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📄 glcontrolwidget.cpp

📁 Linux下的基于X11的图形开发环境。
💻 CPP
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#include "glcontrolwidget.h"#include <qcursor.h>#include <qtimer.h>#include <math.h>GLControlWidget::GLControlWidget( QWidget *parent, const char *name, QGLWidget *share, WFlags f ): QGLWidget( parent, name, share, f ),  xRot(0),yRot(0),zRot(0),xTrans(0),yTrans(0),zTrans(-10.0),scale(5.0), animation(TRUE), wasAnimated(FALSE), delay( 50 ){    setCursor( pointingHandCursor  );    timer = new QTimer( this );    connect( timer, SIGNAL(timeout()), SLOT(animate()) );    timer->start( delay );}void GLControlWidget::transform(){    glTranslatef( xTrans, yTrans, zTrans );    glScalef( scale, scale, scale );    glRotatef( xRot, 1.0, 0.0, 0.0 );    glRotatef( yRot, 0.0, 1.0, 0.0 );    glRotatef( zRot, 0.0, 0.0, 1.0 );}void GLControlWidget::drawText(){    glPushAttrib( GL_LIGHTING_BIT | GL_TEXTURE_BIT );    glDisable( GL_LIGHTING );    glDisable( GL_TEXTURE_2D );    qglColor( white );    QString str( "Rendering text in OpenGL is easy with Qt" );    QFontMetrics fm( font() );    renderText( (width() - fm.width( str )) / 2, 15, str );    QFont f( "courier", 8 );    QFontMetrics fmc( f );    qglColor( QColor("skyblue") );    int x, y, z;    x = (xRot >= 0) ? (int) xRot % 360 : 359 - (QABS((int) xRot) % 360);    y = (yRot >= 0) ? (int) yRot % 360 : 359 - (QABS((int) yRot) % 360);    z = (zRot >= 0) ? (int) zRot % 360 : 359 - (QABS((int) zRot) % 360);    str.sprintf( "Rot X: %03d - Rot Y: %03d - Rot Z: %03d", x, y, z );    renderText( (width() - fmc.width( str )) / 2, height() - 15, str, f );    glPopAttrib();}/*!  Set the rotation angle of the object to \e degrees around the X axis.*/void GLControlWidget::setXRotation( double degrees ){    xRot = (GLfloat)fmod(degrees, 360.0);    updateGL();}/*!  Set the rotation angle of the object to \e degrees around the Y axis.*/void GLControlWidget::setYRotation( double degrees ){    yRot = (GLfloat)fmod(degrees, 360.0);    updateGL();}/*!  Set the rotation angle of the object to \e degrees around the Z axis.*/void GLControlWidget::setZRotation( double degrees ){    zRot = (GLfloat)fmod(degrees, 360.0);    updateGL();}void GLControlWidget::setScale( double s ){    scale = s;    updateGL();}void GLControlWidget::setXTrans( double x ){    xTrans = x;    updateGL();}void GLControlWidget::setYTrans( double y ){    yTrans = y;    updateGL();}void GLControlWidget::setZTrans( double z ){    zTrans = z;    updateGL();}void GLControlWidget::setRotationImpulse( double x, double y, double z ){    setXRotation( xRot + 180*x );    setYRotation( yRot + 180*y );    setZRotation( zRot - 180*z );}void GLControlWidget::setTranslationImpulse( double x, double y, double z ){    setXTrans( xTrans + 2*x );    setYTrans( yTrans - 2*y );    setZTrans( zTrans + 2*z );}void GLControlWidget::mousePressEvent( QMouseEvent *e ){    e->accept();    oldPos = e->pos();}void GLControlWidget::mouseReleaseEvent( QMouseEvent *e ){    e->accept();    oldPos = e->pos();}void GLControlWidget::mouseMoveEvent( QMouseEvent *e ){    e->accept();    double dx = e->x() - oldPos.x();    double dy = e->y() - oldPos.y();    oldPos = e->pos();    double rx = dx / width();    double ry = dy / height();    if ( e->state() == LeftButton )	setRotationImpulse( ry, rx, 0 );    else if ( e->state() == RightButton )	setRotationImpulse( ry, 0, rx );    else if ( e->state() == MidButton )	setTranslationImpulse( rx, ry, 0 );    else if ( e->state() == ( LeftButton | RightButton ) )	setTranslationImpulse( rx, 0, ry );}void GLControlWidget::wheelEvent( QWheelEvent *e ){    e->accept();    if ( scale <= ( (double)e->delta() / 1000 ) )	return;    setScale( scale - ( (double)e->delta() / 1000 ));}void GLControlWidget::mouseDoubleClickEvent( QMouseEvent * ){    if ( delay <= 0 )	return;    animation = !animation;    if ( animation )	timer->start( delay );    else	timer->stop();}void GLControlWidget::showEvent( QShowEvent *e ){    if ( wasAnimated && !timer->isActive() )	timer->start( delay );    QGLWidget::showEvent( e );}void GLControlWidget::hideEvent( QHideEvent *e ){    wasAnimated = timer->isActive();    timer->stop();    QGLWidget::hideEvent( e );}void GLControlWidget::animate(){}void GLControlWidget::setAnimationDelay( int ms ){    timer->stop();    delay = ms;    if ( animation ) {	wasAnimated = TRUE;	timer->start( delay );    }}

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