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📄 toplevel.cpp

📁 Linux下的基于X11的图形开发环境。
💻 CPP
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/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project *///	--- toplevel.cpp ---#include <qaccel.h>#include <qlabel.h>#include <qlayout.h>#include <qlcdnumber.h>#include <qpushbutton.h>#include <qapplication.h>#include "toplevel.h"#include "ledmeter.h"#define SB_SCORE	1#define SB_LEVEL	2#define SB_SHIPS	3struct SLevel{    int    nrocks;    double rockSpeed;};#define MAX_LEVELS	16SLevel levels[MAX_LEVELS] ={    { 1, 0.4 },    { 1, 0.6 },    { 2, 0.5 },    { 2, 0.7 },    { 2, 0.8 },    { 3, 0.6 },    { 3, 0.7 },    { 3, 0.8 },    { 4, 0.6 },    { 4, 0.7 },    { 4, 0.8 },    { 5, 0.7 },    { 5, 0.8 },    { 5, 0.9 },    { 5, 1.0 }};const char *soundEvents[] ={    "ShipDestroyed",    "RockDestroyed",    0};const char *soundDefaults[] ={    "Explosion.wav",    "ploop.wav",    0};KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )    : QMainWindow( parent, name ){    QWidget *border = new QWidget( this );    border->setBackgroundColor( black );    setCentralWidget( border );    QVBoxLayout *borderLayout = new QVBoxLayout( border );    borderLayout->addStretch( 1 );    QWidget *mainWin = new QWidget( border );    mainWin->setFixedSize(640, 480);    borderLayout->addWidget( mainWin, 0, AlignHCenter );    borderLayout->addStretch( 1 );    view = new KAsteroidsView( mainWin );    view->setFocusPolicy( StrongFocus );    connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );    connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );    connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );    connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );    QVBoxLayout *vb = new QVBoxLayout( mainWin );    QHBoxLayout *hb = new QHBoxLayout;    QHBoxLayout *hbd = new QHBoxLayout;    vb->addLayout( hb );    QFont labelFont( "helvetica", 24 );    QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ),	    QColor( 64, 64, 64 ), black, darkGreen, black );    QPalette pal( grp, grp, grp );    mainWin->setPalette( pal );    hb->addSpacing( 10 );    QLabel *label;    label = new QLabel( tr("Score"), mainWin );    label->setFont( labelFont );    label->setPalette( pal );    label->setFixedWidth( label->sizeHint().width() );    hb->addWidget( label );    scoreLCD = new QLCDNumber( 6, mainWin );    scoreLCD->setFrameStyle( QFrame::NoFrame );    scoreLCD->setSegmentStyle( QLCDNumber::Flat );    scoreLCD->setFixedWidth( 150 );    scoreLCD->setPalette( pal );    hb->addWidget( scoreLCD );    hb->addStretch( 10 );    label = new QLabel( tr("Level"), mainWin );    label->setFont( labelFont );    label->setPalette( pal );    label->setFixedWidth( label->sizeHint().width() );    hb->addWidget( label );    levelLCD = new QLCDNumber( 2, mainWin );    levelLCD->setFrameStyle( QFrame::NoFrame );    levelLCD->setSegmentStyle( QLCDNumber::Flat );    levelLCD->setFixedWidth( 70 );    levelLCD->setPalette( pal );    hb->addWidget( levelLCD );    hb->addStretch( 10 );    label = new QLabel( tr("Ships"), mainWin );    label->setFont( labelFont );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hb->addWidget( label );    shipsLCD = new QLCDNumber( 1, mainWin );    shipsLCD->setFrameStyle( QFrame::NoFrame );    shipsLCD->setSegmentStyle( QLCDNumber::Flat );    shipsLCD->setFixedWidth( 40 );    shipsLCD->setPalette( pal );    hb->addWidget( shipsLCD );    hb->addStrut( 30 );    vb->addWidget( view, 10 );// -- bottom layout:    vb->addLayout( hbd );    QFont smallFont( "helvetica", 14 );    hbd->addSpacing( 10 );    QString sprites_prefix = "qasteroids/sprites/";/*    label = new QLabel( tr( "T" ), mainWin );    label->setFont( smallFont );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hbd->addWidget( label );    teleportsLCD = new QLCDNumber( 1, mainWin );    teleportsLCD->setFrameStyle( QFrame::NoFrame );    teleportsLCD->setSegmentStyle( QLCDNumber::Flat );    teleportsLCD->setPalette( pal );    teleportsLCD->setFixedHeight( 20 );    hbd->addWidget( teleportsLCD );    hbd->addSpacing( 10 );*/    QPixmap pm( sprites_prefix + "powerups/brake.png" );    label = new QLabel( mainWin );    label->setPixmap( pm );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hbd->addWidget( label );    brakesLCD = new QLCDNumber( 1, mainWin );    brakesLCD->setFrameStyle( QFrame::NoFrame );    brakesLCD->setSegmentStyle( QLCDNumber::Flat );    brakesLCD->setPalette( pal );    brakesLCD->setFixedHeight( 20 );    hbd->addWidget( brakesLCD );    hbd->addSpacing( 10 );    pm.load( sprites_prefix + "powerups/shield.png" );    label = new QLabel( mainWin );    label->setPixmap( pm );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hbd->addWidget( label );    shieldLCD = new QLCDNumber( 1, mainWin );    shieldLCD->setFrameStyle( QFrame::NoFrame );    shieldLCD->setSegmentStyle( QLCDNumber::Flat );    shieldLCD->setPalette( pal );    shieldLCD->setFixedHeight( 20 );    hbd->addWidget( shieldLCD );    hbd->addSpacing( 10 );    pm.load( sprites_prefix + "powerups/shoot.png" );    label = new QLabel( mainWin );    label->setPixmap( pm );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hbd->addWidget( label );    shootLCD = new QLCDNumber( 1, mainWin );    shootLCD->setFrameStyle( QFrame::NoFrame );    shootLCD->setSegmentStyle( QLCDNumber::Flat );    shootLCD->setPalette( pal );    shootLCD->setFixedHeight( 20 );    hbd->addWidget( shootLCD );    hbd->addStretch( 1 );    label = new QLabel( tr( "Fuel" ), mainWin );    label->setFont( smallFont );    label->setFixedWidth( label->sizeHint().width() + 10 );    label->setPalette( pal );    hbd->addWidget( label );    powerMeter = new KALedMeter( mainWin );    powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain );    powerMeter->setRange( MAX_POWER_LEVEL );    powerMeter->addColorRange( 10, darkRed );    powerMeter->addColorRange( 20, QColor(160, 96, 0) );    powerMeter->addColorRange( 70, darkGreen );    powerMeter->setCount( 40 );    powerMeter->setPalette( pal );    powerMeter->setFixedSize( 200, 12 );    hbd->addWidget( powerMeter );    shipsRemain = 3;    showHiscores = FALSE;    actions.insert( Qt::Key_Up, Thrust );    actions.insert( Qt::Key_Left, RotateLeft );    actions.insert( Qt::Key_Right, RotateRight );    actions.insert( Qt::Key_Space, Shoot );    actions.insert( Qt::Key_Z, Teleport );    actions.insert( Qt::Key_X, Brake );    actions.insert( Qt::Key_S, Shield );    actions.insert( Qt::Key_P, Pause );    actions.insert( Qt::Key_L, Launch );    actions.insert( Qt::Key_N, NewGame );    view->showText( tr( "Press N to start playing" ), yellow );}KAstTopLevel::~KAstTopLevel(){}void KAstTopLevel::playSound( const char * ){}void KAstTopLevel::keyPressEvent( QKeyEvent *event ){    if ( event->isAutoRepeat() || !actions.contains( event->key() ) )    {        event->ignore();        return;    }    Action a = actions[ event->key() ];    switch ( a )    {        case RotateLeft:            view->rotateLeft( TRUE );            break;        case RotateRight:            view->rotateRight( TRUE );            break;        case Thrust:            view->thrust( TRUE );            break;        case Shoot:            view->shoot( TRUE );            break;        case Shield:            view->setShield( TRUE );            break;        case Teleport:            view->teleport( TRUE );            break;        case Brake:            view->brake( TRUE );            break;        default:            event->ignore();            return;    }    event->accept();}void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ){    if ( event->isAutoRepeat() || !actions.contains( event->key() ) )    {        event->ignore();        return;    }    Action a = actions[ event->key() ];    switch ( a )    {        case RotateLeft:            view->rotateLeft( FALSE );            break;        case RotateRight:            view->rotateRight( FALSE );            break;        case Thrust:            view->thrust( FALSE );            break;        case Shoot:            view->shoot( FALSE );            break;        case Brake:            view->brake( FALSE );            break;        case Shield:            view->setShield( FALSE );            break;        case Teleport:            view->teleport( FALSE );            break;        case Launch:            if ( waitShip )            {                view->newShip();                waitShip = FALSE;                view->hideText();            }            else            {                event->ignore();                return;            }            break;		case NewGame:	    slotNewGame();	    break;/*        case Pause:            {                view->pause( TRUE );                QMessageBox::information( this,                                          tr("KAsteroids is paused"),                                          tr("Paused") );                view->pause( FALSE );            }            break;*/        default:            event->ignore();            return;    }    event->accept();}void KAstTopLevel::showEvent( QShowEvent *e ){    QMainWindow::showEvent( e );    view->pause( FALSE );    view->setFocus();}void KAstTopLevel::hideEvent( QHideEvent *e ){    QMainWindow::hideEvent( e );    view->pause( TRUE );}void KAstTopLevel::slotNewGame(){    score = 0;    shipsRemain = SB_SHIPS;    scoreLCD->display( 0 );    level = 0;    levelLCD->display( level+1 );    shipsLCD->display( shipsRemain-1 );    view->newGame();    view->setRockSpeed( levels[0].rockSpeed );    view->addRocks( levels[0].nrocks );//    view->showText( tr( "Press L to launch." ), yellow );    view->newShip();    waitShip = FALSE;    view->hideText();    isPaused = FALSE;}void KAstTopLevel::slotShipKilled(){    shipsRemain--;    shipsLCD->display( shipsRemain-1 );    playSound( "ShipDestroyed" );    if ( shipsRemain )    {        waitShip = TRUE;        view->showText( tr( "Ship Destroyed. Press L to launch."), yellow );    }    else    {        view->showText( tr("Game Over!"), red );        view->endGame();	doStats();//        highscore->addEntry( score, level, showHiscores );    }}void KAstTopLevel::slotRockHit( int size ){    switch ( size )    {	case 0:	    score += 10;	     break;	case 1:	    score += 20;	    break;	default:	    score += 40;      }    playSound( "RockDestroyed" );    scoreLCD->display( score );}void KAstTopLevel::slotRocksRemoved(){    level++;    if ( level >= MAX_LEVELS )	level = MAX_LEVELS - 1;    view->setRockSpeed( levels[level-1].rockSpeed );    view->addRocks( levels[level-1].nrocks );    levelLCD->display( level+1 );}void KAstTopLevel::doStats(){    QString r( "0.00" );    if ( view->shots() )	 r = QString::number( (double)view->hits() / view->shots() * 100.0,			     'g', 2 );/* multi-line text broken in Qt 3    QString s = tr( "Game Over\n\nShots fired:\t%1\n  Hit:\t%2\n  Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )      .arg(view->shots()).arg(view->hits())      .arg(view->shots() - view->hits())      .arg(r);*/    view->showText( "Game Over.   Press N for a new game.", yellow, FALSE );}void KAstTopLevel::slotUpdateVitals(){    brakesLCD->display( view->brakeCount() );    shieldLCD->display( view->shieldCount() );    shootLCD->display( view->shootCount() );//    teleportsLCD->display( view->teleportCount() );    powerMeter->setValue( view->power() );}

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