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📄 pjctl.h

📁 Visual C++程序设计技巧与实例
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#if !defined(AFX_PJCTL_H__9F2E2DE7_5F6E_4366_98B6_36DB4C09B149__INCLUDED_)
#define AFX_PJCTL_H__9F2E2DE7_5F6E_4366_98B6_36DB4C09B149__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// PJCtl.h : Declaration of the CPJCtrl ActiveX Control class.

/////////////////////////////////////////////////////////////////////////////
// CPJCtrl : See PJCtl.cpp for implementation.

class CPJCtrl : public COleControl
{
	DECLARE_DYNCREATE(CPJCtrl)

// Constructor
public:
	CPJCtrl();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPJCtrl)
	public:
	virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
	virtual void DoPropExchange(CPropExchange* pPX);
	virtual void OnResetState();
	//}}AFX_VIRTUAL

// Implementation
protected:
	~CPJCtrl();

	DECLARE_OLECREATE_EX(CPJCtrl)    // Class factory and guid
	DECLARE_OLETYPELIB(CPJCtrl)      // GetTypeInfo
	DECLARE_PROPPAGEIDS(CPJCtrl)     // Property page IDs
	DECLARE_OLECTLTYPE(CPJCtrl)		// Type name and misc status

// Message maps
	//{{AFX_MSG(CPJCtrl)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

// Dispatch maps
	//{{AFX_DISPATCH(CPJCtrl)
	afx_msg short GetIndex();
	afx_msg void SetIndex(short nNewValue);
	afx_msg BOOL GetIsBK();
	afx_msg void SetIsBK(BOOL bNewValue);
	afx_msg BOOL GetCanMove();
	afx_msg void SetCanMove(BOOL bNewValue);
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()

	afx_msg void AboutBox();

// Event maps
	//{{AFX_EVENT(CPJCtrl)
	//}}AFX_EVENT
	DECLARE_EVENT_MAP()

// Dispatch and event IDs
public:
	enum {
	//{{AFX_DISP_ID(CPJCtrl)
	dispidIndex = 1L,
	dispidIsBK = 2L,
	dispidIsMove = 3L,
	//}}AFX_DISP_ID
	};

protected:
	short m_nIndex;     //牌的索引值,其合法范围为0~31
	BOOL  m_bBK;        //当其为真时显示牌的背面,否则显示牌的正面
	BOOL  m_bCanMove;   //运行时控件是否允许被拖动
	BOOL  m_bMoving;    //是否正在拖动控件

	CPoint OldPoint;
	CRect m_rectOld;    //保存原来的矩形位置
	long m_ptX,m_ptY;         
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PJCTL_H__9F2E2DE7_5F6E_4366_98B6_36DB4C09B149__INCLUDED)

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