📄 pixmapcollection.cpp
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/************************************************************************ Copyright (C) 2000 Trolltech AS. All rights reserved.**** This file is part of Qt Designer.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "pixmapcollection.h"#include "project.h"#include "mainwindow.h"#include <qmime.h>#include <qdir.h>#include <qfileinfo.h>#include <qtextstream.h>#include <qimage.h>PixmapCollection::PixmapCollection( Project *pro ) : project( pro ){ iface = new DesignerPixmapCollectionImpl( this ); mimeSourceFactory = new QMimeSourceFactory();}PixmapCollection::~PixmapCollection(){ delete mimeSourceFactory; delete iface;}bool PixmapCollection::addPixmap( const Pixmap &pix, bool force ){ Pixmap pixmap = pix; savePixmap( pixmap ); if ( !force ) { for ( QValueList<Pixmap>::Iterator it = pixList.begin(); it != pixList.end(); ++it ) { if ( (*it).name == pixmap.name ) return FALSE; } } pixList.append( pixmap ); mimeSourceFactory->setPixmap( pixmap.name, pixmap.pix ); project->setModified( TRUE ); return TRUE;}void PixmapCollection::removePixmap( const QString &name ){ for ( QValueList<Pixmap>::Iterator it = pixList.begin(); it != pixList.end(); ++it ) { if ( (*it).name == name ) { pixList.remove( it ); break; } } project->setModified( TRUE );}QValueList<PixmapCollection::Pixmap> PixmapCollection::pixmaps() const{ return pixList;}QString PixmapCollection::unifyName( const QString &n ){ QString name = n; bool restart = FALSE; int added = 1; for ( QValueList<Pixmap>::Iterator it = pixList.begin(); it != pixList.end(); ++it ) { if ( restart ) it = pixList.begin(); restart = FALSE; if ( name == (*it).name ) { name = n; name += "_" + QString::number( added ); ++added; restart = TRUE; } } return name;}void PixmapCollection::setActive( bool b ){ if ( b ) QMimeSourceFactory::defaultFactory()->addFactory( mimeSourceFactory ); else QMimeSourceFactory::defaultFactory()->removeFactory( mimeSourceFactory );}QPixmap PixmapCollection::pixmap( const QString &name ){ for ( QValueList<Pixmap>::Iterator it = pixList.begin(); it != pixList.end(); ++it ) { if ( (*it).name == name ) return (*it).pix; } return QPixmap();}void PixmapCollection::savePixmap( Pixmap &pix ){ if ( pix.absname == imageDir() + "/" + pix.name ) return; // no need to save, it is already there QString rel = project->makeRelative( pix.absname ); if ( rel[0] == '/' || ( rel[1] == ':' && rel[2] == '/' ) ) { // only save if file is outside the project mkdir(); pix.name = unifyName( QFileInfo( pix.absname ).baseName() ) + ".png"; pix.absname = imageDir() + "/" + pix.name; pix.pix.save( pix.absname, "PNG" ); } else if ( rel.isEmpty() ) { mkdir(); pix.name = unifyName( pix.name ); pix.absname = imageDir() + "/" + pix.name; pix.pix.save( pix.absname, "PNG" ); }}QString PixmapCollection::imageDir() const{ return QFileInfo( project->fileName() ).dirPath( TRUE ) + "/images";}void PixmapCollection::mkdir(){ QString f = project->fileName(); QDir d( QFileInfo( f ).dirPath( TRUE ) ); d.mkdir( "images" );}void PixmapCollection::load( const QString& filename ){ if ( filename.isEmpty() ) return; QString absfile; if ( filename[0] == '/' ) absfile = filename; else absfile = QFileInfo( project->fileName() ).dirPath( TRUE ) + "/" + filename; QPixmap pm( absfile ); if ( pm.isNull() ) return; Pixmap pix; pix.name = QFileInfo( absfile ).fileName(); pix.absname = absfile; pix.pix = pm; addPixmap( pix, TRUE );}DesignerPixmapCollection *PixmapCollection::iFace(){ return iface;}bool PixmapCollection::isEmpty() const{ return pixList.isEmpty();}
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