📄 sound.h
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _SOUND_H_#define _SOUND_H_#define GET_SOUND_RATE_CODE(f) (((f)&0x0c)>>2)class Sound : public Character { long soundRate; // In hz long stereo; // True if stereo sound long sampleSize; // 1 or 2 bytes char *samples; // Array of samples long nbSamples;public: Sound(long id); ~Sound(); void setSoundFlags(long f); char *setNbSamples(long n); long getRate(); long getChannel(); long getNbSamples(); long getSampleSize(); char *getSamples();};struct SoundList { long rate; long stereo; long sampleSize; long nbSamples; long remaining; char *current; SoundList *next;};class SoundMixer { SoundList *list;// Class variablesstatic long dsp; // Descriptor for /dev/dspstatic char * buffer; // DMA bufferstatic long blockSize;static long nbInst; // Number of instances // Sound Device Capabilitiesstatic long soundRate; // In hzstatic long stereo; // True if stereo soundstatic long sampleSize; // 1 or 2 bytespublic: SoundMixer(char*); ~SoundMixer(); void startSound(Sound *sound); // Register a sound to be played void stopSounds(); // Stop every current sounds in the instance long playSounds(); // Actually play sounds of all instances long fillSoundBuffer(SoundList *, char *buffer, long bufferSize); // Fill sound buffer};#endif /* _SOUND_H_ */
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