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📄 displaylist.h

📁 linux下的flash播放器源程序
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/////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _DISPLAYLIST_H_#define _DISPLAYLIST_H_class Character;class Program;struct DisplayList;// Display List managementstruct DisplayListEntry {    Character		*character;    long		 depth;    Matrix		*matrix;    Cxform		*cxform;    char		*instanceName;        /* button state */    ButtonState		 renderState;    ButtonState		 oldState;    Character		*buttonCharacter;    Matrix		 buttonMatrix;    Matrix renderMatrix; /* last render matrix */    DisplayListEntry	*next;    DisplayList		*owner;	// Parent};struct DisplayList {    DisplayListEntry	*list;    FlashMovie          *movie;    Rect		 bbox;		// Delta clipping region    int			 isSprite;public:    DisplayList(FlashMovie *movie);    ~DisplayList();    DisplayListEntry	*getList();    void		 clearList();    void		 placeObject(GraphicDevice *gd,Character *character, long depth, Matrix *matrix = 0, Cxform *cxform = 0, char *name = 0);    Character		*removeObject(GraphicDevice *gd, Character *character, long depth);    int			 render(GraphicDevice *gd, Matrix *m = 0, Cxform *cxform = 0);    void		 updateBoundingBox(DisplayListEntry *);    void		 updateButtons (FlashMovie *);    void 		 getBoundary(Rect *bb);	// Returns boundary of current displayed objects    int			 updateSprites();	// Update sprites in the display list};typedef void (*DisplayListFunc)(DisplayListEntry *e, void *opaque);void		 updateButtons(FlashMovie *m);int		 computeActions(FlashMovie *m, Program **prog, ActionRecord **ar);void		 renderFocus(FlashMovie *movie);typedef int (*ExploreButtonFunc)(void *opaque, Program *prg, DisplayListEntry *e);int		 exploreButtons(FlashMovie *movie, void *opaque, ExploreButtonFunc func);void		 updateBoundingBox(DisplayListEntry *e);void		 transformBoundingBox(Rect *bb, Matrix *matrix, Rect *boundary, int reset);void		 updateButtonState(DisplayListEntry *e, ButtonState state);#endif /* _DISPLAYLIST_H_ */

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