📄 rock3.pov
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#include "colors.inc"#include "shapes.inc"#include "textures.inc"// #include "stones.inc"camera { location <2,2,-6> up <0, 1, 0>// right <4/3, 0, 0> look_at <0,0,0>}object { light_source { <10, 5, -5> color red 1.1 green 1.1 blue 1.0 } }#declare Rock =mesh { #include "rock.inc" /* collection of triangle or smooth_triangle data */}object { Rock texture { pigment {White} } scale 1.9 rotate <60, 30, 360*clock>}
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