📄 joysccemulation.h
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#if !defined(AFX_JOYSCCEMULATION_H__B0688A3C_3519_489A_98EB_FEB88DFA5B32__INCLUDED_)
#define AFX_JOYSCCEMULATION_H__B0688A3C_3519_489A_98EB_FEB88DFA5B32__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// JoySCCEmulation.h : header file
//
#include "AdvEmulationDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CJoySCCEmulationDlg dialog
class CJoySCCEmulationDlg : public CDialog
{
// Construction
public:
CJoySCCEmulationDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CJoySCCEmulationDlg)
enum { IDD = IDD_JOYSCC_EMULATION };
UINT m_destAddr;
UINT m_sourceAddr;
BOOL m_runMode;
UINT m_numShields;
BOOL m_readVariables;
BOOL m_writeVariables;
UINT m_ABidletime;
UINT m_ABtimeout;
//}}AFX_DATA
CAdvEmulationDlg *m_emuDlgPtr;
BOOL m_emulationOK;
SetCurrentTopic m_topic;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJoySCCEmulationDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CJoySCCEmulationDlg)
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnEmu();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JOYSCCEMULATION_H__B0688A3C_3519_489A_98EB_FEB88DFA5B32__INCLUDED_)
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