📄 listviewdnd.h
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/************************************************************************ Copyright (C) 2002 Trolltech AS. All rights reserved.**** This file is part of Qt Designer.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef LISTVIEWDND_H#define LISTVIEWDND_H#include <qptrlist.h>#include <qlistview.h>#include "listdnd.h"class QWidget;class QListView;typedef QPtrList<QListViewItem> ListViewItemList;class ListViewDnd : public ListDnd{ Q_OBJECTpublic: enum DragMode { Flat = 16 }; // see ListDnd::DragMode ListViewDnd( QListView * eventSource, const char * name = 0 );signals: void dropped( QListViewItem * );public slots: void confirmDrop( QListViewItem * );protected: virtual bool dropEvent( QDropEvent * event ); virtual bool mouseMoveEvent( QMouseEvent * event ); virtual void updateLine( const QPoint & pos ); virtual bool canDecode( QDragEnterEvent * event );private: QListViewItem * itemAt( QPoint pos ); int dropDepth( QListViewItem * item, QPoint pos ); int buildFlatList( ListViewItemList & list ); int buildTreeList( ListViewItemList & list ); void setVisibleItems( bool b ); ListViewItemList disabledItems;};#endif //LISTVIEWDND_H
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