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📄 rpg1.plg

📁 基于MFCrpg游戏编程的实例
💻 PLG
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<h1>Build Log</h1>
<h3>
--------------------Configuration: RPG1 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\suyou\LOCALS~1\Temp\RSP45.tmp" with contents
[
/nologo /G5 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/RPG1.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c 
"D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Ddutil.cpp"
"D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp"
"D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Graph.cpp"
"D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Main.cpp"
"D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Sprite.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\suyou\LOCALS~1\Temp\RSP45.tmp" 
Creating temporary file "C:\DOCUME~1\suyou\LOCALS~1\Temp\RSP46.tmp" with contents
[
winmm.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/RPG1.pdb" /machine:I386 /out:"Release/RPG1.exe" 
".\Release\Ddutil.obj"
".\Release\Game.obj"
".\Release\Graph.obj"
".\Release\Main.obj"
".\Release\Sprite.obj"
]
Creating command line "link.exe @C:\DOCUME~1\suyou\LOCALS~1\Temp\RSP46.tmp"
<h3>Output Window</h3>
Compiling...
Ddutil.cpp
Game.cpp
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(44) : warning C4244: '=' : conversion from 'unsigned long' to 'float', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(49) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(61) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(61) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(63) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Game.cpp(64) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
Graph.cpp
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Graph.cpp(92) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Graph.cpp(93) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
Main.cpp
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Main.cpp(69) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Main.cpp(69) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
Sprite.cpp
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Sprite.cpp(7) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Sprite.cpp(8) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Sprite.cpp(28) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
D:\Program Files\vc++\新建文件夹\MSDev98\MyProjects\yx\rgp\Sprite.cpp(29) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Linking...



<h3>Results</h3>
RPG1.exe - 0 error(s), 14 warning(s)
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