📄 lcd.h
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#ifndef __BMP_H_
#define __BMP_H_
#include "def.h"
#define BLACK 0xff
#define ALLBLACK ((BLACK << 24) | (BLACK << 16) | (BLACK << 8) | BLACK)
#define WHITE 0x0
#define ALLWHITE ((WHITE << 24) | (WHITE << 16) | (WHITE << 8) | WHITE)
#define LIGHTGRAY 0xa0
#define DARKGRAY 0x50
#define TRANSPARENCY 0xff
#define RED 0xe0
#define GREEN 0x1c
#define BLUE 0x03
void BitmapActiveView320x240x256(INT8U *pucBuffer);
#endif
#ifndef __LCD_H__
#define __LCD_H__
#include "def.h"
#define SCR_XSIZE (320)
#define SCR_YSIZE (240)
#define COLOR_NUMBER 256
#define LCD_XSIZE (320)
#define LCD_YSIZE (240)
#define M5D(n) ((n) & 0x1fffff)
#define ARRAY_SIZE_COLOR (SCR_XSIZE/1*SCR_YSIZE)
#define HOZVAL (LCD_XSIZE/4-1)
#define HOZVAL_COLOR (LCD_XSIZE*3/8-1)
#define LINEVAL (LCD_YSIZE-1)
#define MVAL (13)
#define CLKVAL_COLOR (4) //60Mhz
#define MVAL_USED 0
#define LCD_BUF_SIZE (SCR_XSIZE * SCR_YSIZE)
extern INT32U aLcdActiveBuffer[LCD_YSIZE][LCD_XSIZE/4];
#define LCD_PutPixel(x, y, c)\
aLcdActiveBuffer[(y)][(x)/4]=(( aLcdActiveBuffer[(y)][(x)/4] & (~(0xff000000>>((x)%4)*8)) ) | ( (c)<<((4-1-((x)%4))*8) ));
#define LCD_ActivePutPixel(x, y, c)\
aLcdActiveBuffer[(y)][(x)/4]=(( aLcdActiveBuffer[(y)][(x)/4] & (~(0xff000000>>((x)%4)*8)) )\
| ( (c)<<((4-1-((x)%4))*8) ));
#define GUISWAP(a, b) {a^=b; b^=a; a^=b;}
void Lcd_Init(void);
void Lcd_Clr(void);
void Lcd_Draw_Box (INT16 usLeft, INT16 usTop, INT16 usRight, INT16 usBottom, INT8U ucColor);
void Lcd_Draw_Line (INT16 usX0, INT16 usY0, INT16 usX1, INT16 usY1, INT8U ucColor, INT16U usWidth);
void Lcd_Draw_HLine (INT16 usX0, INT16 usX1, INT16 usY0, INT8U ucColor, INT16U usWidth);
void Lcd_Draw_VLine (INT16 usY0, INT16 usY1, INT16 usX0, INT8U ucColor, INT16U usWidth);
#endif
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