📄 interleavedniobuffer.java
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/*
* @(#)InterleavedNIOBuffer.java 1.4 02/10/21 13:42:27
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
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* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
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* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
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*/
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.TextureLoader;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import com.sun.j3d.utils.behaviors.vp.*;
import java.nio.*;
public class InterleavedNIOBuffer extends JApplet implements ActionListener {
RenderingAttributes ra;
ColoringAttributes ca;
Material mat;
Appearance app;
JComboBox geomType;
JCheckBox transparency;
JCheckBox textureBox;
Shape3D shape;
TransparencyAttributes transp;
GeometryArray tetraRegular, tetraStrip, tetraIndexed, tetraIndexedStrip;
GeometryArray[] geoArrays = new GeometryArray[4];
// Globally used colors
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
Color3f green = new Color3f(0.0f, 1.0f, 0.0f);
Color3f blue = new Color3f(0.0f, 0.0f, 1.0f);
Color3f[] colors = {white, red, green, blue};
private static final float sqrt3 = (float) Math.sqrt(3.0);
private static final float sqrt3_3 = sqrt3 / 3.0f;
private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;
private static final float ycenter = 0.5f * sqrt24_3;
private static final float zcenter = -sqrt3_3;
private static final Point3f p1 =
new Point3f(-1.0f, -ycenter, -zcenter);
private static final Point3f p2 =
new Point3f(1.0f, -ycenter, -zcenter);
private static final Point3f p3 =
new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);
private static final Point3f p4 =
new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);
private static final Point2f t1 = new Point2f(0.0f, 0.0f);
private static final Point2f t2 = new Point2f(0.5f, 1.0f);
private static final Point2f t3 = new Point2f(1.0f, 0.0f);
private static final Point2f t4 = new Point2f(1.0f, 1.0f);
private static final Color3f c1 = new Color3f(1.0f, 0.0f, 0.0f);
private static final Color3f c2 = new Color3f(0.0f, 1.0f, 0.0f);
private static final Color3f c3 = new Color3f(0.0f, 1.0f, 1.0f);
private static final Color3f c4 = new Color3f(1.0f, 1.0f, 0.0f);
private static final float[] interleaved = {
t1.x, t1.y,
t1.x, t1.y,
c1.x, c1.y, c1.z, // front face
p1.x, p1.y, p1.z, // front face
t2.x, t2.y,
t2.x, t2.y,
c2.x, c2.y, c2.z,
p2.x, p2.y, p2.z,
t4.x, t4.y,
t4.x, t4.y,
c4.x, c4.y, c4.z,
p4.x, p4.y, p4.z,
t1.x, t1.y,
t1.x, t1.y,
c1.x, c1.y, c1.z,// left, back face
p1.x, p1.y, p1.z,// left, back face
t4.x, t4.y,
t4.x, t4.y,
c4.x, c4.y, c4.z,
p4.x, p4.y, p4.z,
t3.x, t3.y,
t3.x, t3.y,
c3.x, c3.y, c3.z,
p3.x, p3.y, p3.z,
t2.x, t2.y,
t2.x, t2.y,
c2.x, c2.y, c2.z,// right, back face
p2.x, p2.y, p2.z,// right, back face
t3.x, t3.y,
t3.x, t3.y,
c3.x, c3.y, c3.z,
p3.x, p3.y, p3.z,
t4.x, t4.y,
t4.x, t4.y,
c4.x, c4.y, c4.z,
p4.x, p4.y, p4.z,
t1.x, t1.y,
t1.x, t1.y,
c1.x, c1.y, c1.z,// bottom face
p1.x, p1.y, p1.z,// bottom face
t3.x, t3.y,
t3.x, t3.y,
c3.x, c3.y, c3.z,
p3.x, p3.y, p3.z,
t2.x, t2.y,
t2.x, t2.y,
c2.x, c2.y, c2.z,
p2.x, p2.y, p2.z,
};
private static final float[] indexedInterleaved = {
t1.x,t1.y,
t1.x,t1.y,
c1.x,c1.y,c1.z,
p1.x,p1.y,p1.z,
t2.x,t2.y,
t2.x,t2.y,
c2.x,c2.y,c2.z,
p2.x,p2.y,p2.z,
t3.x,t3.y,
t3.x,t3.y,
c3.x,c3.y,c3.z,
p3.x,p3.y,p3.z,
t4.x,t4.y,
t4.x,t4.y,
c4.x,c4.y,c4.z,
p4.x,p4.y,p4.z,
};
private static final int[] indices = {0,1,3,0,3,2,1,2,3,0,2,1};
private int[] stripVertexCounts = {3,3,3,3};
TextureUnitState textureUnitState[] = new TextureUnitState[2];
Texture tex1;
Texture tex2;
private java.net.URL texImage1 = null;
private java.net.URL texImage2 = null;
private SimpleUniverse u;
private J3DBuffer interleavedBuffer;
private J3DBuffer indexedInterleavedBuffer;
void createInterleavedBuffers() {
int size;
ByteOrder order = ByteOrder.nativeOrder();
size = (2 + 2 + 3 + 3 ) * 3 * 4;
FloatBuffer vertex = ByteBuffer.allocateDirect(size * 4).order(order).asFloatBuffer();
vertex.put(interleaved, 0, size);
interleavedBuffer = new J3DBuffer(vertex);
size = ( 2 + 2 + 3 + 3) * 4;
FloatBuffer indexedVertex = ByteBuffer.allocateDirect(size * 4).order(order).asFloatBuffer();
indexedVertex.put(indexedInterleaved, 0, size);
indexedInterleavedBuffer = new J3DBuffer(indexedVertex);
}
BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
// Set up attributes to render lines
app = new Appearance();
app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE);
transp = new TransparencyAttributes();
transp.setTransparency(0.5f);
transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
transp.setTransparencyMode(TransparencyAttributes.NONE);
app.setTransparencyAttributes(transp);
// load textures
TextureAttributes texAttr1 = new TextureAttributes();
texAttr1.setTextureMode(TextureAttributes.DECAL);
TextureAttributes texAttr2 = new TextureAttributes();
texAttr2.setTextureMode(TextureAttributes.MODULATE);
TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this);
if (tex == null)
return null;
tex1 = tex.getTexture();
tex = new TextureLoader(texImage2, new String("RGB"), this);
if (tex == null)
return null;
tex2 = tex.getTexture();
textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null);
textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null);
createInterleavedBuffers();
tetraRegular = createGeometry(1);
tetraStrip =createGeometry(2);
tetraIndexed = createGeometry(3);
tetraIndexedStrip = createGeometry(4);
geoArrays[0] = tetraRegular;
geoArrays[1] = tetraStrip;
geoArrays[2] = tetraIndexed;
geoArrays[3] = tetraIndexedStrip;
shape = new Shape3D(tetraRegular, app);
shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
Transform3D t = new Transform3D();
// move the object upwards
t.set(new Vector3f(0.0f, 0.3f, 0.0f));
// rotate the shape
Transform3D temp = new Transform3D();
temp.rotX(Math.PI/4.0d);
t.mul(temp);
temp.rotY(Math.PI/4.0d);
t.mul(temp);
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