📄 glcontrolwidget.cpp
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#include "glcontrolwidget.h"#include <qcursor.h>#include <qtimer.h>#include <math.h>GLControlWidget::GLControlWidget( QWidget *parent, const char *name, QGLWidget *share, WFlags f ): QGLWidget( parent, name, share, f ), xRot(0),yRot(0),zRot(0),xTrans(0),yTrans(0),zTrans(-10.0),scale(5.0), animation(TRUE), wasAnimated(FALSE), delay( 50 ){ setCursor( pointingHandCursor ); timer = new QTimer( this ); connect( timer, SIGNAL(timeout()), SLOT(animate()) ); timer->start( delay );}void GLControlWidget::transform(){ glTranslatef( xTrans, yTrans, zTrans ); glScalef( scale, scale, scale ); glRotatef( xRot, 1.0, 0.0, 0.0 ); glRotatef( yRot, 0.0, 1.0, 0.0 ); glRotatef( zRot, 0.0, 0.0, 1.0 );}void GLControlWidget::drawText(){ glPushAttrib( GL_LIGHTING_BIT | GL_TEXTURE_BIT ); glDisable( GL_LIGHTING ); glDisable( GL_TEXTURE_2D ); qglColor( white ); QString str( "Rendering text in OpenGL is easy with Qt" ); QFontMetrics fm( font() ); renderText( (width() - fm.width( str )) / 2, 15, str ); QFont f( "courier", 8 ); QFontMetrics fmc( f ); qglColor( QColor("skyblue") ); int x, y, z; x = (xRot >= 0) ? (int) xRot % 360 : 359 - (QABS((int) xRot) % 360); y = (yRot >= 0) ? (int) yRot % 360 : 359 - (QABS((int) yRot) % 360); z = (zRot >= 0) ? (int) zRot % 360 : 359 - (QABS((int) zRot) % 360); str.sprintf( "Rot X: %03d - Rot Y: %03d - Rot Z: %03d", x, y, z ); renderText( (width() - fmc.width( str )) / 2, height() - 15, str, f ); glPopAttrib();}/*! Set the rotation angle of the object to \e degrees around the X axis.*/void GLControlWidget::setXRotation( double degrees ){ xRot = (GLfloat)fmod(degrees, 360.0); updateGL();}/*! Set the rotation angle of the object to \e degrees around the Y axis.*/void GLControlWidget::setYRotation( double degrees ){ yRot = (GLfloat)fmod(degrees, 360.0); updateGL();}/*! Set the rotation angle of the object to \e degrees around the Z axis.*/void GLControlWidget::setZRotation( double degrees ){ zRot = (GLfloat)fmod(degrees, 360.0); updateGL();}void GLControlWidget::setScale( double s ){ scale = s; updateGL();}void GLControlWidget::setXTrans( double x ){ xTrans = x; updateGL();}void GLControlWidget::setYTrans( double y ){ yTrans = y; updateGL();}void GLControlWidget::setZTrans( double z ){ zTrans = z; updateGL();}void GLControlWidget::setRotationImpulse( double x, double y, double z ){ setXRotation( xRot + 180*x ); setYRotation( yRot + 180*y ); setZRotation( zRot - 180*z );}void GLControlWidget::setTranslationImpulse( double x, double y, double z ){ setXTrans( xTrans + 2*x ); setYTrans( yTrans - 2*y ); setZTrans( zTrans + 2*z );}void GLControlWidget::mousePressEvent( QMouseEvent *e ){ e->accept(); oldPos = e->pos();}void GLControlWidget::mouseReleaseEvent( QMouseEvent *e ){ e->accept(); oldPos = e->pos();}void GLControlWidget::mouseMoveEvent( QMouseEvent *e ){ e->accept(); double dx = e->x() - oldPos.x(); double dy = e->y() - oldPos.y(); oldPos = e->pos(); double rx = dx / width(); double ry = dy / height(); if ( e->state() == LeftButton ) setRotationImpulse( ry, rx, 0 ); else if ( e->state() == RightButton ) setRotationImpulse( ry, 0, rx ); else if ( e->state() == MidButton ) setTranslationImpulse( rx, ry, 0 ); else if ( e->state() == ( LeftButton | RightButton ) ) setTranslationImpulse( rx, 0, ry );}void GLControlWidget::wheelEvent( QWheelEvent *e ){ e->accept(); if ( scale <= ( (double)e->delta() / 1000 ) ) return; setScale( scale - ( (double)e->delta() / 1000 ));}void GLControlWidget::mouseDoubleClickEvent( QMouseEvent * ){ if ( delay <= 0 ) return; animation = !animation; if ( animation ) timer->start( delay ); else timer->stop();}void GLControlWidget::showEvent( QShowEvent *e ){ if ( wasAnimated && !timer->isActive() ) timer->start( delay ); QGLWidget::showEvent( e );}void GLControlWidget::hideEvent( QHideEvent *e ){ wasAnimated = timer->isActive(); timer->stop(); QGLWidget::hideEvent( e );}void GLControlWidget::animate(){}void GLControlWidget::setAnimationDelay( int ms ){ timer->stop(); delay = ms; if ( animation ) { wasAnimated = TRUE; timer->start( delay ); }}
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