPY = $1503;
{$EXTERNALSYM GL_COPY}
GL_AND_INVERTED = $1504;
{$EXTERNALSYM GL_AND_INVERTED}
GL_NOOP = $1505;
{$EXTERNALSYM GL_NOOP}
GL_XOR = $1506;
{$EXTERNALSYM GL_XOR}
GL_OR = $1507;
{$EXTERNALSYM GL_OR}
GL_NOR = $1508;
{$EXTERNALSYM GL_NOR}
GL_EQUIV = $1509;
{$EXTERNALSYM GL_EQUIV}
GL_INVERT = $150A;
{$EXTERNALSYM GL_INVERT}
GL_OR_REVERSE = $150B;
{$EXTERNALSYM GL_OR_REVERSE}
GL_COPY_INVERTED = $150C;
{$EXTERNALSYM GL_COPY_INVERTED}
GL_OR_INVERTED = $150D;
{$EXTERNALSYM GL_OR_INVERTED}
GL_NAND = $150E;
{$EXTERNALSYM GL_NAND}
GL_SET = $150F;
{$EXTERNALSYM GL_SET}
{ MapTarget }
{ GL_MAP1_COLOR_4 }
{ GL_MAP1_INDEX }
{ GL_MAP1_NORMAL }
{ GL_MAP1_TEXTURE_COORD_1 }
{ GL_MAP1_TEXTURE_COORD_2 }
{ GL_MAP1_TEXTURE_COORD_3 }
{ GL_MAP1_TEXTURE_COORD_4 }
{ GL_MAP1_VERTEX_3 }
{ GL_MAP1_VERTEX_4 }
{ GL_MAP2_COLOR_4 }
{ GL_MAP2_INDEX }
{ GL_MAP2_NORMAL }
{ GL_MAP2_TEXTURE_COORD_1 }
{ GL_MAP2_TEXTURE_COORD_2 }
{ GL_MAP2_TEXTURE_COORD_3 }
{ GL_MAP2_TEXTURE_COORD_4 }
{ GL_MAP2_VERTEX_3 }
{ GL_MAP2_VERTEX_4 }
{ MaterialFace }
{ GL_FRONT }
{ GL_BACK }
{ GL_FRONT_AND_BACK }
{ MaterialParameter }
GL_EMISSION = $1600;
{$EXTERNALSYM GL_EMISSION}
GL_SHININESS = $1601;
{$EXTERNALSYM GL_SHININESS}
GL_AMBIENT_AND_DIFFUSE = $1602;
{$EXTERNALSYM GL_AMBIENT_AND_DIFFUSE}
GL_COLOR_INDEXES = $1603;
{$EXTERNALSYM GL_COLOR_INDEXES}
{ GL_AMBIENT }
{ GL_DIFFUSE }
{ GL_SPECULAR }
{ MatrixMode }
GL_MODELVIEW = $1700;
{$EXTERNALSYM GL_MODELVIEW}
GL_PROJECTION = $1701;
{$EXTERNALSYM GL_PROJECTION}
GL_TEXTURE = $1702;
{$EXTERNALSYM GL_TEXTURE}
{ MeshMode1 }
{ GL_POINT }
{ GL_LINE }
{ MeshMode2 }
{ GL_POINT }
{ GL_LINE }
{ GL_FILL }
{ PixelCopyType }
GL_COLOR = $1800;
{$EXTERNALSYM GL_COLOR}
GL_DEPTH = $1801;
{$EXTERNALSYM GL_DEPTH}
GL_STENCIL = $1802;
{$EXTERNALSYM GL_STENCIL}
{ PixelFormat }
GL_COLOR_INDEX = $1900;
{$EXTERNALSYM GL_COLOR_INDEX}
GL_STENCIL_INDEX = $1901;
{$EXTERNALSYM GL_STENCIL_INDEX}
GL_DEPTH_COMPONENT = $1902;
{$EXTERNALSYM GL_DEPTH_COMPONENT}
GL_RED = $1903;
{$EXTERNALSYM GL_RED}
GL_GREEN = $1904;
{$EXTERNALSYM GL_GREEN}
GL_BLUE = $1905;
{$EXTERNALSYM GL_BLUE}
GL_ALPHA = $1906;
{$EXTERNALSYM GL_ALPHA}
GL_RGB = $1907;
{$EXTERNALSYM GL_RGB}
GL_RGBA = $1908;
{$EXTERNALSYM GL_RGBA}
GL_LUMINANCE = $1909;
{$EXTERNALSYM GL_LUMINANCE}
GL_LUMINANCE_ALPHA = $190A;
{$EXTERNALSYM GL_LUMINANCE_ALPHA}
{ PixelMap }
{ GL_PIXEL_MAP_I_TO_I }
{ GL_PIXEL_MAP_S_TO_S }
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