📄 soundin.h
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// SoundIn.h: interface for the CSoundIn class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDIN_H__8F8DC634_0576_11D4_8D3A_000021E6766A__INCLUDED_)
#define AFX_SOUNDIN_H__8F8DC634_0576_11D4_8D3A_000021E6766A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mmsystem.h"
#include "soundout.h"
#include "winsock.h"
#include "compression.h"
class CSoundIn
{
public:
MMRESULT OpenMic();
void AddBuffer();
void StopMic();
void CloseMic();
void SetBits(int bits){m_nBits=bits;}
void SetBuffer(char *pBuffer){m_pInputBuffer=pBuffer;}
void SetBlockProp(long samples,int num){m_nBlock=samples;m_nBlockNum=num;}
void SetSampleRate(UINT nSampleRate){m_WaveInSampleRate=nSampleRate;}
void SetTestProp(BOOL test){m_bTest=test;}
void SetSoundOut(CSoundOut* sndOut){m_sndOut=sndOut;}
void SetSocketParam(SOCKET s,SOCKADDR_IN addr){m_sSend=s;m_addrTo=addr;}
void SetCompressionObject(CCompression* c){m_cpSend=c;}
CSoundIn();
virtual ~CSoundIn();
private:
void WaveInitFormat(WORD nCh, // number of channels (mono, stereo)
DWORD nSampleRate, // sample rate
WORD BitsPerSample);
char * m_pInputBuffer;
WAVEINCAPS m_WaveInDevCaps;
HWAVEIN m_WaveIn;
WAVEHDR* m_WaveHeader;
WAVEFORMATEX m_WaveFormat;
BOOL m_bTest;
int m_nCurrent;
UINT m_WaveInSampleRate;
long m_nBlock;
int m_nBlockNum;
int m_nBits;
SOCKET m_sSend;
SOCKADDR_IN m_addrTo;
CSoundOut* m_sndOut;
CCompression* m_cpSend;
public:
BOOL m_TerminateThread;
HANDLE m_WaveInEvent;
CWinThread* m_WaveInThread;
};
#endif // !defined(AFX_SOUNDIN_H__8F8DC634_0576_11D4_8D3A_000021E6766A__INCLUDED_)
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