📄 nestreme.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="Nestreme"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/Nestreme.pch"
AssemblerOutput="1"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib odbc32.lib odbccp32.lib ddraw.lib dxguid.lib dsound.lib winmm.lib dxerr8.lib"
OutputFile=".\Debug/Nestreme.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/Nestreme.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/Nestreme.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="1"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/Nestreme.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib odbc32.lib odbccp32.lib ddraw.lib dxguid.lib dsound.lib winmm.lib dxerr8.lib"
OutputFile=".\Release/Nestreme.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/Nestreme.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/Nestreme.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="Gfx.cpp">
</File>
<File
RelativePath=".\Io.cpp">
</File>
<File
RelativePath="Joystick.cpp">
</File>
<File
RelativePath=".\Nestreme.cpp">
</File>
<File
RelativePath=".\PrintInstrToString.cpp">
</File>
<File
RelativePath="Sound.cpp">
</File>
<File
RelativePath="dsutil.cpp">
</File>
<File
RelativePath="dxutil.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="AttributeTable.h">
</File>
<File
RelativePath=".\Cpu.h">
</File>
<File
RelativePath="Gfx.h">
</File>
<File
RelativePath=".\Io.h">
</File>
<File
RelativePath="Joystick.h">
</File>
<File
RelativePath="NESData.h">
</File>
<File
RelativePath=".\Nestreme.h">
</File>
<File
RelativePath="Palette.h">
</File>
<File
RelativePath="Ppu.h">
</File>
<File
RelativePath=".\PrintInstrToString.h">
</File>
<File
RelativePath="Sound.h">
</File>
<File
RelativePath="dsutil.h">
</File>
<File
RelativePath="dxutil.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath=".\Nestreme.rc">
</File>
<File
RelativePath=".\resource.h">
</File>
</Filter>
<File
RelativePath=".\Cpu.asm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="D:\masm32\bin\ml /c /Cx /coff /nologo /Zi /Fl$(IntDir)\Cpu.lst /Fo$(IntDir)\Cpu.obj $(InputPath)
"
Outputs="$(IntDir)\Cpu.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="D:\masm32\bin\ml /c /Cx /coff /nologo /Zi /Fl$(IntDir)\Cpu.lst /Fo$(IntDir)\Cpu.obj $(InputPath)
"
Outputs="$(IntDir)\Cpu.obj"/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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