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                      Programming the AdLib/Sound Blaster
                                FM Music Chips
                           Version 2.0 (24 Feb 1992)

                  Copyright (c) 1991, 1992 by Jeffrey S. Lee

                               jlee@smylex.uucp



                        Warranty and Copyright Policy

     This document is provided on an "as-is" basis, and its author makes
     no warranty or representation, express or implied, with respect to
     its quality performance or fitness for a particular purpose.  In no
     event will the author of this document be liable for direct, indirect,
     special, incidental, or consequential damages arising out of the use
     or inability to use the information contained within.  Use of this
     document is at your own risk.

     This file may be used and copied freely so long as the applicable
     copyright notices are retained, and no modifications are made to the
     text of the document.  No money shall be charged for its distribution
     beyond reasonable shipping, handling and duplication costs, nor shall
     proprietary changes be made to this document so that it cannot be
     distributed freely.  This document may not be included in published
     material or commercial packages without the written consent of its
     author.



                                   Overview

     Two of the most popular sound cards for the IBM-PC, the AdLib and the
     Sound Blaster, suffer from a real dearth of clear documentation for
     programmers.  AdLib Inc. and Creative Labs, Inc. both sell developers'
     kits for their sound cards, but these are expensive, and (in the case
     of the Sound Blaster developers' kit) can be extremely cryptic.

     This document is intended to provide programmers with a FREE source
     of information about the programming of these sound cards.

     The information contained in this document is a combination of
     information found in the Sound Blaster Software Developer's Kit, and
     that learned by painful experience.  Some of the information may not
     be valid for AdLib cards; if this is so, I apologize in advance.

     Please note that numbers will be given in hexadecimal, unless otherwise
     indicated.  If a number is written out longhand (sixteen instead of 16)
     it is in decimal.

 |   Changes from Version 1 of the file will be indicated by the use of change
 |   bars in the left-hand margin.



                         Chapter One - Sound Card I/O

     The sound card is programmed by sending data to its internal registers
     via its two I/O ports:

             0388 (hex) - Address/Status port  (R/W)
             0389 (hex) - Data port            (W/O)

 |   The Sound Blaster Pro is capable of stereo FM music, which is accessed
 |   in exactly the same manner.  Ports 0220 and 0221 (hex) are the address/
 |   data ports for the left speaker, and ports 0222 and 0223 (hex) are the
 |   ports for the right speaker.  Ports 0388 and 0389 (hex) will cause both
 |   speakers to output sound.

     The sound card possesses an array of two hundred forty-four registers;
     to write to a particular register, send the register number (01-F5) to
     the address port, and the desired value to the data port.

     After writing to the register port, you must wait twelve cycles before
     sending the data; after writing the data, eighty-four cycles must elapse
     before any other sound card operation may be performed.

 |   The AdLib manual gives the wait times in microseconds: three point three
 |   (3.3) microseconds for the address, and twenty-three (23) microseconds
 |   for the data.
 |
 |   The most accurate method of producing the delay is to read the register
 |   port six times after writing to the register port, and read the register
 |   port thirty-five times after writing to the data port.

     The sound card registers are write-only.

     The address port also functions as a sound card status byte.  To
     retrieve the sound card's status, simply read port 388.  The status
     byte has the following structure:

              7      6      5      4      3      2      1      0
          +------+------+------+------+------+------+------+------+
          | both | tmr  | tmr  |              unused              |
          | tmrs |  1   |  2   |                                  |
          +------+------+------+------+------+------+------+------+

          Bit 7 - set if either timer has expired.
              6 - set if timer 1 has expired.
              5 - set if timer 2 has expired.

                       Chapter Two - The Registers

The following table shows the function of each register in the sound
card.  Registers will be explained in detail after the table.  Registers
not listed are unused.

   Address      Function
   -------      ----------------------------------------------------
     01         Test LSI / Enable waveform control
     02         Timer 1 data
     03         Timer 2 data
     04         Timer control flags
     08         Speech synthesis mode / Keyboard split note select
   20..35       Amp Mod / Vibrato / EG type / Key Scaling / Multiple
   40..55       Key scaling level / Operator output level
   60..75       Attack Rate / Decay Rate
   80..95       Sustain Level / Release Rate
   A0..A8       Frequency (low 8 bits)
   B0..B8       Key On / Octave / Frequency (high 2 bits)
     BD         AM depth / Vibrato depth / Rhythm control
   C0..C8       Feedback strength / Connection type
   E0..F5       Wave Select

The groupings of twenty-two registers (20-35, 40-55, etc.) have an odd
order due to the use of two operators for each FM voice.  The following
table shows the offsets within each group of registers for each operator.


   Channel        1   2   3   4   5   6   7   8   9
   Operator 1    00  01  02  08  09  0A  10  11  12
   Operator 2    03  04  05  0B  0C  0D  13  14  15

Thus, the addresses of the attack/decay bytes for channel 3 are 62 for
the first operator, and 65 for the second.  (The address of the second
operator is always the address of the first operator plus three).

To further illustrate the relationship, the addresses needed to control
channel 5 are:

    29 - Operator 1  AM/VIB/EG/KSR/Multiplier
    2C - Operator 2  AM/VIB/EG/KSR/Multiplier
    49 - Operator 1  KSL/Output Level
    4C - Operator 2  KSL/Output Level
    69 - Operator 1  Attack/Decay
    6C - Operator 2  Attack/Decay
    89 - Operator 1  Sustain/Release
    8C - Operator 2  Sustain/Release
    A4 -             Frequency (low 8 bits)
    B4 -             Key On/Octave/Frequency (high 2 bits)
    C4 -             Feedback/Connection Type
    E9 - Operator 1  Waveform
    EC - Operator 2  Waveform



                       Explanations of Registers

Byte 01 - This byte is normally used to test the LSI device.  All bits
          should normally be zero.  Bit 5, if enabled, allows the FM
          chips to control the waveform of each operator.

             7     6     5     4     3     2     1     0
          +-----+-----+-----+-----+-----+-----+-----+-----+
          |   unused  | WS  |            unused           |
          +-----+-----+-----+-----+-----+-----+-----+-----+


Byte 02 - Timer 1 Data.  If Timer 1 is enabled, the value in this
          register will be incremented until it overflows.  Upon
          overflow, the sound card will signal a TIMER interrupt
          (INT 08) and set bits 7 and 6 in its status byte.  The
          value for this timer is incremented every eighty (80)
          microseconds.


Byte 03 - Timer 2 Data.  If Timer 2 is enabled, the value in this
          register will be incremented until it overflows.  Upon
          overflow, the sound card will signal a TIMER interrupt
          (INT 08) and set bits 7 and 5 in its status byte.  The
          value for this timer is incremented every three hundred
          twenty (320) microseconds.


Byte 04 - Timer Control Byte

        7     6     5     4     3     2     1     0
     +-----+-----+-----+-----+-----+-----+-----+-----+
     | IRQ | T1  | T2  |     unused      | T2  | T1  |
     | RST | MSK | MSK |                 | CTL | CTL |
     +-----+-----+-----+-----+-----+-----+-----+-----+

          bit 7 - Resets the flags for timers 1 & 2.  If set,
                  all other bits are ignored.
          bit 6 - Masks Timer 1.  If set, bit 0 is ignored.
          bit 5 - Masks Timer 2.  If set, bit 1 is ignored.
          bit 1 - When clear, Timer 2 does not operate.
                  When set, the value from byte 03 is loaded into
                  Timer 2, and incrementation begins.
          bit 0 - When clear, Timer 1 does not operate.
                  When set, the value from byte 02 is loaded into
                  Timer 1, and incrementation begins.


Byte 08 - CSM Mode / Keyboard Split.

        7     6     5     4     3     2     1     0
     +-----+-----+-----+-----+-----+-----+-----+-----+
     | CSM | Key |              unused               |
     | sel | Spl |                                   |
     +-----+-----+-----+-----+-----+-----+-----+-----+

          bit 7 - When set, selects composite sine-wave speech synthesis
                  mode (all KEY-ON bits must be clear).  When clear,
                  selects FM music mode.

          bit 6 - Selects the keyboard split point (in conjunction with
                  the F-Number data).  The documentation in the Sound
                  Blaster manual is utterly incomprehensible on this;
                  I can't reproduce it without violating their copyright.


Bytes 20-35 - Amplitude Modulation / Vibrato / Envelope Generator Type /
              Keyboard Scaling Rate / Modulator Frequency Multiple

        7     6     5     4     3     2     1     0
     +-----+-----+-----+-----+-----+-----+-----+-----+
     | Amp | Vib | EG  | KSR |  Modulator Frequency  |
     | Mod |     | Typ |     |       Multiple        |
     +-----+-----+-----+-----+-----+-----+-----+-----+

          bit 7 - Apply amplitude modulation when set; AM depth is
                  controlled by the AM-Depth flag in address BD.
          bit 6 - Apply vibrato when set;  vibrato depth is controlled
                  by the Vib-Depth flag in address BD.
          bit 5 - When set, the sustain level of the voice is maintained
                  until released; when clear, the sound begins to decay

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