📄 teeopenglreg.pas
字号:
{********************************************}
{ TeeOpenGL Component Registration }
{ Copyright (c) 1999-2004 by David Berneda }
{ All Rights Reserved }
{********************************************}
unit TeeOpenGLReg;
{$I TeeDefs.inc}
interface
procedure Register;
implementation
Uses Classes,
{$IFDEF D6}
DesignIntf,
DesignEditors,
{$ELSE}
DsgnIntf,
{$ENDIF}
TeeGLEditor, TeeOpenGL, TeeConst;
type TTeeOpenGLCompEditor=class(TComponentEditor)
public
procedure ExecuteVerb( Index : Integer ); override;
function GetVerbCount : Integer; override;
function GetVerb( Index : Integer ) : string; override;
end;
{ TTeeOpenGLCompEditor }
procedure TTeeOpenGLCompEditor.ExecuteVerb( Index : Integer );
begin
if Index<>0 then inherited ExecuteVerb(Index)
else
if EditTeeOpenGL(nil,Component as TTeeOpenGL) then
Designer.Modified;
end;
function TTeeOpenGLCompEditor.GetVerbCount : Integer;
begin
Result := inherited GetVerbCount+1;
end;
function TTeeOpenGLCompEditor.GetVerb( Index : Integer ) : string;
begin
if Index=0 then result:=TeeMsg_Edit
else result:=inherited GetVerb(Index);
end;
procedure Register;
begin
RegisterComponents(TeeMsg_TeeChartPalette,[TTeeOpenGL]);
RegisterComponentEditor(TTeeOpenGL,TTeeOpenGLCompEditor);
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -