📄 gameprobe.h
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// GameProbe.h : main header file for the GAMEPROBE application
//
#if !defined(AFX_GAMEPROBE_H__30B6DAF7_A341_11D6_B0CB_F85109371975__INCLUDED_)
#define AFX_GAMEPROBE_H__30B6DAF7_A341_11D6_B0CB_F85109371975__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "edititemdlg.h"
#include "HotKey.h"
/////////////////////////////////////////////////////////////////////////////
// CGameProbeApp:
// See GameProbe.cpp for the implementation of this class
//
class CGameProbeApp;
struct CConfig
{
TCHAR szConfigFileName;
struct CHotKeys
{
WORD wPopupKey;
WORD wPopupMods;
};
struct CPopupOptions
{
BOOL fIsDirectPopup;
BOOL fPauseGame;
};
};
CGameProbeApp *GetTheApp();
class CGameProbeApp : public CWinApp//, public CBCGWorkspace
{
public:
void DisabledFix();
void EnabledFix();
void DoReturn();
void DoPopup();
void DisableHotKey();
void EnableHotKey();
BOOL IsPopuped(){return m_fIsPopuped;}
CDialog* GetPages(DWORD nIndex);
CGameProbeApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameProbeApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CGameProbeApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
CHotKey m_HotKeys[3];
BOOL m_fIsPopuped;
BOOL m_fIsHotkeyEnabled;
BOOL m_fIsFixEnabled;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEPROBE_H__30B6DAF7_A341_11D6_B0CB_F85109371975__INCLUDED_)
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