📄 rfc2553.txt
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3.9 IPv6 Loopback Address Applications may need to send UDP packets to, or originate TCP connections to, services residing on the local node. In IPv4, they can do this by using the constant IPv4 address INADDR_LOOPBACK in their connect(), sendto(), or sendmsg() call. IPv6 also provides a loopback address to contact local TCP and UDP services. Like the unspecified address, the IPv6 loopback address is provided in two forms -- a global variable and a symbolic constant.Gilligan, et. al. Informational [Page 12]RFC 2553 Basic Socket Interface Extensions for IPv6 March 1999 The global variable is an in6_addr structure named "in6addr_loopback." The extern declaration for this variable is defined in <netinet/in.h>: extern const struct in6_addr in6addr_loopback; Applications use in6addr_loopback as they would use INADDR_LOOPBACK in IPv4 applications (but beware of the byte ordering difference mentioned at the end of the previous section). For example, to open a TCP connection to the local telnet server, an application could use the following code: struct sockaddr_in6 sin6; . . . sin6.sin6_family = AF_INET6; sin6.sin6_flowinfo = 0; sin6.sin6_port = htons(23); sin6.sin6_addr = in6addr_loopback; /* structure assignment */ . . . if (connect(s, (struct sockaddr *) &sin6, sizeof(sin6)) == -1) . . . The symbolic constant is named IN6ADDR_LOOPBACK_INIT and is defined in <netinet/in.h>. It can be used at declaration time ONLY; for example: struct in6_addr loopbackaddr = IN6ADDR_LOOPBACK_INIT; Like IN6ADDR_ANY_INIT, this constant cannot be used in an assignment to a previously declared IPv6 address variable.3.10 Portability Additions One simple addition to the sockets API that can help application writers is the "struct sockaddr_storage". This data structure can simplify writing code portable across multiple address families and platforms. This data structure is designed with the following goals. - It has a large enough implementation specific maximum size to store the desired set of protocol specific socket address data structures. Specifically, it is at least large enough to accommodate sockaddr_in and sockaddr_in6 and possibly other protocol specific socket addresses too. - It is aligned at an appropriate boundary so protocol specific socket address data structure pointers can be cast to it and access their fields without alignment problems. (e.g. pointers to sockaddr_in6 and/or sockaddr_in can be cast to it and access fields without alignment problems).Gilligan, et. al. Informational [Page 13]RFC 2553 Basic Socket Interface Extensions for IPv6 March 1999 - It has the initial field(s) isomorphic to the fields of the "struct sockaddr" data structure on that implementation which can be used as a discriminants for deriving the protocol in use. These initial field(s) would on most implementations either be a single field of type "sa_family_t" (isomorphic to sa_family field, 16 bits) or two fields of type uint8_t and sa_family_t respectively, (isomorphic to sa_len and sa_family_t, 8 bits each). An example implementation design of such a data structure would be as follows./* * Desired design of maximum size and alignment */#define _SS_MAXSIZE 128 /* Implementation specific max size */#define _SS_ALIGNSIZE (sizeof (int64_t)) /* Implementation specific desired alignment *//* * Definitions used for sockaddr_storage structure paddings design. */#define _SS_PAD1SIZE (_SS_ALIGNSIZE - sizeof (sa_family_t))#define _SS_PAD2SIZE (_SS_MAXSIZE - (sizeof (sa_family_t)+ _SS_PAD1SIZE + _SS_ALIGNSIZE))struct sockaddr_storage { sa_family_t __ss_family; /* address family */ /* Following fields are implementation specific */ char __ss_pad1[_SS_PAD1SIZE]; /* 6 byte pad, this is to make implementation /* specific pad up to alignment field that */ /* follows explicit in the data structure */ int64_t __ss_align; /* field to force desired structure */ /* storage alignment */ char __ss_pad2[_SS_PAD2SIZE]; /* 112 byte pad to achieve desired size, */ /* _SS_MAXSIZE value minus size of ss_family */ /* __ss_pad1, __ss_align fields is 112 */}; On implementations where sockaddr data structure includes a "sa_len", field this data structure would look like this:/* * Definitions used for sockaddr_storage structure paddings design. */#define _SS_PAD1SIZE (_SS_ALIGNSIZE - (sizeof (uint8_t) + sizeof (sa_family_t))#define _SS_PAD2SIZE (_SS_MAXSIZE - (sizeof (sa_family_t)+Gilligan, et. al. Informational [Page 14]RFC 2553 Basic Socket Interface Extensions for IPv6 March 1999 _SS_PAD1SIZE + _SS_ALIGNSIZE))struct sockaddr_storage { uint8_t __ss_len; /* address length */ sa_family_t __ss_family; /* address family */ /* Following fields are implementation specific */ char __ss_pad1[_SS_PAD1SIZE]; /* 6 byte pad, this is to make implementation /* specific pad up to alignment field that */ /* follows explicit in the data structure */ int64_t __ss_align; /* field to force desired structure */ /* storage alignment */ char __ss_pad2[_SS_PAD2SIZE]; /* 112 byte pad to achieve desired size, */ /* _SS_MAXSIZE value minus size of ss_len, */ /* __ss_family, __ss_pad1, __ss_align fields is 112 */}; The above example implementation illustrates a data structure which will align on a 64 bit boundary. An implementation specific field "__ss_align" along "__ss_pad1" is used to force a 64-bit alignment which covers proper alignment good enough for needs of sockaddr_in6 (IPv6), sockaddr_in (IPv4) address data structures. The size of padding fields __ss_pad1 depends on the chosen alignment boundary. The size of padding field __ss_pad2 depends on the value of overall size chosen for the total size of the structure. This size and alignment are represented in the above example by implementation specific (not required) constants _SS_MAXSIZE (chosen value 128) and _SS_ALIGNMENT (with chosen value 8). Constants _SS_PAD1SIZE (derived value 6) and _SS_PAD2SIZE (derived value 112) are also for illustration and not required. The implementation specific definitions and structure field names above start with an underscore to denote implementation private namespace. Portable code is not expected to access or reference those fields or constants. The sockaddr_storage structure solves the problem of declaring storage for automatic variables which is large enough and aligned enough for storing socket address data structure of any family. For example, code with a file descriptor and without the context of the address family can pass a pointer to a variable of this type where a pointer to a socket address structure is expected in calls such as getpeername() and determine the address family by accessing the received content after the call. The sockaddr_storage structure may also be useful and applied to certain other interfaces where a generic socket address large enough and aligned for use with multiple address families may be needed. A discussion of those interfaces is outside the scope of this document.Gilligan, et. al. Informational [Page 15]RFC 2553 Basic Socket Interface Extensions for IPv6 March 1999 Also, much existing code assumes that any socket address structure can fit in a generic sockaddr structure. While this has been true for IPv4 socket address structures, it has always been false for Unix domain socket address structures (but in practice this has not been a problem) and it is also false for IPv6 socket address structures (which can be a problem). So now an application can do the following: struct sockaddr_storage __ss; struct sockaddr_in6 *sin6; sin6 = (struct sockaddr_in6 *) &__ss;4. Interface Identification This API uses an interface index (a small positive integer) to identify the local interface on which a multicast group is joined (Section 5.3). Additionally, the advanced API [4] uses these same interface indexes to identify the interface on which a datagram is received, or to specify the interface on which a datagram is to be sent. Interfaces are normally known by names such as "le0", "sl1", "ppp2", and the like. On Berkeley-derived implementations, when an interface is made known to the system, the kernel assigns a unique positive integer value (called the interface index) to that interface. These are small positive integers that start at 1. (Note that 0 is never used for an interface index.) There may be gaps so that there is no current interface for a particular positive interface index. This API defines two functions that map between an interface name and index, a third function that returns all the interface names and indexes, and a fourth function to return the dynamic memory allocated by the previous function. How these functions are implemented is left up to the implementation. 4.4BSD implementations can implement these functions using the existing sysctl() function with the NET_RT_IFLIST command. Other implementations may wish to use ioctl() for this purpose.4.1 Name-to-Index The first function maps an interface name into its corresponding index. #include <net/if.h> unsigned int if_nametoindex(const char *ifname);Gilligan, et. al. Informational [Page 16]RFC 2553 Basic Socket Interface Extensions for IPv6 March 1999 If the specified interface name does not exist, the return value is 0, and errno is set to ENXIO. If there was a system error (such as running out of memory), the return value is 0 and errno is set to the proper value (e.g., ENOMEM).4.2 Index-to-Name The second function maps an interface index into its corresponding name. #include <net/if.h> char *if_indextoname(unsigned int ifindex, char *ifname); The ifname argument must point to a buffer of at least IF_NAMESIZE bytes into which the interface name corresponding to the specified index is returned. (IF_NAMESIZE is also defined in <net/if.h> and its value includes a terminating null byte at the end of the interface name.) This pointer is also the return value of the function. If there is no interface corresponding to the specified index, NULL is returned, and errno is set to ENXIO, if there was a system error (such as running out of memory), if_indextoname returns NULL and errno would be set to the proper value (e.g., ENOMEM).4.3 Return All Interface Names and Indexes The if_nameindex structure holds the information about a single interface and is defined as a result of including the <net/if.h> header. struct if_nameindex { unsigned int if_index; /* 1, 2, ... */ char *if_name; /* null terminated name: "le0", ... */ }; The final function returns an array of if_nameindex structures, one structure per interface. struct if_nameindex *if_nameindex(void); The end of the array of structures is indicated by a structure with an if_index of 0 and an if_name of NULL. The function returns a NULL pointer upon an error, and would set errno to the appropriate value. The memory used for this array of structures along with the interface names pointed to by the if_name members is obtained dynamically. This memory is freed by the next function.Gilligan, et. al. Informational [Page 17]RFC 2553 Basic Socket Interface Extensions for IPv6 March 19994.4 Free Memory The following function frees the dynamic memory that was allocated by if_nameindex(). #include <net/if.h> void if_freenameindex(struct if_nameindex *ptr); The argument to this function must be a pointer that was returned by if_nameindex(). Currently net/if.h doesn't have prototype definitions for functions and it is recommended that these definitions be defined in net/if.h as well and the struct if_nameindex{}.5. Socket Options A number of new socket options are defined for IPv6. All of these new options are at the IPPROTO_IPV6 level. That is, the "level" parameter in the getsockopt() and setsockopt() calls is IPPROTO_IPV6 when using these options. The constant name prefix IPV6_ is used in all of the new socket options. This serves to clearly identify these options as applying to IPv6. The declaration for IPPROTO_IPV6, the new IPv6 socket options, and
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