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'\" t.TH QRegion 3qt "9 December 2002" "Trolltech AS" \" -*- nroff -*-.\" Copyright 1992-2001 Trolltech AS. All rights reserved. See the.\" license file included in the distribution for a complete license.\" statement..\".ad l.nh.SH NAMEQRegion \- Clip region for a painter.SH SYNOPSIS\fC#include <qregion.h>\fR.PP.SS "Public Members".in +1c.ti -1c.BI "enum \fBRegionType\fR { Rectangle, Ellipse }".br.ti -1c.BI "\fBQRegion\fR ()".br.ti -1c.BI "\fBQRegion\fR ( int x, int y, int w, int h, RegionType t = Rectangle )".br.ti -1c.BI "\fBQRegion\fR ( const QRect & r, RegionType t = Rectangle )".br.ti -1c.BI "\fBQRegion\fR ( const QPointArray & a, bool winding = FALSE )".br.ti -1c.BI "\fBQRegion\fR ( const QRegion & r )".br.ti -1c.BI "\fBQRegion\fR ( const QBitmap & bm )".br.ti -1c.BI "\fB~QRegion\fR ()".br.ti -1c.BI "QRegion & \fBoperator=\fR ( const QRegion & r )".br.ti -1c.BI "bool \fBisNull\fR () const".br.ti -1c.BI "bool \fBisEmpty\fR () const".br.ti -1c.BI "bool \fBcontains\fR ( const QPoint & p ) const".br.ti -1c.BI "bool \fBcontains\fR ( const QRect & r ) const".br.ti -1c.BI "void \fBtranslate\fR ( int dx, int dy )".br.ti -1c.BI "QRegion \fBunite\fR ( const QRegion & r ) const".br.ti -1c.BI "QRegion \fBintersect\fR ( const QRegion & r ) const".br.ti -1c.BI "QRegion \fBsubtract\fR ( const QRegion & r ) const".br.ti -1c.BI "QRegion \fBeor\fR ( const QRegion & r ) const".br.ti -1c.BI "QRect \fBboundingRect\fR () const".br.ti -1c.BI "QMemArray<QRect> \fBrects\fR () const".br.ti -1c.BI "const QRegion \fBoperator|\fR ( const QRegion & r ) const".br.ti -1c.BI "const QRegion \fBoperator+\fR ( const QRegion & r ) const".br.ti -1c.BI "const QRegion \fBoperator&\fR ( const QRegion & r ) const".br.ti -1c.BI "const QRegion \fBoperator-\fR ( const QRegion & r ) const".br.ti -1c.BI "const QRegion \fBoperator^\fR ( const QRegion & r ) const".br.ti -1c.BI "QRegion & \fBoperator|=\fR ( const QRegion & r )".br.ti -1c.BI "QRegion & \fBoperator+=\fR ( const QRegion & r )".br.ti -1c.BI "QRegion & \fBoperator&=\fR ( const QRegion & r )".br.ti -1c.BI "QRegion & \fBoperator-=\fR ( const QRegion & r )".br.ti -1c.BI "QRegion & \fBoperator^=\fR ( const QRegion & r )".br.ti -1c.BI "bool \fBoperator==\fR ( const QRegion & r ) const".br.ti -1c.BI "bool \fBoperator!=\fR ( const QRegion & r ) const".br.ti -1c.BI "HRGN \fBhandle\fR () const".br.in -1c.SH RELATED FUNCTION DOCUMENTATION.in +1c.ti -1c.BI "QDataStream & \fBoperator<<\fR ( QDataStream & s, const QRegion & r )".br.ti -1c.BI "QDataStream & \fBoperator>>\fR ( QDataStream & s, QRegion & r )".br.in -1c.SH DESCRIPTIONThe QRegion class specifies a clip region for a painter..PPQRegion is used with QPainter::setClipRegion() to limit the paint area to what needs to be painted. There is also a QWidget::repaint() that takes a QRegion parameter. QRegion is the best tool for reducing flicker..PPA region can be created from a rectangle, an ellipse, a polygon or a bitmap. Complex regions may be created by combining simple regions using unite(), intersect(), subtract() or eor() (exclusive or). You can move a region using translate()..PPYou can test whether a region isNull(), isEmpty() or if it contains() a QPoint or QRect. The bounding rectangle is given by boundingRect()..PPThe function rects() gives a decomposition of the region into rectangles..PPExample of using complex regions:.PP.nf.br void MyWidget::paintEvent( QPaintEvent * ).br {.br QPainter p; // our painter.br QRegion r1( QRect(100,100,200,80), // r1 = elliptic region.br QRegion::Ellipse );.br QRegion r2( QRect(100,120,90,30) ); // r2 = rectangular region.br QRegion r3 = r1.intersect( r2 ); // r3 = intersection.br p.begin( this ); // start painting widget.br p.setClipRegion( r3 ); // set clip region.br ... // paint clipped graphics.br p.end(); // painting done.br }.br.fi.PPQRegion is an implicitly shared class..PP\fBWarning:\fR Due to window system limitations, the whole coordinate space for a region is limited to the points between -32767 and 32767 on Windows 95/98/ME..PPSee also QPainter::setClipRegion(), QPainter::setClipRect(), Graphics Classes, and Image Processing Classes..SS "Member Type Documentation".SH "QRegion::RegionType"Specifies the shape of the region to be created..TP\fCQRegion::Rectangle\fR - the region covers the entire rectangle..TP\fCQRegion::Ellipse\fR - the region is an ellipse inside the rectangle..SH MEMBER FUNCTION DOCUMENTATION.SH "QRegion::QRegion ()"Constructs a null region..PPSee also isNull()..SH "QRegion::QRegion ( int x, int y, int w, int h, RegionType t = Rectangle )"Constructs a rectangular or elliptic region..PPIf \fIt\fR is Rectangle, the region is the filled rectangle (\fIx\fR, \fIy\fR, \fIw\fR, \fIh\fR). If \fIt\fR is Ellipse, the region is the filled ellipse with center at (\fIx\fR + \fIw\fR / 2, \fIy\fR + \fIh\fR / 2) and size (\fIw\fR ,\fIh\fR )..SH "QRegion::QRegion ( const QRect & r, RegionType t = Rectangle )"This is an overloaded member function, provided for convenience. It behaves essentially like the above function..PPCreate a region based on the rectange \fIr\fR with region type \fIt\fR..PPIf the rectangle is invalid a null region will be created..PPSee also QRegion::RegionType..SH "QRegion::QRegion ( const QPointArray & a, bool winding = FALSE )"Constructs a polygon region from the point array \fIa\fR..PPIf \fIwinding\fR is TRUE, the polygon region is filled using the winding algorithm, otherwise the default even-odd fill algorithm is used..PPThis constructor may create complex regions that will slow down painting when used..SH "QRegion::QRegion ( const QRegion & r )"Constructs a new region which is equal to region \fIr\fR..SH "QRegion::QRegion ( const QBitmap & bm )"Constructs a region from the bitmap \fIbm\fR..PPThe resulting region consists of the pixels in bitmap \fIbm\fR that are \fCcolor1\fR, as if each pixel was a 1 by 1 rectangle..PPThis constructor may create complex regions that will slow down painting when used. Note that drawing masked pixmaps can be done much faster using QPixmap::setMask()..SH "QRegion::~QRegion ()"Destroys the region..SH "QRect QRegion::boundingRect () const"Returns the bounding rectangle of this region. An empty region gives a rectangle that is QRect::isNull()..SH "bool QRegion::contains ( const QPoint & p ) const"Returns TRUE if the region contains the point \fIp\fR; otherwise returns FALSE..SH "bool QRegion::contains ( const QRect & r ) const"This is an overloaded member function, provided for convenience. It behaves essentially like the above function..PPReturns TRUE if the region overlaps the rectangle \fIr\fR; otherwise returns FALSE..SH "QRegion QRegion::eor ( const QRegion & r ) const"Returns a region which is the exclusive or (XOR) of this region and \fIr\fR..PP<center>.ce 1.B "[Image Omitted]".PP</center>.PPThe figure shows the exclusive or of two elliptical regions..SH "HRGN QRegion::handle () const"Returns the region's handle..SH "QRegion QRegion::intersect ( const QRegion & r ) const"Returns a region which is the intersection of this region and \fIr\fR..PP<center>.ce 1.B "[Image Omitted]".PP</center>.PPThe figure shows the intersection of two elliptical regions..SH "bool QRegion::isEmpty () const"Returns TRUE if the region is empty; otherwise returns FALSE. An empty region is a region that contains no points..PPExample:.PP.nf.br QRegion r1( 10, 10, 20, 20 );.br QRegion r2( 40, 40, 20, 20 );.br QRegion r3;.br r1.isNull(); // FALSE.br r1.isEmpty(); // FALSE.br r3.isNull(); // TRUE.br r3.isEmpty(); // TRUE.br r3 = r1.intersect( r2 ); // r3 = intersection of r1 and r2.br r3.isNull(); // FALSE.br r3.isEmpty(); // TRUE.br r3 = r1.unite( r2 ); // r3 = union of r1 and r2.br r3.isNull(); // FALSE.br r3.isEmpty(); // FALSE.br.fi.PPSee also isNull()..SH "bool QRegion::isNull () const"Returns TRUE if the region is a null region; otherwise returns FALSE..PPA null region is a region that has not been initialized. A null region is always empty..PPSee also isEmpty()..SH "bool QRegion::operator!= ( const QRegion & r ) const"Returns TRUE if the region is different from \fIr\fR; otherwise returns FALSE..SH "const QRegion QRegion::operator& ( const QRegion & r ) const"Applies the intersect() function to this region and \fIr\fR. \fCr1&r2\fR is equivalent to \fCr1.intersect(r2)\fR.PPSee also intersect()..SH "QRegion & QRegion::operator&= ( const QRegion & r )"Applies the intersect() function to this region and \fIr\fR and assigns the result to this region. \fCr1&=r2\fR is equivalent to \fCr1=r1.intersect(r2)\fR.PPSee also intersect()..SH "const QRegion QRegion::operator+ ( const QRegion & r ) const"Applies the unite() function to this region and \fIr\fR. \fCr1+r2\fR is equivalent to \fCr1.unite(r2)\fR.PPSee also unite() and operator|()..SH "QRegion & QRegion::operator+= ( const QRegion & r )"Applies the unite() function to this region and \fIr\fR and assigns the result to this region. \fCr1+=r2\fR is equivalent to \fCr1=r1.unite(r2)\fR.PPSee also intersect()..SH "const QRegion QRegion::operator- ( const QRegion & r ) const"Applies the subtract() function to this region and \fIr\fR. \fCr1-r2\fR is equivalent to \fCr1.subtract(r2)\fR.PPSee also subtract()..SH "QRegion & QRegion::operator-= ( const QRegion & r )"Applies the subtract() function to this region and \fIr\fR and assigns the result to this region. \fCr1-=r2\fR is equivalent to \fCr1=r1.subtract(r2)\fR.PPSee also subtract()..SH "QRegion & QRegion::operator= ( const QRegion & r )"Assigns \fIr\fR to this region and returns a reference to the region..SH "bool QRegion::operator== ( const QRegion & r ) const"Returns TRUE if the region is equal to \fIr\fR; otherwise returns FALSE..SH "const QRegion QRegion::operator^ ( const QRegion & r ) const"Applies the eor() function to this region and \fIr\fR. \fCr1^r2\fR is equivalent to \fCr1.eor(r2)\fR.PPSee also eor()..SH "QRegion & QRegion::operator^= ( const QRegion & r )"Applies the eor() function to this region and \fIr\fR and assigns the result to this region. \fCr1^=r2\fR is equivalent to \fCr1=r1.eor(r2)\fR.PPSee also eor()..SH "const QRegion QRegion::operator| ( const QRegion & r ) const"Applies the unite() function to this region and \fIr\fR. \fCr1|r2\fR is equivalent to \fCr1.unite(r2)\fR.PPSee also unite() and operator+()..SH "QRegion & QRegion::operator|= ( const QRegion & r )"Applies the unite() function to this region and \fIr\fR and assigns the result to this region. \fCr1|=r2\fR is equivalent to \fCr1=r1.unite(r2)\fR.PPSee also unite()..SH "QMemArray<QRect> QRegion::rects () const"Returns an array of non-overlapping rectangles that make up the region..PPThe union of all the rectangles is equal to the original region..SH "QRegion QRegion::subtract ( const QRegion & r ) const"Returns a region which is \fIr\fR subtracted from this region..PP<center>.ce 1.B "[Image Omitted]".PP</center>.PPThe figure shows the result when the ellipse on the right is subtracted from the ellipse on the left. (\fCleft-right\fR ).SH "void QRegion::translate ( int dx, int dy )"Translates (moves) the region \fIdx\fR along the X axis and \fIdy\fR along the Y axis..SH "QRegion QRegion::unite ( const QRegion & r ) const"Returns a region which is the union of this region and \fIr\fR..PP<center>.ce 1.B "[Image Omitted]".PP</center>.PPThe figure shows the union of two elliptical regions..SH RELATED FUNCTION DOCUMENTATION.SH "QDataStream & operator<< ( QDataStream & s, const QRegion & r )"Writes the region \fIr\fR to the stream \fIs\fR and returns a reference to the stream..PPSee also Format of the QDataStream operators..SH "QDataStream & operator>> ( QDataStream & s, QRegion & r )"Reads a region from the stream \fIs\fR into \fIr\fR and returns a reference to the stream..PPSee also Format of the QDataStream operators..SH "SEE ALSO".BR http://doc.trolltech.com/qregion.html.BR http://www.trolltech.com/faq/tech.html.SH COPYRIGHTCopyright 1992-2001 Trolltech AS, http://www.trolltech.com. See thelicense file included in the distribution for a complete licensestatement..SH AUTHORGenerated automatically from the source code..SH BUGSIf you find a bug in Qt, please report it as described in.BR http://doc.trolltech.com/bughowto.html .Good bug reports help us to help you. Thank you..PThe definitive Qt documentation is provided in HTML format; it islocated at $QTDIR/doc/html and can be read using Qt Assistant or witha web browser. This man page is provided as a convenience for thoseusers who prefer man pages, although this format is not officiallysupported by Trolltech. .PIf you find errors in this manual page, please report them to.BR qt-bugs@trolltech.com .Please include the name of the manual page (qregion.3qt) and the Qtversion (3.1.1).
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