📄 displaylist.h
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _DISPLAYLIST_H_#define _DISPLAYLIST_H_class Character;class Program;struct DisplayList;// Display List managementstruct DisplayListEntry { Character *character; long depth; Matrix *matrix; Cxform *cxform; char *instanceName; /* button state */ ButtonState renderState; ButtonState oldState; Character *buttonCharacter; Matrix buttonMatrix; Matrix renderMatrix; /* last render matrix */ DisplayListEntry *next; DisplayList *owner; // Parent};struct DisplayList { DisplayListEntry *list; FlashMovie *movie; Rect bbox; // Delta clipping region int isSprite;public: DisplayList(FlashMovie *movie); ~DisplayList(); DisplayListEntry *getList(); void clearList(); void placeObject(GraphicDevice *gd,Character *character, long depth, Matrix *matrix = 0, Cxform *cxform = 0, char *name = 0); Character *removeObject(GraphicDevice *gd, Character *character, long depth); int render(GraphicDevice *gd, Matrix *m = 0, Cxform *cxform = 0); void updateBoundingBox(DisplayListEntry *); void updateButtons (FlashMovie *); void getBoundary(Rect *bb); // Returns boundary of current displayed objects int updateSprites(); // Update sprites in the display list};typedef void (*DisplayListFunc)(DisplayListEntry *e, void *opaque);void updateButtons(FlashMovie *m);int computeActions(FlashMovie *m, Program **prog, ActionRecord **ar);void renderFocus(FlashMovie *movie);typedef int (*ExploreButtonFunc)(void *opaque, Program *prg, DisplayListEntry *e);int exploreButtons(FlashMovie *movie, void *opaque, ExploreButtonFunc func);void updateBoundingBox(DisplayListEntry *e);void transformBoundingBox(Rect *bb, Matrix *matrix, Rect *boundary, int reset);void updateButtonState(DisplayListEntry *e, ButtonState state);#endif /* _DISPLAYLIST_H_ */
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