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📄 fsm.h

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/*  $Id: Fsm.h,v 1.2 1997/02/02 01:31:02 matt Exp $  Finite state machine (FSM) class.    (c) Feb 1995 Matt Phillips.  */#ifndef _FSM_H#define _FSM_H#include <contain/LinkedListWithTail.h>#include "FsmState.h"class PairsGraph;		// see fsm_opt.cppclass Fsm{   friend ostream &operator << (ostream &os, const Fsm &fsm);public:   typedef TypeIOLinkedListWithTail (FsmState) States;   typedef States::Iterator Iterator;   // creates an empty FSM   Fsm () {}   // copy constructor   Fsm (const Fsm &fsm);   // add a state to the FSM and return a reference   FsmState &addState ();   // gets the states list   States &getStates () {return states;}   // returns the first state created in the FSM   FsmState &head () const {return states.peekHead ();}   // returns the last state created in the FSM   FsmState &tail () const {return states.peekTail ();}   // returns the number of states in the FSM   int nStates () const {return states.nItems ();}   // returns an iterator for all states in the FSM   States::Iterator getIter () const {return States::Iterator (states);}   // move all states in this FSM to dest   void mergeWith (Fsm &dest);   // removes all epsilon edge cycles   void clearEpsilonCycles ();   // removes epsilon edges left over after epsilon cycle removal   void clearEpsilon ();   // resolves edge overlaps and does an edge optimisation   void resolve ();   // marks all states that can be reached from the head of the FSM.   // returns the number of states referenced.   int markReferenced ();   // optimises FSM to minimum number of states and edges   void optimize ();protected:   // used by copy constructor   FsmState &doCopy (FsmState &source, FsmState **mappings);   // used by optimize ()   void makePairs (PairsGraph &graph);   States states;		// the list of states in the FSM};ostream &operator << (ostream &os, const Fsm &fsm);#endif

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