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📄 libmng.h

📁 Linux下的基于X11的图形开发环境。
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MNG_EXT mng_processunknown MNG_DECL mng_getcb_processunknown (mng_handle hHandle);MNG_EXT mng_processterm   MNG_DECL mng_getcb_processterm   (mng_handle hHandle);#endif/* see _setcb_ */#ifdef MNG_SUPPORT_DISPLAYMNG_EXT mng_getcanvasline MNG_DECL mng_getcb_getcanvasline (mng_handle hHandle);MNG_EXT mng_getbkgdline   MNG_DECL mng_getcb_getbkgdline   (mng_handle hHandle);MNG_EXT mng_getalphaline  MNG_DECL mng_getcb_getalphaline  (mng_handle hHandle);MNG_EXT mng_refresh       MNG_DECL mng_getcb_refresh       (mng_handle hHandle);/* see _setcb_ */MNG_EXT mng_gettickcount  MNG_DECL mng_getcb_gettickcount  (mng_handle hHandle);MNG_EXT mng_settimer      MNG_DECL mng_getcb_settimer      (mng_handle hHandle);/* see _setcb_ */#ifdef MNG_APP_CMSMNG_EXT mng_processgamma  MNG_DECL mng_getcb_processgamma  (mng_handle hHandle);MNG_EXT mng_processchroma MNG_DECL mng_getcb_processchroma (mng_handle hHandle);MNG_EXT mng_processsrgb   MNG_DECL mng_getcb_processsrgb   (mng_handle hHandle);MNG_EXT mng_processiccp   MNG_DECL mng_getcb_processiccp   (mng_handle hHandle);MNG_EXT mng_processarow   MNG_DECL mng_getcb_processarow   (mng_handle hHandle);#endif /* MNG_APP_CMS */#endif /* MNG_SUPPORT_DISPLAY *//* ************************************************************************** *//* *                                                                        * *//* *  Property set functions                                                * *//* *                                                                        * *//* ************************************************************************** *//* Application data pointer *//* provided for application use; not used by the library */MNG_EXT mng_retcode MNG_DECL mng_set_userdata        (mng_handle        hHandle,                                                      mng_ptr           pUserdata);/* The style of the drawing- & background-canvas *//* only used for displaying images *//* both are initially set to 24-bit RGB (eg. 8-bit per channel) */MNG_EXT mng_retcode MNG_DECL mng_set_canvasstyle     (mng_handle        hHandle,                                                      mng_uint32        iStyle);MNG_EXT mng_retcode MNG_DECL mng_set_bkgdstyle       (mng_handle        hHandle,                                                      mng_uint32        iStyle);/* The default background color *//* only used if the getbkgdline callback is not defined *//* for initially painting the canvas and restoring (part of) the background */MNG_EXT mng_retcode MNG_DECL mng_set_bgcolor         (mng_handle        hHandle,                                                      mng_uint16        iRed,                                                      mng_uint16        iGreen,                                                      mng_uint16        iBlue);/* Indicates preferred use of the bKGD chunk for PNG images */MNG_EXT mng_retcode MNG_DECL mng_set_usebkgd         (mng_handle        hHandle,                                                      mng_bool          bUseBKGD);/* Indicates storage of read chunks *//* only useful if you #define mng_store_chunks *//* can be used to dynamically change storage management */MNG_EXT mng_retcode MNG_DECL mng_set_storechunks     (mng_handle        hHandle,                                                      mng_bool          bStorechunks);/* Indicates breaks requested when processing SAVE/SEEK *//* set this to let the app handle section breaks; the library will return   MNG_NEEDSECTIONWAIT return-codes for each SEEK chunk */MNG_EXT mng_retcode MNG_DECL mng_set_sectionbreaks   (mng_handle        hHandle,                                                      mng_bool          bSectionbreaks);/* Indicates storage of playback info (ON by default!) *//* can be used to turn off caching of playback info; this is useful to   specifically optimize MNG-video playback; note that if caching is turned off   LOOP chunks will be flagged as errors! TERM chunks will be ignored and only   passed to the processterm() callback if it is defined by the app; also, this   feature can only be used with mng_readdisplay(); mng_read(),   mng_display_reset() and mng_display_goxxxx() will return an error;   once this option is turned off it can't be turned on for the same stream!!! */MNG_EXT mng_retcode MNG_DECL mng_set_cacheplayback   (mng_handle        hHandle,                                                      mng_bool          bCacheplayback);/* Indicates automatic progressive refreshes for large images (ON by default!) *//* turn this off if you do not want intermittent painting while a large image   is being read. useful if the input-stream comes from a fast medium, such   as a local harddisk */MNG_EXT mng_retcode MNG_DECL mng_set_doprogressive   (mng_handle        hHandle,                                                      mng_bool          bDoProgressive);/* Color-management necessaries *//*    *************************************************************************                  !!!!!!!! THIS BIT IS IMPORTANT !!!!!!!!!    *************************************************************************    If you have defined MNG_FULL_CMS (and are using lcms), you will have to    think hard about the following routines.    lcms requires 2 profiles to work off the differences in the input-image    and the output-device. The ICC profile for the input-image will be    embedded within it to reflect its color-characteristics, but the output    profile depends on the output-device, which is something only *YOU* know    about. sRGB (standard RGB) is common for x86 compatible environments    (eg. Windows, Linux and some others)    If you are compiling for a sRGB compliant system you probably won't have    to do anything special. (unless you want to ofcourse)    If you are compiling for a non-sRGB compliant system    (eg. SGI, Mac, Next, others...)    you *MUST* define a proper ICC profile for the generic output-device    associated with that platform.    In either event, you may also want to offer an option to your users to    set the profile manually, or, if you know how, set it from a    system-defined default.    TO RECAP: for sRGB systems (Windows, Linux) no action required!              for non-sRGB systems (SGI, Mac, Next) ACTION REQUIRED!    Please visit http://www.srgb.com, http://www.color.org and    http://www.littlecms.com for more info.    *************************************************************************                  !!!!!!!! THIS BIT IS IMPORTANT !!!!!!!!!    **************************************************************************//* mng_set_srgb tells libmng if it's running on a sRGB compliant system or not   the default is already set to MNG_TRUE *//* mng_set_outputprofile, mng_set_outputprofile2, mng_set_outputsrgb   are used to set the default profile describing the output-device   by default it is already initialized with an sRGB profile *//* mng_set_srgbprofile, mng_set_srgbprofile2, mng_set_srgbimplicit   are used to set the default profile describing a standard sRGB device   this is used when the input-image is tagged only as being sRGB, but the   output-device is defined as not being sRGB compliant   by default it is already initialized with a standard sRGB profile */#if defined(MNG_SUPPORT_DISPLAY)MNG_EXT mng_retcode MNG_DECL mng_set_srgb            (mng_handle        hHandle,                                                      mng_bool          bIssRGB);MNG_EXT mng_retcode MNG_DECL mng_set_outputprofile   (mng_handle        hHandle,                                                      mng_pchar         zFilename);MNG_EXT mng_retcode MNG_DECL mng_set_outputprofile2  (mng_handle        hHandle,                                                      mng_uint32        iProfilesize,                                                      mng_ptr           pProfile);MNG_EXT mng_retcode MNG_DECL mng_set_outputsrgb      (mng_handle        hHandle);MNG_EXT mng_retcode MNG_DECL mng_set_srgbprofile     (mng_handle        hHandle,                                                      mng_pchar         zFilename);MNG_EXT mng_retcode MNG_DECL mng_set_srgbprofile2    (mng_handle        hHandle,                                                      mng_uint32        iProfilesize,                                                      mng_ptr           pProfile);MNG_EXT mng_retcode MNG_DECL mng_set_srgbimplicit    (mng_handle        hHandle);#endif/* Gamma settings *//* only used if you #define MNG_FULL_CMS or #define MNG_GAMMA_ONLY *//* ... blabla (explain gamma processing a little; eg. formula & stuff) ... */MNG_EXT mng_retcode MNG_DECL mng_set_viewgamma       (mng_handle        hHandle,                                                      mng_float         dGamma);MNG_EXT mng_retcode MNG_DECL mng_set_displaygamma    (mng_handle        hHandle,                                                      mng_float         dGamma);MNG_EXT mng_retcode MNG_DECL mng_set_dfltimggamma    (mng_handle        hHandle,                                                      mng_float         dGamma);MNG_EXT mng_retcode MNG_DECL mng_set_viewgammaint    (mng_handle        hHandle,                                                      mng_uint32        iGamma);MNG_EXT mng_retcode MNG_DECL mng_set_displaygammaint (mng_handle        hHandle,                                                      mng_uint32        iGamma);MNG_EXT mng_retcode MNG_DECL mng_set_dfltimggammaint (mng_handle        hHandle,                                                      mng_uint32        iGamma);/* Ultimate clipping size *//* used to limit extreme graphics from overloading the system *//* if a graphic exceeds these limits a warning is issued, which can   be ignored by the app (using the errorproc callback). in that case   the library will use these settings to clip the input graphic, and   the app's canvas must account for this */MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvaswidth  (mng_handle        hHandle,                                                      mng_uint32        iMaxwidth);MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvasheight (mng_handle        hHandle,                                                      mng_uint32        iMaxheight);MNG_EXT mng_retcode MNG_DECL mng_set_maxcanvassize   (mng_handle        hHandle,                                                      mng_uint32        iMaxwidth,                                                      mng_uint32        iMaxheight);/* ZLIB default compression parameters *//* these are used when writing out chunks *//* they are also used when compressing PNG image-data or JNG alpha-data;   in this case you can set them just before calling mng_putimgdata_ihdr *//* set to your liking; usually the defaults will suffice though! *//* check the documentation for ZLIB for details on these parameters */#ifdef MNG_INCLUDE_ZLIBMNG_EXT mng_retcode MNG_DECL mng_set_zlib_level      (mng_handle        hHandle,                                                      mng_int32         iZlevel);MNG_EXT mng_retcode MNG_DECL mng_set_zlib_method     (mng_handle        hHandle,                                                      mng_int32         iZmethod);MNG_EXT mng_retcode MNG_DECL mng_set_zlib_windowbits (mng_handle        hHandle,                                                      mng_int32         iZwindowbits);MNG_EXT mng_retcode MNG_DECL mng_set_zlib_memlevel   (mng_handle        hHandle,                                                      mng_int32         iZmemlevel);MNG_EXT mng_retcode MNG_DECL mng_set_zlib_strategy   (mng_handle        hHandle,                                                      mng_int32         iZstrategy);MNG_EXT mng_retcode MNG_DECL mng_set_zlib_maxidat    (mng_handle        hHandle,                                                      mng_uint32        iMaxIDAT);#endif /* MNG_INCLUDE_ZLIB *//* JNG default compression parameters (based on IJG code) *//* these are used when compressing JNG image-data; so you can set them   just before calling mng_putimgdata_jhdr *//* set to your liking; usually the defaults will suffice though! *//* check the documentation for IJGSRC6B for details on these parameters */#ifdef MNG_INCLUDE_JNG#ifdef MNG_INCLUDE_IJG6BMNG_EXT mng_retcode MNG_DECL mng_set_jpeg_dctmethod  (mng_handle        hHandle,                                                      mngjpeg_dctmethod eJPEGdctmethod);#endifMNG_EXT mng_retcode MNG_DECL mng_set_jpeg_quality    (mng_handle        hHandle,                                                      mng_int32         iJPEGquality);MNG_EXT mng_retcode MNG_DECL mng_set_jpeg_smoothing  (mng_handle        hHandle,                                                      mng_int32         iJPEGsmoothing);MNG_EXT mng_retcode MNG_DECL mng_set_jpeg_progressive(mng_handle        hHandle,                                                      mng_bool          bJPEGprogressive);MNG_EXT mng_retcode MNG_DECL mng_set_jpeg_optimized  (mng_handle        hHandle,                                                      mng_bool          bJPEGoptimized);

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