📄 fbm.h
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/***************************************************************** Prototypes for the fractional Brownian motion algorithm. These functions were originally the work of F. Kenton Musgrave. For documentation of the different functions please refer to the book: "Texturing and modeling: a procedural approach" by David S. Ebert et. al. ******************************************************************/#ifndef _fbm_h#define _fbm_h#include <math.h>#ifdef __cplusplusextern "C" {#endif#define TRUE 1#define FALSE 0typedef struct { double x; double y; double z;} Vector; float noise3(float vec[]);double fBm( Vector point, double H, double lacunarity, double octaves, int init );#endif#ifdef __cplusplus}#endif
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