📄 kdevdlg2ui.cpp
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/************************************************************************** Copyright (C) 2000 Trolltech AS. All rights reserved.**** This file is part of Qt Designer.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "kdevdlg2ui.h"#include <qdir.h>#include <qstring.h>#include <qptrstack.h>/// some little helpers ///void KDEVDLG2UI::wi(){ for ( int i = 0; i < indentation; i++ ) *out << " ";}void KDEVDLG2UI::indent(){ indentation++;}void KDEVDLG2UI::undent(){ indentation--;}void KDEVDLG2UI::writeClass( const QString& name ){ wi(); *out << "<class>" << name << "</class>" << endl;}void KDEVDLG2UI::writeWidgetStart( const QString& qclass ){ wi(); *out << "<widget class=\"" << qclass << "\">" << endl;}void KDEVDLG2UI::writeWidgetEnd(){ wi(); *out << "</widget>" << endl;}void KDEVDLG2UI::writeCString( const QString& name, const QString& value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<cstring>" << value << "</cstring>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeString( const QString& name, const QString& value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<string>" << value << "</string>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeRect( const QString& name, int x, int y, int w, int h ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<rect>" << endl; indent(); wi(); *out << "<x>" << x << "</x>" << endl; wi(); *out << "<y>" << y << "</y>" << endl; wi(); *out << "<width>" << w << "</width>" << endl; wi(); *out << "<height>" << h << "</height>" << endl; undent(); wi(); *out << "</rect>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeFont( const QString& family, int pointsize ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>font</name>" << endl; wi(); *out << "<font>" << endl; indent(); wi(); *out << "<family>" << family << "</family>" << endl; wi(); *out << "<pointsize>" << pointsize << "</pointsize>" << endl; undent(); wi(); *out << "</font>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeBool( const QString& name, bool value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<bool>" << (value ? "true" : "false") << "</bool>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeNumber( const QString& name, int value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<number>" << value << "</number>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeEnum( const QString& name, const QString& value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<enum>" << value << "</enum>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeSet( const QString& name, const QString& value ){ wi(); *out << "<property>" << endl; indent(); wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<set>" << value << "</set>" << endl; undent(); wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeItem( const QString& name, const QString& value ){ wi(); *out << "<item>" << endl; indent(); writeString( name, value ); undent(); wi(); *out << "</item>" << endl;}void KDEVDLG2UI::writeColumn( const QString& name, const QString& value ){ wi(); *out << "<column>" << endl; indent(); writeString( name, value ); undent(); wi(); *out << "</column>" << endl;}void KDEVDLG2UI::writeColor( const QString& name, const QString& value ){ int color = value.toInt(); int r = color & 0x00ff0000 >> 16; int g = color & 0x0000ff00 >> 8; int b = color & 0x000000ff; wi(); *out << "<property>" << endl; indent(); //###FIX wi(); *out << "<name>" << name << "</name>" << endl; wi(); *out << "<color>" << endl; indent(); wi(); *out << "<red>" << r << "</red>" << endl; wi(); *out << "<green>" << g << "</green>" << endl; wi(); *out << "<blue>" << b << "</blue>" << endl; undent(); wi(); *out << "</color>" << endl; wi(); *out << "</property>" << endl;}void KDEVDLG2UI::writeStyles( const QStringList styles, bool isFrame ){ if ( isFrame ) { bool defineFrame = FALSE; QString shadow = "NoFrame"; QString shape = "StyledPanel"; int width = 2; if ( styles.contains( "WS_EX_STATICEDGE" ) ) { shadow = "Plain"; width = 1; defineFrame = TRUE; } if ( styles.contains( "WS_EX_CLIENTEDGE" ) ) { shadow = "Sunken"; defineFrame = TRUE; } if ( styles.contains( "WS_EX_DLGMODALFRAME" ) ) { shadow = "Raised"; defineFrame = TRUE; } if ( !styles.contains( "WS_BORDER" ) ) { shape = "NoFrame"; defineFrame = TRUE; } if ( defineFrame ) { writeEnum( "frameShape", "StyledPanel" ); writeEnum( "frameShadow", shadow ); writeNumber( "lineWidth", width ); } } if ( styles.contains("WS_DISABLED") ) writeBool("enabled", FALSE ); if ( styles.contains("WS_EX_ACCEPTFILES") ) writeBool("acceptDrops", TRUE ); if ( styles.contains("WS_EX_TRANSPARENT") ) writeBool("autoMask", TRUE ); if ( !styles.contains("WS_TABSTOP") ) writeEnum("focusPolicy", "NoFocus");}/*! Constructs a KDEVDLG2UI object*/KDEVDLG2UI::KDEVDLG2UI( QTextStream* input, const QString& name ){ className = name; writeToFile = TRUE; in = input; indentation = 0; out = 0;}/*! Destructs the KDEVDLG2UI object*/KDEVDLG2UI::~KDEVDLG2UI(){}/*! Parses the input stream and writes the output to files.*/bool KDEVDLG2UI::parse(){ QFile fileOut; QString buffer; if ( writeToFile ) { QString outputFile = QString( className ) + ".ui"; fileOut.setName( outputFile ); if (!fileOut.open( IO_WriteOnly ) ) qFatal( "kdevdlg2ui: Could not open output file '%s'", outputFile.latin1() ); out = new QTextStream( &fileOut ); targetFiles.append( outputFile ); } else { out = new QTextStream( &buffer, IO_WriteOnly ); } writeDialog( className ); delete out; out = 0; return TRUE;}/*!
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