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📄 zenemyobject.java

📁 java 编写的小游戏--坦克大战
💻 JAVA
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// Decompiled by DJ v2.9.9.60 Copyright 2000 Atanas Neshkov  Date: 2004-12-12 17:49:46
// Home Page : http://members.fortunecity.com/neshkov/dj.html  - Check often for new version!
// Decompiler options: packimports(3) 
// Source File Name:   ZEnemyObject.java


public class ZEnemyObject extends ZExplodingObject
{

    public ZEnemyObject()
    {
        super.fNumPolygons = 0;
        super.fX = super.fY = super.fZ = super.fSpeed = super.fXAngle = super.fYAngle = super.fZAngle = 0;
        super.fAction = 100;
        super.fStatus = 1;
        super.fExplodable = true;
        super.fCanBeHitByPlayerBullet = true;
        super.fShouldBeCheckForCollision = true;
        super.fType = 1;
    }

    public void DoAction()
    {
        super.DoAction();
        super.fStatusTimer++;
        if(super.fStatus == 0)
            return;
        if(super.fAction == 7)
        {
            super.fYAngle += 26;
            if(super.fYAngle >= 1920)
                super.fYAngle -= 1920;
            super.fSpeed = super.fOriginalSpeed;
            super.fAction = 101;
            super.fStatusTimer = 0;
            return;
        }
        if(super.fAction == 100)
        {
            float f = ZTable.fSin[super.fYAngle];
            float f1 = ZTable.fCos[super.fYAngle];
            int i = ZObject.fViewer.fX - super.fX;
            int j = ZObject.fViewer.fZ - super.fZ;
            int k = (int)(f1 * (float)i - f * (float)j);
            if(k < 0)
            {
                super.fYAngle -= 26;
                if(super.fYAngle < 0)
                    super.fYAngle += 1920;
            } else
            {
                super.fYAngle += 26;
                if(super.fYAngle >= 1920)
                    super.fYAngle -= 1920;
            }
            if(super.fStatusTimer >= 40 || k < 5 && k > -5)
            {
                super.fStatusTimer = 0;
                super.fAction = 102;
                return;
            }
        } else
        if(super.fAction == 101)
        {
            if(super.fStatusTimer >= 40)
            {
                super.fStatusTimer = 0;
                super.fAction = 100;
                return;
            }
        } else
        {
            if(super.fAction == 102)
            {
                ZBulletObject zbulletobject = new ZBulletObject();
                zbulletobject.LaunchEnemyBullet(super.fX, super.fY, super.fZ, 0, super.fYAngle, 0);
                super.fAction = 103;
                super.fStatusTimer = 0;
                super.fSpeed = 0;
                return;
            }
            if(super.fAction == 103 && super.fStatusTimer >= 50)
            {
                super.fSpeed = super.fOriginalSpeed;
                super.fAction = 101;
                super.fStatusTimer = 0;
            }
        }
    }

    static final int ENEMY_ATTACK = 100;
    static final int ENEMY_MOVING = 101;
    static final int ENEMY_SHOOTING = 102;
    static final int ENEMY_IDLE = 103;
}

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