📄 example.c
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#if 0 /* in case someone actually tries to compile this *//* example.c - an example of using libpng *//* This is an example of how to use libpng to read and write PNG files. * The file libpng.txt is much more verbose then this. If you have not * read it, do so first. This was designed to be a starting point of an * implementation. This is not officially part of libpng, is hereby placed * in the public domain, and therefore does not require a copyright notice. * * This file does not currently compile, because it is missing certain * parts, like allocating memory to hold an image. You will have to * supply these parts to get it to compile. For an example of a minimal * working PNG reader/writer, see pngtest.c, included in this distribution; * see also the programs in the contrib directory. */#include "png.h" /* The png_jmpbuf() macro, used in error handling, became available in * libpng version 1.0.6. If you want to be able to run your code with older * versions of libpng, you must define the macro yourself (but only if it * is not already defined by libpng!). */#ifndef png_jmpbuf# define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)#endif/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() * returns zero if the image is a PNG and nonzero if it isn't a PNG. * * The function check_if_png() shown here, but not used, returns nonzero (true) * if the file can be opened and is a PNG, 0 (false) otherwise. * * If this call is successful, and you are going to keep the file open, * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once * you have created the png_ptr, so that libpng knows your application * has read that many bytes from the start of the file. Make sure you * don't call png_set_sig_bytes() with more than 8 bytes read or give it * an incorrect number of bytes read, or you will either have read too * many bytes (your fault), or you are telling libpng to read the wrong * number of magic bytes (also your fault). * * Many applications already read the first 2 or 4 bytes from the start * of the image to determine the file type, so it would be easiest just * to pass the bytes to png_sig_cmp() or even skip that if you know * you have a PNG file, and call png_set_sig_bytes(). */#define PNG_BYTES_TO_CHECK 4int check_if_png(char *file_name, FILE **fp){ char buf[PNG_BYTES_TO_CHECK]; /* Open the prospective PNG file. */ if ((*fp = fopen(file_name, "rb")) == NULL) return 0; /* Read in some of the signature bytes */ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) return 0; /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. Return nonzero (true) if they match */ return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));}/* Read a PNG file. You may want to return an error code if the read * fails (depending upon the failure). There are two "prototypes" given * here - one where we are given the filename, and we need to open the * file, and the other where we are given an open file (possibly with * some or all of the magic bytes read - see comments above). */#ifdef open_file /* prototype 1 */void read_png(char *file_name) /* We need to open the file */{ png_structp png_ptr; png_infop info_ptr; unsigned int sig_read = 0; png_uint_32 width, height; int bit_depth, color_type, interlace_type; FILE *fp; if ((fp = fopen(file_name, "rb")) == NULL) return (ERROR);#else no_open_file /* prototype 2 */void read_png(FILE *fp, unsigned int sig_read) /* file is already open */{ png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type;#endif no_open_file /* only use one prototype! */ /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also supply the * the compiler header file version, so that we know if the application * was compiled with a compatible version of the library. REQUIRED */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (png_ptr == NULL) { fclose(fp); return (ERROR); } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL); return (ERROR); } /* Set error handling if you are using the setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in the png_create_read_struct() earlier. */ if (setjmp(png_jmpbuf(png_ptr))) { /* Free all of the memory associated with the png_ptr and info_ptr */ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL); fclose(fp); /* If we get here, we had a problem reading the file */ return (ERROR); } /* One of the following I/O initialization methods is REQUIRED */#ifdef streams /* PNG file I/O method 1 */ /* Set up the input control if you are using standard C streams */ png_init_io(png_ptr, fp);#else no_streams /* PNG file I/O method 2 */ /* If you are using replacement read functions, instead of calling * png_init_io() here you would call: */ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); /* where user_io_ptr is a structure you want available to the callbacks */#endif no_streams /* Use only one I/O method! */ /* If we have already read some of the signature */ png_set_sig_bytes(png_ptr, sig_read);#ifdef hilevel /* * If you have enough memory to read in the entire image at once, * and you need to specify only transforms that can be controlled * with one of the PNG_TRANSFORM_* bits (this presently excludes * dithering, filling, setting background, and doing gamma * adjustment), then you can read the entire image (including * pixels) into the info structure with this call: */ png_read_png(png_ptr, info_ptr, png_transforms, png_voidp_NULL);#else /* OK, you're doing it the hard way, with the lower-level functions */ /* The call to png_read_info() gives us all of the information from the * PNG file before the first IDAT (image data chunk). REQUIRED */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);/* Set up the data transformations you want. Note that these are all * optional. Only call them if you want/need them. Many of the * transformations only work on specific types of images, and many * are mutually exclusive. */ /* tell libpng to strip 16 bit/color files down to 8 bits/color */ png_set_strip_16(png_ptr); /* Strip alpha bytes from the input data without combining with the * background (not recommended). */ png_set_strip_alpha(png_ptr); /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* Change the order of packed pixels to least significant bit first * (not useful if you are using png_set_packing). */ png_set_packswap(png_ptr); /* Expand paletted colors into true RGB triplets */ if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_rgb(png_ptr); /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr); /* Expand paletted or RGB images with transparency to full alpha channels * so the data will be available as RGBA quartets. */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr); /* Set the background color to draw transparent and alpha images over. * It is possible to set the red, green, and blue components directly * for paletted images instead of supplying a palette index. Note that * even if the PNG file supplies a background, you are not required to * use it - you should use the (solid) application background if it has one. */ png_color_16 my_background, *image_background; if (png_get_bKGD(png_ptr, info_ptr, &image_background)) png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); else png_set_background(png_ptr, &my_background, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); /* Some suggestions as to how to get a screen gamma value */ /* Note that screen gamma is the display_exponent, which includes * the CRT_exponent and any correction for viewing conditions */ if (/* We have a user-defined screen gamma value */) { screen_gamma = user-defined screen_gamma; } /* This is one way that applications share the same screen gamma value */ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) { screen_gamma = atof(gamma_str); } /* If we don't have another value */ else { screen_gamma = 2.2; /* A good guess for a PC monitors in a dimly lit room */ screen_gamma = 1.7 or 1.0; /* A good guess for Mac systems */ } /* Tell libpng to handle the gamma conversion for you. The final call * is a good guess for PC generated images, but it should be configurable * by the user at run time by the user. It is strongly suggested that * your application support gamma correction. */ int intent; if (png_get_sRGB(png_ptr, info_ptr, &intent)) png_set_gamma(png_ptr, screen_gamma, 0.45455); else { double image_gamma; if (png_get_gAMA(png_ptr, info_ptr, &image_gamma)) png_set_gamma(png_ptr, screen_gamma, image_gamma); else png_set_gamma(png_ptr, screen_gamma, 0.45455); } /* Dither RGB files down to 8 bit palette or reduce palettes * to the number of colors available on your screen. */ if (color_type & PNG_COLOR_MASK_COLOR) { int num_palette; png_colorp palette; /* This reduces the image to the application supplied palette */ if (/* we have our own palette */) { /* An array of colors to which the image should be dithered */ png_color std_color_cube[MAX_SCREEN_COLORS]; png_set_dither(png_ptr, std_color_cube, MAX_SCREEN_COLORS, MAX_SCREEN_COLORS, png_uint_16p_NULL, 0); } /* This reduces the image to the palette supplied in the file */ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) { png_uint_16p histogram = NULL; png_get_hIST(png_ptr, info_ptr, &histogram); png_set_dither(png_ptr, palette, num_palette, max_screen_colors, histogram, 0); } } /* invert monochrome files to have 0 as white and 1 as black */ png_set_invert_mono(png_ptr); /* If you want to shift the pixel values from the range [0,255] or * [0,65535] to the original [0,7] or [0,31], or whatever range the * colors were originally in: */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) { png_color_8p sig_bit; png_get_sBIT(png_ptr, info_ptr, &sig_bit); png_set_shift(png_ptr, sig_bit); } /* flip the RGB pixels to BGR (or RGBA to BGRA) */ if (color_type & PNG_COLOR_MASK_COLOR) png_set_bgr(png_ptr); /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ png_set_swap_alpha(png_ptr); /* swap bytes of 16 bit files to least significant byte first */ png_set_swap(png_ptr); /* Add filler (or alpha) byte (before/after each RGB triplet) */ png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); /* Turn on interlace handling. REQUIRED if you are not using * png_read_image(). To see how to handle interlacing passes, * see the png_read_row() method below: */ number_passes = png_set_interlace_handling(png_ptr); /* Optional call to gamma correct and add the background to the palette * and update info structure. REQUIRED if you are expecting libpng to * update the palette for you (ie you selected such a transform above). */ png_read_update_info(png_ptr, info_ptr); /* Allocate the memory to hold the image using the fields of info_ptr. */ /* The easiest way to read the image: */ png_bytep row_pointers[height]; for (row = 0; row < height; row++) { row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, info_ptr)); } /* Now it's time to read the image. One of these methods is REQUIRED */#ifdef entire /* Read the entire image in one go */ png_read_image(png_ptr, row_pointers);#else no_entire /* Read the image one or more scanlines at a time */ /* The other way to read images - deal with interlacing: */ for (pass = 0; pass < number_passes; pass++) {#ifdef single /* Read the image a single row at a time */ for (y = 0; y < height; y++) { png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, 1); }#else no_single /* Read the image several rows at a time */ for (y = 0; y < height; y += number_of_rows) {#ifdef sparkle /* Read the image using the "sparkle" effect. */ png_read_rows(png_ptr, &row_pointers[y], png_bytepp_NULL, number_of_rows);#else no_sparkle /* Read the image using the "rectangle" effect */ png_read_rows(png_ptr, png_bytepp_NULL, &row_pointers[y], number_of_rows);#endif no_sparkle /* use only one of these two methods */ } /* if you want to display the image after every pass, do so here */#endif no_single /* use only one of these two methods */ }#endif no_entire /* use only one of these two methods */ /* read rest of file, and get additional chunks in info_ptr - REQUIRED */ png_read_end(png_ptr, info_ptr);#endif hilevel /* At this point you have read the entire image */ /* clean up after the read, and free any memory allocated - REQUIRED */ png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL); /* close the file */ fclose(fp); /* that's it */ return (OK);}/* progressively read a file */intinitialize_png_reader(png_structp *png_ptr, png_infop *info_ptr){ /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also check that * the library version is compatible in case we are using dynamically * linked libraries.
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