📄 geometrybyreferenceniobuffer.java
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/*
* @(#)GeometryByReferenceNIOBuffer.java 1.7 02/10/21 13:42:07
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
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* This software is provided "AS IS," without a warranty of any
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import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import com.sun.j3d.utils.behaviors.vp.*;
import java.nio.*;
public class GeometryByReferenceNIOBuffer extends JApplet implements ActionListener,
GeometryUpdater {
RenderingAttributes ra;
ColoringAttributes ca;
Material mat;
Appearance app;
JComboBox geomType;
JComboBox vertexType;
JComboBox colorType;
JCheckBox transparency;
JComboBox updates;
Shape3D shape;
TransparencyAttributes transp;
int updateIndex = 0;
int colorCount = 0, vertexCount = 0;
int vertexIndex = 0, colorIndex = 0;
GeometryArray tetraRegular, tetraStrip, tetraIndexed, tetraIndexedStrip;
GeometryArray[] geoArrays = new GeometryArray[4];
private static final float sqrt3 = (float) Math.sqrt(3.0);
private static final float sqrt3_3 = sqrt3 / 3.0f;
private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;
private static final float ycenter = 0.5f * sqrt24_3;
private static final float zcenter = -sqrt3_3;
private static final Point3f p1 =
new Point3f(-1.0f, -ycenter, -zcenter);
private static final Point3f p2 =
new Point3f(1.0f, -ycenter, -zcenter);
private static final Point3f p3 =
new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);
private static final Point3f p4 =
new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);
private static final float[] floatVerts = {
p1.x, p1.y, p1.z, // front face
p2.x, p2.y, p2.z,
p4.x, p4.y, p4.z,
p1.x, p1.y, p1.z,// left, back face
p4.x, p4.y, p4.z,
p3.x, p3.y, p3.z,
p2.x, p2.y, p2.z,// right, back face
p3.x, p3.y, p3.z,
p4.x, p4.y, p4.z,
p1.x, p1.y, p1.z,// bottom face
p3.x, p3.y, p3.z,
p2.x, p2.y, p2.z,
};
private static final Color3f c1 = new Color3f(0.6f, 0.0f, 0.0f);
private static final Color3f c2 = new Color3f(0.0f, 0.6f, 0.0f);
private static final Color3f c3 = new Color3f(0.0f, 0.6f, 0.6f);
private static final Color3f c4 = new Color3f(0.6f, 0.6f, 0.0f);
private static final float[] floatClrs = {
c1.x, c1.y, c1.z, // front face
c2.x, c2.y, c2.z,
c4.x, c4.y, c4.z,
c1.x, c1.y, c1.z,// left, back face
c4.x, c4.y, c4.z,
c3.x, c3.y, c3.z,
c2.x, c2.y, c2.z,// right, back face
c3.x, c3.y, c3.z,
c4.x, c4.y, c4.z,
c1.x, c1.y, c1.z,// bottom face
c3.x, c3.y, c3.z,
c2.x, c2.y, c2.z,
};
private static final float[] indexedFloatVerts = {
p1.x,p1.y,p1.z,
p2.x,p2.y,p2.z,
p3.x,p3.y,p3.z,
p4.x,p4.y,p4.z,
};
private static final float[] indexedFloatClrs = {
c1.x,c1.y,c1.z,
c2.x,c2.y,c2.z,
c3.x,c3.y,c3.z,
c4.x,c4.y,c4.z,
};
private static final int[] indices = {0,1,3,0,3,2,1,2,3,0,2,1};
private int[] stripVertexCounts = {3,3,3,3};
private SimpleUniverse u;
private J3DBuffer floatBufferCoord;
private J3DBuffer floatBufferColor;
private J3DBuffer indexedFloatBufferCoord;
private J3DBuffer indexedFloatBufferColor;
void createJ3DBuffers() {
int i;
ByteOrder order = ByteOrder.nativeOrder();
FloatBuffer coord = ByteBuffer.allocateDirect(36 * 4).order(order).asFloatBuffer();
coord.put(floatVerts, 0, 36);
floatBufferCoord = new J3DBuffer(coord);
FloatBuffer color = ByteBuffer.allocateDirect(36 * 4).order(order).asFloatBuffer();
color.put(floatClrs, 0, 36);
floatBufferColor = new J3DBuffer(color);
FloatBuffer indexedCoord = ByteBuffer.allocateDirect(12 * 4).order(order).asFloatBuffer();
indexedCoord.put(indexedFloatVerts, 0, 12);
indexedFloatBufferCoord = new J3DBuffer(indexedCoord);
FloatBuffer indexedColor = ByteBuffer.allocateDirect(12 * 4).order(order).asFloatBuffer();
indexedColor.put(indexedFloatClrs, 0, 12);
indexedFloatBufferColor = new J3DBuffer(indexedColor);
}
BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
// Set up attributes to render lines
app = new Appearance();
transp = new TransparencyAttributes();
transp.setTransparency(0.5f);
transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
transp.setTransparencyMode(TransparencyAttributes.NONE);
app.setTransparencyAttributes(transp);
//create the direct nio buffer
createJ3DBuffers();
tetraRegular = createGeometry(1);
tetraStrip =createGeometry(2);
tetraIndexed = createGeometry(3);
tetraIndexedStrip = createGeometry(4);
geoArrays[0] = tetraRegular;
geoArrays[1] = tetraStrip;
geoArrays[2] = tetraIndexed;
geoArrays[3] = tetraIndexedStrip;
shape = new Shape3D(tetraRegular, app);
shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
Transform3D t = new Transform3D();
// move the object upwards
t.set(new Vector3f(0.0f, 0.3f, 0.0f));
// rotate the shape
Transform3D temp = new Transform3D();
temp.rotX(Math.PI/4.0d);
t.mul(temp);
temp.rotY(Math.PI/4.0d);
t.mul(temp);
// Shrink the object
t.setScale(0.6);
TransformGroup trans = new TransformGroup(t);
trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objRoot.addChild(trans);
trans.addChild(shape);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the global lights
Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
AmbientLight aLgt = new AmbientLight(alColor);
aLgt.setInfluencingBounds(bounds);
DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
lgt1.setInfluencingBounds(bounds);
objRoot.addChild(aLgt);
objRoot.addChild(lgt1);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
JPanel createGeometryByReferencePanel() {
JPanel panel = new JPanel();
panel.setBorder(new TitledBorder("Geometry Type"));
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