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📄 toplevel.h

📁 Linux下的基于X11的图形开发环境。
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/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"class KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{    Q_OBJECTpublic:    KAstTopLevel( QWidget *parent=0, const char *name=0 );    virtual ~KAstTopLevel();private:    void playSound( const char *snd );    void readSoundMapping();    void doStats();protected:    virtual void showEvent( QShowEvent * );    virtual void hideEvent( QHideEvent * );    virtual void keyPressEvent( QKeyEvent *event );    virtual void keyReleaseEvent( QKeyEvent *event );private slots:    void slotNewGame();    void slotShipKilled();    void slotRockHit( int size );    void slotRocksRemoved();    void slotUpdateVitals();private:    KAsteroidsView *view;    QLCDNumber *scoreLCD;    QLCDNumber *levelLCD;    QLCDNumber *shipsLCD;    QLCDNumber *teleportsLCD;//    QLCDNumber *bombsLCD;    QLCDNumber *brakesLCD;    QLCDNumber *shieldLCD;    QLCDNumber *shootLCD;    KALedMeter *powerMeter;    bool   sound;    QDict<QString> soundDict;    // waiting for user to press Enter to launch a ship    bool waitShip;    bool isPaused;    int shipsRemain;    int score;    int level;    bool showHiscores;    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,                    Brake, Shield, Pause, NewGame  };    QMap<int,Action> actions;};#endif

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