📄 toplevel.h
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/* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"class KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{ Q_OBJECTpublic: KAstTopLevel( QWidget *parent=0, const char *name=0 ); virtual ~KAstTopLevel();private: void playSound( const char *snd ); void readSoundMapping(); void doStats();protected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event );private slots: void slotNewGame(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals();private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD;// QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; bool sound; QDict<QString> soundDict; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions;};#endif
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