⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 serverconnection.java

📁 java 开发的邮件服务器平台。支持以下协议。 协议可以修改为自己的专门标识
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
/*********************************************************************** * Copyright (c) 2000-2004 The Apache Software Foundation.             * * All rights reserved.                                                * * ------------------------------------------------------------------- * * Licensed under the Apache License, Version 2.0 (the "License"); you * * may not use this file except in compliance with the License. You    * * may obtain a copy of the License at:                                * *                                                                     * *     http://www.apache.org/licenses/LICENSE-2.0                      * *                                                                     * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS,   * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or     * * implied.  See the License for the specific language governing       * * permissions and limitations under the License.                      * ***********************************************************************/package org.apache.james.util.connection;import java.io.IOException;import java.io.InterruptedIOException;import java.net.ServerSocket;import java.net.Socket;import java.net.SocketException;import java.util.ArrayList;import java.util.Iterator;import java.util.List;import org.apache.avalon.cornerstone.services.connection.ConnectionHandler;import org.apache.avalon.cornerstone.services.connection.ConnectionHandlerFactory;import org.apache.avalon.excalibur.pool.HardResourceLimitingPool;import org.apache.avalon.excalibur.pool.ObjectFactory;import org.apache.avalon.excalibur.pool.Pool;import org.apache.avalon.excalibur.pool.Poolable;import org.apache.avalon.excalibur.thread.ThreadPool;import org.apache.avalon.framework.activity.Disposable;import org.apache.avalon.framework.activity.Initializable;import org.apache.avalon.framework.component.Component;import org.apache.avalon.framework.logger.AbstractLogEnabled;import org.apache.avalon.framework.logger.LogEnabled;/** * Represents a single server socket managed by a connection manager. * The connection manager will spawn a single ServerConnection for each * server socket that the connection manager is managing. * */public class ServerConnection extends AbstractLogEnabled    implements Component, Initializable, Runnable {    /**     * This is a hack to deal with the fact that there appears to be     * no platform-independent way to break out of a ServerSocket     * accept() call.  On some platforms closing either the ServerSocket     * itself, or its associated InputStream, causes the accept     * method to exit.  Unfortunately, this behavior is not consistent     * across platforms.  The deal with this, we introduce a polling     * loop of 20 seconds for the server socket.  This introduces a     * cost across platforms, but is necessary to maintain cross-platform     * functionality.     */    private static int POLLING_INTERVAL = 20*1000;    /**     * The server socket which this connection is managing     */    private ServerSocket serverSocket;    /**     * The connection handler factory that generates connection     * handlers to manage client connections to this server socket     */    private ConnectionHandlerFactory handlerFactory;    /**     * The pool that produces ClientConnectionRunners     */    private Pool runnerPool;    /**     * The factory used to provide ClientConnectionRunner objects     */    private ObjectFactory theRunnerFactory = new ClientConnectionRunnerFactory();    /**     * The thread pool used to spawn individual threads used to manage each     * client connection.     */    private ThreadPool connThreadPool;    /**     * The timeout for client sockets spawned off this connection.     */    private int socketTimeout;    /**     * The maximum number of open client connections that this server     * connection will allow.     */    private int maxOpenConn;    /**     * A collection of client connection runners.     */    private final ArrayList clientConnectionRunners = new ArrayList();    /**     * The thread used to manage this server connection.     */    private Thread serverConnectionThread;    /**     * The sole constructor for a ServerConnection.     *     * @param serverSocket the ServerSocket associated with this ServerConnection     * @param handlerFactory the factory that generates ConnectionHandlers for the client     *                       connections spawned off this ServerConnection     * @param threadPool the ThreadPool used to obtain handler threads     * @param timeout the client idle timeout for this ServerConnection's client connections     * @param maxOpenConn the maximum number of open client connections allowed for this     *                    ServerConnection     */    public ServerConnection(ServerSocket serverSocket,                            ConnectionHandlerFactory handlerFactory,                            ThreadPool threadPool,                            int timeout,                            int maxOpenConn) {        this.serverSocket = serverSocket;        this.handlerFactory = handlerFactory;        connThreadPool = threadPool;        socketTimeout = timeout;        this.maxOpenConn = maxOpenConn;    }    /**     * @see org.apache.avalon.framework.activity.Initializable#initialize()     */    public void initialize() throws Exception {        runnerPool = new HardResourceLimitingPool(theRunnerFactory, 5, maxOpenConn);        if (runnerPool instanceof LogEnabled) {            ((LogEnabled)runnerPool).enableLogging(getLogger());        }        ((Initializable)runnerPool).initialize();    }    /**     * The dispose operation is called by the owning ConnectionManager     * at the end of its lifecycle.  Cleans up the server connection, forcing     * everything to finish.     */    public void dispose() {        if (getLogger().isDebugEnabled()) {            getLogger().debug("Disposing server connection..." + this.toString());        }        synchronized( this ) {            if( null != serverConnectionThread ) {                // Execution of this block means that the run() method                // hasn't finished yet.  So we interrupt the thread                // to terminate run() and wait for the run() method                // to finish.  The notifyAll() at the end of run() will                // wake this thread and allow dispose() to end.                Thread thread = serverConnectionThread;                serverConnectionThread = null;                thread.interrupt();                try {                    serverSocket.close();                } catch (IOException ie) {                    // Ignored - we're doing this to break out of the                    // accept.  This minimizes the time required to                    // shutdown the server.  Unfortunately, this is                    // not guaranteed to work on all platforms.  See                    // the comments for POLLING_INTERVAL                }                try {                    if (POLLING_INTERVAL > 0) {                        wait(2L*POLLING_INTERVAL);                    } else {                        wait();                    }                } catch (InterruptedException ie) {                    // Expected - just complete dispose()                }            }            if (runnerPool instanceof Disposable) {                ((Disposable)runnerPool).dispose();            }            runnerPool = null;        }        getLogger().debug("Closed server connection - cleaning up clients - " + this.toString());        synchronized (clientConnectionRunners) {            Iterator runnerIterator = clientConnectionRunners.iterator();            while( runnerIterator.hasNext() ) {                ClientConnectionRunner runner = (ClientConnectionRunner)runnerIterator.next();                runner.dispose();                runner = null;            }            clientConnectionRunners.clear();        }        getLogger().debug("Cleaned up clients - " + this.toString());    }    /**     * Returns a ClientConnectionRunner in the set managed by this ServerConnection object.     *     * @param clientConnectionRunner the ClientConnectionRunner to be added     */    private ClientConnectionRunner addClientConnectionRunner()            throws Exception {        synchronized (clientConnectionRunners) {            ClientConnectionRunner clientConnectionRunner = (ClientConnectionRunner)runnerPool.get();            clientConnectionRunners.add(clientConnectionRunner);            if (getLogger().isDebugEnabled()) {                getLogger().debug("Adding one connection for a total of " + clientConnectionRunners.size());            }            return clientConnectionRunner;        }    }    /**     * Removes a ClientConnectionRunner from the set managed by this ServerConnection object.     *     * @param clientConnectionRunner the ClientConnectionRunner to be removed     */    private void removeClientConnectionRunner(ClientConnectionRunner clientConnectionRunner) {        synchronized (clientConnectionRunners) {            if (clientConnectionRunners.remove(clientConnectionRunner)) {                if (getLogger().isDebugEnabled()) {                    getLogger().debug("Releasing one connection, leaving a total of " + clientConnectionRunners.size());                }                runnerPool.put(clientConnectionRunner);            }        }    }    /**     * Provides the body for the thread of execution for a ServerConnection.     * Connections made to the server socket are passed to an appropriate,     * newly created, ClientConnectionRunner     */    public void run() {        serverConnectionThread = Thread.currentThread();        int ioExceptionCount = 0;        try {            serverSocket.setSoTimeout(POLLING_INTERVAL);        } catch (SocketException se) {            // Ignored - for the moment        }        if ((getLogger().isDebugEnabled()) && (serverConnectionThread != null)) {            StringBuffer debugBuffer =                new StringBuffer(128)                    .append(serverConnectionThread.getName())

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -